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SpaceBourne 2 News

Message to Early Access Players

Greetings Pilots and Commanders,

Thank you for your endless support and interest in SpaceBourne 2. We have received a great number of messages and requests, and although we are doing our best to keep up with them, developing the game as a solo developer can be challenging. We apologize for any delay in responding to your inquiries.

However, we are grateful to have our veteran beta testers who have been testing SpaceBourne 2 on Discord for months and are eager to provide assistance with any issues you may encounter. So, if you find yourself stuck at any point, please feel free to join our Discord community.

We also value your feedback and suggestions for the game. We have a dedicated section on our Discord server where you can share your ideas, and we often use community votes to decide which features to add next. So, please don't hesitate to join our server.


Once again, thank you for your patience and support.

SpaceBourne 2 Early Access Ver. 1.0.2 Released

SpaceBourne 2 Early Access Ver. 1.0.2


[h3]NEW FEATURES AND CHANGES :
[/h3]

• The Russian language has been updated with a 70% improvement. We hope to complete the rest in future updates.
• The Gamepad to Keyboard transition has become automatic. (No longer necessary to select controls from Settings)
• Interfaces buttons have been sharpened.
• Some sound levels have been adjusted. Warning sounds have been lowered.

[h3]BUG FIXES:[/h3]
Reported by players as follows :
    1. • Ship sensitivity settings have little to no effect on control sensitivity.
    2. • In the main mission chain, interacting with the hatch at Cave HQ with the "F" key causes the game screen to go black.
    3. • In large cities, I sometimes go underground and can't get out. (As a temporary solution, we've created something like a sewer system and added ways to get out of the underground, and we'll find a better solution in future updates.)
    4. • When I save and load in Cave HQ, my ship is possessed and I can't continue playing.
    5. • Every time I load, my landing gear is always open, even in space.
    6. • The interfaces that should open up for me to select Faction during the first meeting are not appearing.
    7. • When I threaten Smen and ask for money, he agrees but the money does not go into my account.
    8. • In hack missions, no matter what command I enter into the console, I get an "Invalid Command" message.
    9. • A potential crash that could occur during level transitions has been fixed.
    10. • Ship doesn't follow mouse movements (We have made some changes that we think could be the cause of this bug, but if you encounter such a problem, please make sure that the game is not in "Cursor" mode. You can try pressing the "H" key a few times to check.)
    11. • In some dialogues, events that should be triggered are not fired if playing in a language other than English.
    12. • I am standing in front of the Weran in the Mtech Factory and have talked to him, but the mission does not progress because it says I should talk to him again.
    13. • When we save at the exact time that a video tutorial is playing, the next time we load the game, the video tutorial plays again and the voice plays twice. The first video tutorial that appears during loading does not disappear.
    14. • If I give my squad the "break" command, they don't carry out the commands I give right after. If I give the warp away command, the squad doesn't warp, but I can't give them another command.
    15. • When I click on the elevator inside some stations, there is a long fade, and then I find myself flying in space.
    16. • In the second stage of the Kold mission, no matter how many ships I destroy, new ones always appear in their place.
    17. • High-resolution graphics are causing unexpected drops in in-game performance. (We have made some adjustments, but please let us know if you still encounter this problem.)
    18. • While firing with my character, the game enters a checkpoint save, and after that, the character continues to fire even if I release the fire button.
    19. • I saved the game inside Lion's Station, and when I loaded it again, it teleported me to my ship in space, but I could still see the inside of Lion's Station from afar.
    20. • The mission to talk with Momo in the main mission chain is not updated even though I've already talked to her.
    21. • When I load the game from the main menu, it teleports me very far away from the Freelancer mission I was in. When I return to the mission location, the mission automatically completes the mission itself.
    22. • We have addressed a potential bug that may cause collected enemy bullets not to appear in your weapons. If you encounter this issue again, please try to unequip and reequip the weapon or switch to a different weapon and back. This should force the game to update the ammo count. If the issue persists, please let us know.
    23. • I can use asteroid bombs unlimitedly in Misactor (NOTE: It is fixed but after we sent the update, we realized that now the bomb runs out but doesn't refill. We will completely solve this with tomorrow's update).
    24. • If I open the Scanner while warping and go to the main Solar Atlas from there when I return to the ship, I experience a performance issue
    25. • Some level design errors have been fixed.
    26. • Some grammar and spelling errors have been fixed.
    27. • Some collision errors have been fixed.


SpaceBourne 2 Early Access Ver. 1.0.1 Released

SpaceBourne 2 Early Access Ver. 1.0.1


[h3]NEW FEATURES AND CHANGES :
[/h3]

• On-foot's mouse sensitivity slider added to the settings

• Added option to pick which monitor the game displays in video settings

• The feature to disable radial blur caused by ship speed has been added to the Video Settings

• Flashfire Cobra V5 HOTAS Flight Simulation Combo model has been added to the list of recognized Hotas models.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • Up part of hud is like shadowing and blurry ( You can turn Hud shadow off via Settings )

  • I can't find Anka in the Prison Raid mission (The mission mechanics have been changed, now when you board your ship, Anka will board the deck and join your crew).

  • Video tutorials don't leave the screen after watching them and no way to leave or remove them.

  • The mission instructs me to warp to the next galaxy, but the stargates are not clickable, so I am stuck in space. (The tutorial interface has been updated.) For those who are stuck, you can activate the Warp Drive with the "B" key and jump to the target star system.

  • Before arriving at the stargate, I had already opened the galaxy map, chosen the destination system, and pressed T to go to the Stargate. Arriving there this message appears to do it again. If I contact the stargate and go to the target system, without doing the interaction, the message stays on the screen indefinitely, even when it arrives at the target system.

  • When first starting a new game the warp drive recharge bar is visible as it refills from its initial state at startup.

  • The hair color I choose does not apply to the in-game 3d model

  • When I land on the planet during the Koron mission, some enemies do not attack me.

  • If I board my ship during ground combat, NPCs fire rockets and can destroy my ship in 1-2 hits.

  • In the Mercenary Guild mission, even though my ship is very close to the ground, distant laser rail turrets can still hit me.

  • After a certain point, some freelancer tasks evolve into bounty hunter missions.

SpaceBourne 2 Early Access Ver 1.0.0. HOTFIX Released

SpaceBourne 2 Early Access Ver 1.0.0. HOTFIX

Some minor bugs that were reported have been fixed.

Dear Early Access players,

We are receiving bug reports related to game mechanics. Therefore, when you get stuck on a particular issue, please first take a look at the "tutorial" related to that area in the Pause Menu>Video tutorials section.

Thank you

SpaceBourne2: Launching into Early Access

Greetings Pilots and Commanders,

The countdown to the early access launch of SpaceBourne2 is just 2 days away! After approximately 3 years of game design, and with the support and dedication of countless players who have spent hundreds of hours playing the same game over and over, I am grateful to announce that we are finally ready to take off.

From Friday onward, we will embark on a new adventure, working closely with our Early Access players to create something even better. We believe that together, with the feedback and contributions of our community, we can achieve great things and take our game to new heights.


Get ready to join us on this journey into space, and let's make SpaceBourne2 the best it can be!