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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix
BUG FIXES:
  • Fixed collision issue that prevented Capital ships from entering.
  • Resolved sudden FPS drop issue in Savage Camp.
  • Corrected visual glitches occurring during ship warp or Stargate transit.
  • Fixed the issue with locking the purchase slider in the new trading interface.
  • Resolved problem with drone spawning in drone cleaning missions.

SpaceBourne 2 Early Access Ver. 2.0.0 Released

[h3]NEW FEATURES AND CHANGES :
[/h3]

New Ship Class Motherships:

Motherships function similarly to floating stations, featuring numerous consoles found within stations Like armory, market, upgrade console etc. Additionally, Motherships come with exciting new perks.
One remarkable capability of Motherships is their ability to carry two fighter-class ships within them. Players can dynamically switch to the hangar of their Mothership during runtime and engage in battles with the fighter-class ships they have docked.

New Ground Squad ( Nova Squad)

Nova Squad is a ground squad, which will join the player in ground combat, just like Alpha Squad. Players can now summon this squad to fight alongside them during ground combat scenarios.
Within the squad, players have the ability to assign four areas of specialization to the soldiers. These specializations include Medic, Tank, Reaper, and Blitzkrieg.
By utilizing the unique skills and abilities of each specialized soldier, players can strategize and tackle ground combat situations more effectively.

Drone Management:

A new drone management system has been added to the game.
Players can now manage their drones during runtime. Additionally, drones have been balanced, and the maximum number of drones that ships can carry has been increased from 8 to 15.

Limb Damage and Gore System:

The ability to inflict damage to different limbs has been added for ground combat.
Each limb now has its own armor, which can be shattered. Furthermore, a gore system has been implemented for limbs that are shot after piercing through enemy armor.


Other Features and Changes:

  • Space battles have been balanced to enhance gameplay and provide a more engaging experience for players.
  • Some ship stats have been balanced
  • New visual effects have been added to enhance the game's visuals.
  • Brazilian Portuguese language has been updated
  • The Turkish language has been updated
  • Performance optimizations have been implemented for crowded battles.



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • • Signals interface (top-right) does not refresh after merging Crates. Requires clicking it to refresh.
  • • When trying to warp to a Planet while being far away, I receive the message "You are in Planet orbit" and cannot warp to the planet.
  • • When opening the settings menu, there are placeholder texts.
  • • Ship rotation gets disrupted when ejecting from the ship in space.
  • • In the WRA fighter ship's cockpit view, when I press the thruster while moving straight, the camera shakes as if I hit something.
  • • Trading Sectors in Galaxy Trade are showing as "None."
  • • Having multiple side missions in the same system and moving in and out of the system can cause issues.
  • •If I suddenly level up more than one level after killing a high-level target, the game crashes.
  • • When loading on the planet's surface, the game loads, but the character remains suspended in the air and waits for the surface to load for about 3-4 seconds.
  • • I'm stuck in the hangar and can't leave. Going through the door teleports me back into the hangar.
  • • Sometimes, when warping to a point on the planet's surface from a long distance, the warp takes a very long time, approximately 20 minutes.
  • • Sometimes, contracts spawn in Stargates.
  • • Sometimes, the Fill Ammo feature doesn't work in Ammo consoles.
  • •Resolved an issue causing incorrect collision detection, resulting in players falling through the floor in Falron stations.
  • • When raiding a village, if I exit and re-enter the planet, the loot respawns.
  • • The piracy system is not working. The ships I'm tracking warp too slowly, and even when they warp, I can't see where they went on the scanner.
  • •In crowded battles, the frame rate drops by approximately 50 every 2-3 seconds but returns to normal after about 1 second.
  • • Trade-class ships rotate too quickly in relative mode.
  • • I can use the Ground Slam AOE perk while flying in the air.
  • • In the Vessel Venture mission, during the "Board the Ship" stage, if I change the map, the mission update text appears each time I board a ship.
  • • Damage effects on the ship can remain even after repairing the ship.
  • • I can buy the mining ship cheaply and sell it at a higher price.
  • •Resolved an issue where players would experience a sudden drop in frame rate during intense combat sequences.
  • • Locations on the planet's surface can be visible even when they are not in the planet's orbit.
  • • During the meeting at my own station, Drane disappears after a while, but the dialogue continues.
  • • Some Mercenary missions don't spawn bosses and get stuck.
  • •When disembarking from moving trading ships, the ship's engine sound remains in a loop, and I can hear the engine sound inside the station.
  • • Resolved an issue causing NPCs to become stuck in an idle animation loop during the WRA ship quest.

