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SpaceBourne 2 News

SpaceBourne 2 Ver 1.0.1 HOTFIX Released

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Hotfix Patch Notes
[p]Thank you so much for playing SpaceBourne 2 and for all the feedback you've shared since release.
Your reports help us improve the game much faster, and this first hotfix focuses on stability, bug fixes, and quality-of-life improvements.[/p][hr][/hr][h2] Fixes[/h2]
  • [p]Fixed an issue where the intro music couldn’t be turned off.
    It can now be adjusted or muted from the audio settings.[/p]
  • [p]Resolved a bug in the “Rebuilding a Friend” mission that prevented players from getting back onto their ship.[/p]
  • [p]Fixed an issue causing guild missions not to appear correctly in the Galaxy Web.[/p]
  • [p]Corrected a problem where the Weapons, Components, or Turrets markets could open the wrong market screen.[/p]
  • [p]Cargo capacity in the top-left UI now displays the correct available capacity.[/p]
  • [p]Fixed tutorial messages that could remain stuck on the screen longer than intended.[/p]
  • [p]Fixed a bug where items stored on another ship could be deleted when selling a different ship.[/p]
  • [p]Performed optimization work to reduce crashes occurring during warp.[/p]
  • [p]Fixed an issue in the guild registration terminal where long text (depending on language) could hide the Accept/Decline buttons.[/p]
[hr][/hr][h2] Recommendations & Notes[/h2]
  • [p]We STRONGLY recommend starting a new game instead of using older save files.
    This will help ensure a stable and consistent full-release experience.
    [/p][p]Note: If you’re unsure whether you’re still on an older build, open the Character Talent Tree. If you notice any empty or non-interactive skill slots, even a single one, you are playing an outdated version[/p]
  • [p]The quick action previously bound to CTRL + H is now mapped to the L key.[/p]
  • [p]When you're piloting a different ship and your mothership is too far to allow warping, you can summon it to your position at any time through the Signals panel in the top-right corner.[/p]
[hr][/hr][h2]Announcement[/h2][p]Subtitle support is still in development and will not be included in this hotfix.
It will be added in a future update. Thank you for your patience and understanding![/p]

SpaceBourne 2 – Full Release Broadcast

[p]After an incredible Early Access journey, SpaceBourne 2 is officially leaving Early Access and entering its full release with the largest update the game has ever received.[/p][p]This milestone brings redesigned core systems, brand-new gameplay loops, major improvements to visuals and UI, and hundreds of bug fixes and quality-of-life upgrades across the entire game.[/p]

Launch Day Update & Hotfix Plan

[p]Hello everyone,[/p][p]First of all, thank you for the incredible support today. With so many new and returning players jumping into SpaceBourne 2 at the same time, we’re seeing reports of a few issues that we honestly haven’t encountered in a long while — especially around subtitles, AI voices, and a handful of smaller launch bugs.[/p][p]We want to assure you of two things:[/p][h3]We are fully aware and actively working on them.[/h3][p]We have been collecting all reports since the first minute of launch. These issues are now at the top of our priority list.[/p][h3]A Hotfix is coming very soon.[/h3][p]We’re aiming to deliver a polish-focused Hotfix within the next 1–2 days, addressing:[/p]
  • [p]Subtitle visibility & scaling[/p]
  • [p]Minor UI/interaction bugs some players have reported[/p]
  • [p]Additional stability improvements based on fresh crash logs[/p]
[p]Our goal is to make the experience as smooth and clean as possible for everyone.[/p][hr][/hr][p]We truly appreciate your patience and all the feedback coming in.[/p][p]
Your comments help us fix things quickly and keep improving the game.[/p][p]
Thank you for being a part of this launch with us :)[/p]

