Fixed a spawn issue on Etox planet: Manually entering the planet would spawn the player underground with Izner City loaded incorrectly.
Resolved a bug in the Koron mission: The ship was spawning beneath the terrain.
Resolved a landing issue: Fighter Class ships could not land on Motherships.
Fixed a docking interaction bug during the main ship mission: The docked ship appeared nonexistent, with no interaction prompts.
Resolved a bug where the ship would get stuck underground on a planet.
Fixed an issue where Order - Justice - Chaos flags would change on their own.
Resolved an animation issue on Molyax's ship: Molyax would start walking during dialogue.
Fixed a softlock at Outposts: Players could fall into interior spaces and become stuck.
Improved icon quality: Capital Ship icons in the lower-left UI now appear in higher resolution.
Fixed a weapon bug where some NPCs would equip bazookas unintentionally.
Resolved a visual glitch in Smen’s mission: Drane was holding a weapon incorrectly.
Fixed a teleport bug at cave entrances: Saving and loading would move the player to a distant location on the planet.
Resolved multiple issues in the Xema Mother mission: Objective tracking, checkpoint, and save behavior have been corrected.
Fixed a Mothership disappearance bug: Stations that previously stored the Mothership would no longer recognize or show them.
All known issues in the Opposite mission have been resolved.
Fixed various spelling errors.
Resolved a mission spawn issue: Planet quests would occasionally appear inside mountains.
Fixed a dungeon objective bug: Even after eliminating all enemies, the quest would not complete.
Resolved Velora mission bugs: Velora would not spawn properly.
Fixed a visual bug in the Mothership hangar: The hangar door was missing.
Fixed a teleport issue in Pirate Station Living Quarters: Jumping over the fence near Alyssa's door would teleport the player.
Fixed a spawn issue in Caves: No creatures would appear.
Resolved a dialogue issue between Alyssa and Drane.
SpaceBourne 2 Early Access Ver. 5.3.0 Released
SpaceBourne 2 Early Access Ver. 5.3.0
Bug Fixes:
Fixed an issue preventing players from leaving the planet Xunvar.
Resolved a bug where drone voice lines continued during warp after recalling War Drones.
Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.
Resolved missing shops in the marketplace area of one of the stations.
Fixed a softlock in Smen's Workshop: Players could become trapped and unable to exit.
Fixed an issue where Motherships purchased at Outposts could not be summoned.
solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.
Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.
Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.
Resolved a collision issue in Caves: Players could get stuck inside cave walls.
Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.
Fixed an issue where the minimap wouldn't open after defeating the Queen in Caves.
Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.
Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.
Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.
Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.
Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.
Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.
Fixed a hack sequence bug in the Mercenaries Guild entry mission.
Performed trade system economic balancing adjustments.
Resolved several item comparison display issues.
Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.
Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.
Resolved multiple bugs in Trade Convoy events.
Fixed an issue where Mercenary Guild rank would not advance to Rank 2.
Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.
Fixed a cargo reset issue: Loading a save would clear ship cargo.
Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.
Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.
Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.
Fixed a stuck navigation computer beep after raids.
Resolved an issue with duplicated shops in some stations.
Fixed a bug where creatures were not granting Squad XP.
Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.
Fixed an issue where Nova Squad was not leveling up.
Some typos fixed.
SpaceBourne 2 Early Access Ver. 5.2.9 Released
SpaceBourne 2 Early Access Ver. 5.2.9
Fixed a location conflict in Mercenaries missions: Assigned caves or villages sometimes overlapped with previously raided locations.
Improved warp speed: Warp travel is now faster, particularly for trade ships.
Resolved a progression issue in "The Big Meeting": The mission would advance even if a Heavy Fighter was purchased instead of a required Mothership.
Fixed an issue in the Mark Zeran mission: The "Dock at Nelis Family Station" objective was not functioning.
Resolved a blocker in "The Archive" mission: Weapon restrictions in the bank prevented mission progression.
Fixed an issue in the Conspiratorial mission: Attempting to enter with a Mothership caused errors — entry is now correctly restricted.
Fixed a bug in some "Looking For Pilot" missions: Fighter enemies were not spawning.
Radio now starts turned off by default to avoid unwanted audio interruptions.
SpaceBourne 2 Early Access Ver. 5.2.8 Released
SpaceBourne 2 Early Access Ver. 5.2.8
Fixed an instant death issue when entering the HQ Cave.
Resolved a crash that occurred during warp transitions. We believe we have resolved this at this stage, but if you encounter this issue again, please report it.
Fixed enemy level mismatch in the first Bounty Hunters mission (Xen): The mission was level 7, but enemy fighters spawned at level 30.
Fixed a system capture issue: If the player passed through a stargate at the moment a raid ended, the system was not marked as captured.
Fixed an issue with Stellar Keys: If the player had only one key and defeated a boss, the key would be removed from the inventory without proper reward handling.
Resolved a bug in “The Big Meeting” mission: The mission would complete even if the player didn’t have enough money to purchase the mothership.
Fixed an access issue after dropping off Momo: Players were unable to re-enter the AsTech Factory.
Balanced enemy levels in bounty: station hack missions: Enemies were spawning far above mission level and killing players instantly.
Fixed several issues in quests given by station-based Quest Givers.
Resolved a shield component glitch: Removing the shield module from the ship didn’t remove it from the slot, allowing players to duplicate it for infinity money.
Fixed an issue where dungeon bosses were not dropping keys.
Resolved a visual bug in character creation: Duplicate "Class" text appeared under the class selection, causing visual clutter.
Fixed level imbalance in station-based hack missions: Shooter enemies now match the appropriate mission level.
Fixed an issue where village raids would never end: Reinforcements kept arriving indefinitely.
Resolved a bug preventing planetary landings: Players would get stuck on a black screen while attempting to land.
Fixed a visibility issue in cockpit mode: Damage taken would obscure the player’s view completely.
SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix Released
SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix
Bug Fixes:
Fixed an issue preventing Capital Ships from being called.
Resolved a bug where Boss Keys were not dropping in dungeons.
Fixed an audio issue with creatures: Their sounds would still be audible even when all audio settings were set to 0.
Fixed a save/load issue in the Vessel Venture mission: Reloading a save at the As Tech