SpaceBourne 2 Early Access Ver. 1.8.0 Released

SpaceBourne 2 Early Access Ver. 1.8.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • New missions have been added to the main storyline chain.

  • If you are at the end of the Conqueror mission, you can start the meeting at the Capital station to receive new tasks.

  • A new unique ship model related to the story has been added to the game.

  • New buildings that can be established by the player faction have been added. Players can now build a factory, asteroid station, and research center.

  • The effects and animations of some perks and talents have been improved.

  • AI vs AI battles have been balanced.



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • The income from the systems owned by my faction is not being added to the main income or is being added incompletely.
  • The payment for the products I sell through trade ships is being transferred to my account incompletely.
  • If I pause the game when landing on a planet, the locations of the buildings on the surface change when I resume playing.
  • Mortha Geran ship - when buying it shows 4 weapon slots, but it only has 2.
  • With a new save, I was able to build a capital station right away in the starter system 189, at player level 5, and without any resources like ore/tools/nukes.
  • When warping to secret stations found with probes, I end up in empty space. (The exterior of the stations has been added to the game, but players still cannot enter the interiors of the stations.)
  • If I use the Huqe-CMK-FC ship for the Kold mission, I can't hijack the target ship, I can't leave my own ship, and even if I progress in the mission, the warp drive never activates.
  • Storing a ship, going mining, and coming back later had a stored ship that was shown as being T0 with no equipment.
  • In the Momo rescue mission, Momo dies during the Momo Mech battle, and the mission does not progress. (We were unable to reproduce this bug, but we have taken measures to prevent it from happening.)
  • The Wingmen squad screen widget UI gets duplicated until the game crashes.
  • The Guild Treasury was capped at 999.999.999; now it is capped at 2.000.000.000 TY.
  • When I try to use fast travel to go somewhere on some independent stations, it throws me out of the station.
  • If I use the mining laser somewhere other than an asteroid (or rocks in caves), the game crashes. (We were only able to reproduce this issue with enemy ships and we have fixed the resulting crash in that scenario.)
  • Somehow, a bit after using a Services Terminal inside Sonek station, my character could no longer interact with anything and would clip through objects. I ended up falling through the elevator.
  • My drones get destroyed when I land on a planet's surface while they are outside.
  • After warping, if the tactical map is open, the cursor gets stuck.
  • Sometimes, when exiting the Pirate Station, the game gets stuck on the fade and doesn't progress.
  • After giving the "break" command to the squad, they do not execute any commands I give within a few seconds (until the break sequence is over). But during this time, if I give the "warp away" command to the squad, the squad interface disappears, but the squad ships remain on the map.
  • The cargo capacity progress bar displayed in the upper left corner keeps progressing as the cargo fills up, and if the cargo is too full, it goes outside the interface.
  • There are no vendors other than the Ship market in Trade Hubs. (New markets have been added to the Trade Hubs)
  • When the Faction treasury reaches the clamp value, it is reset to 0 with the next currency update.



SpaceBourne 2 Early Access Ver. 1.7.0 Released

SpaceBourne 2 Early Access Ver. 1.7.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • • The Galaxy Trading system is now active.

  • • Trade ships have been added to the game as a new ship class.

  • • 4 new Galaxy Trade ships have been added to the game.

  • • Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.

  • • Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.

  • • Make sure to watch the Trade section from the In-Game tutorial videos before trading.

  • • Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.