SpaceBourne 2 – Full Release

[p]SpaceBourne 2 – Full Release[/p][p]This version represents the most comprehensive and ambitious build the game has ever had — with redesigned core systems, deep structural improvements, and entirely new gameplay loops.
Below is the complete list of new systems and enhancements included in the full release.[/p][hr][/hr][h3]User Interface & Visual Systems[/h3][p]New HUD & Full UI Overhaul[/p]
  • [p]The entire HUD has been redesigned from the ground up.[/p]
  • [p]All interface panels modernized for improved clarity, readability, and consistency.[/p]
  • [p]Navigation, combat feedback, and UI flow are much cleaner and more intuitive.[/p]
[hr][/hr][h3]Quality of Life & Fixes[/h3]
  • [p]Hundreds of quality-of-life improvements implemented across all systems.[/p]
  • [p]All reproducible bugs reported by players have been fixed or rebuilt.[/p]
  • [p]Overall gameplay is significantly smoother, cleaner, and more stable.[/p]
[hr][/hr][h3]Advanced Galactic Dominance System (Rebuilt)[/h3][p]Core Improvements[/p]
  • [p]Dynamic Dominance Score for every star system, based on security, economy, traffic, facilities, policies, and importance.[/p]
  • [p]Raid Requirements introduced to define how much Dominance is needed to take control.[/p]
[p]Debuffs & Sabotage[/p]
  • [p]New Debuffs: Security Drop, Unrest, Public Order Decline, Propaganda, Trade Disruption, Power Sabotage, Plague Outbreak, False Intel, and more.[/p]
  • [p]Crew members can perform covert sabotage operations affecting system control.[/p]
[p]Galaxy Integration[/p]
  • [p]Dominance now influences AI expansion, diplomacy, wars, trade behavior, faction decisions, and system ownership.[/p]
  • [p]The galaxy functions as a fully simulated political ecosystem.[/p]
[p]Dominion Facilities[/p]
  • [p]Players can construct Beacon, Space Market, TradeHub, and Faction Hangar.[/p]
  • [p]Each building provides Power + Dominance and expands system influence.[/p]
[hr][/hr][h3]Galaxy Generation & Family Balance Rework[/h3]
  • [p]Entire galaxy generation rebuilt.[/p]
  • [p]Star systems now spawn in a more controlled, challenging structure.[/p]
  • [p]Family territories, power levels, and expansion behavior better balanced.[/p]
[hr][/hr][h3]Guild Systems[/h3][p]Explorer’s Guild[/p]
  • [p]New Node Deployment System.[/p]
  • [p]Fast travel without stargates via Node network.[/p]
  • [p]Node-linked systems generate distress signals and exploration events.[/p]
  • [p]New Explorer Table UI for tracking nodes and signals.[/p]
[p]Brotherhood Guild[/p]
  • [p]Fully redesigned with a new Contract Interface.[/p]
  • [p]Procedural outlaw missions: trade ambushes, target elimination, pirate station clearing.[/p]
  • [p]Higher ranks unlock new tools, perks, mission types, and a unique Brotherhood ship.[/p]
[p]All Guild Missions Updated[/p]
  • [p]All missions improved, expanded, and rebalanced.[/p]
  • [p]Better pacing, improved rewards, refined difficulty, and broader mission variety.[/p]
[hr][/hr][h3]Trade Route System Overhaul[/h3][p]Dynamic Trade Routes[/p]
  • [p]Trade routes now move dynamically across the galaxy.[/p]
  • [p]Factions send active trade convoys between systems.[/p]
[p]Trade Route Raiders[/p]
  • [p]Players can intercept and raid trade convoys in real time.[/p]
  • [p]All trade ships are fully boardable interior ships with internal combat.[/p]
  • [p]Destroyed or disrupted routes affect dominance and economy.[/p]
[p]Player-Made Trade Routes[/p]
  • [p]Players can create their own trade routes between owned systems.[/p]
  • [p]Route income and influence directly impact system economy.[/p]
[hr][/hr][h3]Player Structures & Conquest[/h3][p]Player-Built Castles[/p]
  • [p]Players can build Castles on planets in controlled systems.[/p]
  • [p]Castles improve dominance, security, and economic strength.[/p]
[hr][/hr][h3]Dungeon System (Rebuilt)[/h3]
  • [p]All dungeons rebuilt with new layouts.[/p]
  • [p]Seamless dungeon entry with no loading screens.[/p]
  • [p]New Dungeon Records interface to track fastest runs and completions.[/p]
[hr][/hr][h3]Major Balance Overhaul[/h3]
  • [p]Complete rebalance of all stats, weapons, skills, perks, and talents.[/p]
  • [p]Weak/redundant abilities removed.[/p]
  • [p]Many new skills and perks added to expand build variety.[/p]
  • [p]Overall combat balance significantly improved.[/p]
[hr][/hr][h3]Story & Voice Enhancements[/h3][p]Storyline Polish[/p]
  • [p]Main storyline refined with improved pacing and narrative flow.[/p]
  • [p]Better mission transitions, dialogue updates, and emotional consistency.[/p]
[p]Professional Voice-Over Upgrade[/p]
  • [p]Many AI and narrative voices re-recorded by professional voice actors.[/p]
  • [p]Clearer delivery, stronger personality, and higher production quality.[/p]
[hr][/hr][h3]Technical Improvements[/h3]
  • [p]Large portions of the codebase optimized for better performance.[/p]
  • [p]Music system rebuilt for smoother transitions and stable playback.[/p]
  • [p]Inventory system upgraded — all ship cargo can be viewed and managed instantly.[/p]
  • [p]Full 4K resolution support added.[/p]
  • [p]Full gamepad support with improved menu navigation.[/p]
  • [p]Warp stability, memory usage, loading logic, and overall performance improved.[/p]
[hr][/hr][h3]What Is Missing in Full Release[/h3][p]HOTAS Support[/p]
  • [p]Not yet included, but remains a high-priority feature.[/p]
[p]Localization Status[/p]
  • [p]Some translations still rely on AI assistance and may contain inaccuracies.[/p]
  • [p]Crowdin project is public — the community can contribute improvements at any time.[/p]
[hr][/hr][h3]A Message From Us[/h3]
  • [p]Reaching this point has been a major milestone, and your support has been invaluable.[/p]
  • [p]Our journey with SpaceBourne 2 is just beginning — we will continue evolving this universe with the community.[/p]
  • [p]Thank you for flying with us. The adventure continues.[/p]
[p][/p]

SpaceBourne 2 – Full Release

[p]After an incredible Early Access journey, SpaceBourne 2 is officially leaving Early Access and entering its full release with the largest update the game has ever received.[/p][p]This milestone brings redesigned core systems, brand-new gameplay loops, major improvements to visuals and UI, and hundreds of bug fixes and quality-of-life upgrades across the entire game.[/p]