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SpaceBourne 2 News

SpaceBourne 2 – Update 1.1.3 Released

SpaceBourne 2 – Update 1.1.3
[p]With this update, we are continuing our ongoing work on performance improvements and system-wide stability.[/p][p]
Based on the tests performed by many players over the past few days, we believe that warp-related crashes have been largely resolved, especially during warp jumps between points in space.[/p][p]However, we don’t want to mark this as “fully fixed” until we are 100% certain — so we will continue monitoring player reports closely. [/p][p][/p][p]Below are the fixes included in this patch:[/p][hr][/hr][h2]New Features & Improvements[/h2]
  • [p]Added a search bar to the Explorer Panel to make it easier and faster to find systems, missions, and nodes.[/p]
[hr][/hr][h2]Fixes[/h2]
  • [p]Fixed an issue where Attribute Points assigned to certain character stats could apply negative effects unintentionally.
    This included cases where Agility and Perception were reducing HP-Recovery and Accuracy after the 1.1.0 Hotfix.
    Similar negative interactions across other stats have also been corrected.[/p]
  • [p]Fixed a bug where module bonuses applied to ships (not base module stats, but bonus effects) appeared as negative values in character or ship statistics.[/p]
  • [p]Fixed the issue where the Mining Contract reward weapon would disappear when equipped.
    This fix applies only to rewards earned after this update.
    Unfortunately, items previously affected cannot be retroactively restored.[/p]
  • [p]Fixed an issue where Alpha Squad would fail to follow the player when jumping through a Stargate or performing a Node Jump, while still appearing as “spawned,” preventing players from recalling them.[/p]
  • [p]Fixed a bug where, after performing a Save/Load, Alpha Squad indicators would incorrectly switch to “Ally Fighter” indicators.[/p]
  • [p]Fixed an issue where defending a station again (after previously defending it) prevented the player from sending Reinforcements.[/p]
  • [p]Fixed a problem where clearing a Warp Target would not remove an intermediate Trebuchet Point located between the player and the target. Warping to this leftover point could corrupt the warp sequence—this is now resolved.[/p]

SpaceBourne 2 – Version 1.1.2

SpaceBourne 2 – Version 1.1.2 Update

With Version 1.1.2, we continued our ongoing work on performance improvements, memory optimizations, and overall stability.
This update also includes several important fixes related to quests, dungeons, contract missions, and item handling.

Below is the full list of fixes included in this patch:

Fixes

Fixed an issue where item slots could disappear when using markets or trading interfaces.

Fixed a bug where certain Guild quests would not progress after killing the boss.

Resolved an issue where treasure chests in Pirate Dungeon boss rooms could lose their materials or fail to display properly.

Removed multiple misplaced environment objects across various maps that could cause characters to get stuck.

Fixed several issues where contract mission sub-goals would fail to progress correctly.

Fixed a bug where Hand Weapons rewarded from Mining Contracts would disappear when equipped.
This fix prevents the bug from occurring in future rewards, but unfortunately existing affected items cannot be restored.
All Mining Contract rewards obtained after this update will work correctly.

Stability Improvements

Addressed crashes related to Energy systems and Ship Perks.
These crashes were difficult to reproduce directly, so the entire Energy & Perk framework received a large number of new safety guards and validation checks.
While we will continue monitoring player reports, these issues should now be resolved with the new protections in place.


Note on Chinese Fonts

We are currently working on full support for both Traditional and Simplified Chinese fonts.
Because of this ongoing work, some Chinese text may appear incorrect or display improperly in the current version.
We will update the font system soon, and these issues will be resolved in one of the upcoming patches.

SpaceBourne 2 – Hotfix 1.1.1

SpaceBourne 2 – Hotfix 1.1.1

Hotfix 1.1.1 is now live. This update focuses on addressing several crash issues and fixing progression-blocking bugs reported by the community.

Fixes

Fixed crashes related to the Miscactor and mining lasers.

Fixed an issue in the Faction Trade window where the treasure value could display as a negative number.

Resolved a bug causing the 3D ship model to not appear in ship markets and upgrade consoles.

Fixed an issue in certain missions where reaching the Escape Route did not advance the objective as intended.

SpaceBourne 2 – Version 1.1.0 Released

[p]SpaceBourne 2 – Version 1.1.0 [/p][p][/p][p]With 1.1.0, we continued our work on overall performance, stability, and crash reduction.
This update also includes a large number of quest, dungeon, and Castle Siege fixes based on community feedback.[/p][p]Below is the full list of improvements included in this patch:[/p][hr][/hr][h2]Fixes[/h2]
  • [p]Fixed an issue in the “Talk to Smen” quest where Smen could become stuck, preventing further progression.[/p]
  • [p]Fixed a problem where some Steam achievements were not being granted correctly.[/p]
  • [p]Resolved a progression blocker in the “Saving Anka” quest where the objective could remain stuck at “Meet Arabel” on both PC and Steam Deck.[/p]
  • [p]Fixed an issue in planetary assassination missions where the objective would not progress properly. After engaging enemies, the boss will now reliably spawn.[/p]
  • [p]Fixed a bug where dungeon bosses could completely disappear after using their dash ability.[/p]
  • [p]Addressed various brightness and lighting inconsistencies inside dungeons.[/p]
  • [p]Fixed an issue where decals were incorrectly rendering on top of characters.[/p]
  • [p]Fixed a white collision barrier in Pirate Dungeons that could trap players exiting the elevator.[/p]
  • [p]Removed the option to request landing clearance while already docked at a station.[/p]
  • [p]Fixed an issue in Castle Siege where soldiers would sometimes ignore player-issued commands.[/p]
  • [p]Corrected animation issues for mecha units during Castle Siege battles.[/p]
  • [p]Fixed an issue causing some Castle Siege soldiers to move more slowly than intended.[/p]
  • [p]Resolved a bug where the message “You are inside the castle” could appear even when the player was far from the structure.[/p]
  • [p]Fixed an issue where Willpower attribute bonuses on items were not being applied correctly to character stats.[/p]
  • [p]Fixed an issue where the character’s armor could appear distorted when disembarking the ship while it was in the process of landing.[/p]
  • [p]Fixed a bug where players were unable to fire their weapons even when ammo was full.[/p]
  • [p]Fixed a bug where siege combat music would not play during Castle Siege encounters.[/p]
  • [p]Fixed an issue where soldiers continued to fire their weapons even after a siege had ended.[/p]
  • [p]Corrected an issue where the character background selection did not properly affect character stats.[/p]
  • [p]Fixed a progression issue in the “Vengeance Blitz” quest where dismounting from the hoverbike could leave players unable to leave the planet or continue the mission.[/p]

SpaceBourne 2 Hotfix 1.8.0.1[

Hotfix 1.8.0.1

We’ve just released a small hotfix to resolve several translation/localization inconsistencies reported by players.
This update focuses purely on fixing text and language mix-ups across the game.