  • • A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.

  • • All ship prices have been balanced.

  • • Traditional Chinese language has been added to the game.

  • • Brazilian Portuguese language has been added to the game.



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • • When requesting docking consecutively, the docking points overlap each other
  • • After creating a Faction, all the emails in my inbox got deleted and I can't receive new ones
  • • I'm stuck in the hangar interface and can't leave or save
  • • The "Rebirth" pilot talent is triggered and remains active indefinitely, making the player invincible
  • • The items in my bank get deleted when I save/load
  • • Leaving a system quickly after a Faction raid prevents the player from taking ownership
  • • The Faction Treasury value displayed on the Capital Station is incorrect
  • • I can't assign generals to raids or station defense, but I can assign them to station capture operations
  • • I can build the same station repeatedly in the same system
  • • After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
  • • If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
  • • Capital ship weapons and perks can't target enemy drones
  • • I can buy ships cheaply and sell them at a higher price in the same station
  • • The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
  • • In some Mining Guild stations, the ship markets are empty.
  • • A Capture Raid can't be started immediately after finishing a Faction Operation on the last station in a system
  • • If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
  • • After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
  • • The Ressurect (Soldier Endurance Talent) remains active forever after being triggered
  • • The items looted from the salvage yard don't appear in the "Sell all" page in the market interfaces at stations
  • • If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
  • • If I completely destroy a faction, it shows as "destroyed" in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
  • • Some looted items are too heavy
  • • Sometimes the ammo in my weapon drops to negative values, and if I reload while it's negative, it remains negative and I can shoot without consuming ammo
  • • If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
  • • The interior of Capital ships remains visible from afar after leaving the ship
  • • Pirate attacks happen even when my cargo is empty and occur too frequently
  • • In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can't progress
  • • Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
  • • If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won't shoot or move if I don't cross their path.
  • • The energy regeneration of my ship sometimes doesn't work and gets stuck
  • • If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty


Dear Pilots:

From now on, we will be putting new major features on the back burner for a while as we focus on bug fixes and improving existing features, with an emphasis on advancing the main story arc. The Trading System is an exciting addition to the game and we can't wait for our players to experience it.

I understand the importance of delivering new and exciting content, but I also recognize the value in refining and perfecting the features that are already in place. I will be dedicated to making sure that the core gameplay mechanics are running smoothly and that the main storyline remains engaging and immersive.

Thank you for your continued support and we look forward to bringing you the best possible gameplay experience.




SpaceBourne 2 Early Access Ver. 1.6.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.6.1 Hotfix

[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • • The in-game update trigger doesn't work.
  • Note: The game update is triggered only when you're on the ship, not during a mission or battle
  • • If I update the game mid-mission, I can't warp anymore.
  • • All Solar Systems have been duplicated in the Space Atlas interface.
  • • The interface that shows asteroid details gets stuck on the screen.
  • • The places I conquer with my faction don't appear in the Faction interface, but new stations keep spawning on top of each other when I go to that system.
  • • My ship goes underground when I try to reach certain main mission points on some planets, and I can't find the mission location.
  • • Some faction stations' treasuries show negative values, while others show very high amounts.
  • • I can't select the Etox system as my destination and start the warp during the 3rd stage of the Kold mission.
  • • When I was exploring the planet with my hoverbike, two POIs (points of interest) I encountered spawned on top of each other
  • • In the Galaxy Trade interface, there is a trade hub slot for each sector, but the connected factories appear empty and the production in that region shows as '0' for every product.
  • • Sometimes when I choose a new game in the main menu, the screen stays dark and I can't progress.
  • • When I save the game inside my capital ship, crew member positions can change after loading.
  • • The ships in my squad can kill all the on-foot soldiers on a planet's surface with one hit.
  • • Sometimes AI characters on planet surfaces don't move and keep spawning on top of each other.
  • • If I enter the main menu during warp, the warp sound keeps playing.
  • • A bounty target that I've already eliminated appears with the same name on the board after a certain amount of time.