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SpaceBourne 2 News

SpaceBourne 2 – Final Release Date Update

[h3] SpaceBourne 2 – Final Release Date Update[/h3][p][/p][p]Dear SpaceBourne community,[/p][p]We’ve made the difficult decision to move the release date of SpaceBourne 2 to November 18th.
This will be the final delay and we want to be completely transparent about why.[/p][p]Over the past few weeks, our team has been working around the clock to deliver the best version of the game we possibly can. During final testing, we identified a few key systems that needed extra polish things that would deeply affect your first experience in the full release. We believe SpaceBourne 2 deserves those finishing touches.[/p][p][/p][p]We know this delay might disappoint some of you, and we truly apologize.
We’re incredibly grateful for your patience, support, and understanding it means the world to us. Every bit of feedback, every bug report, every message has helped shape the game into what it is today.[/p][p][/p][p]This will be our final postponement, and we’re confident that on November 18th, you’ll be playing the version of SpaceBourne 2 we’ve always envisioned.[/p][p][/p][p]Thank you for standing by us.
We promise, it will be worth the wait.[/p]

SPACEBOURNE 2 – FULL RELEASE DATE ANNOUNCEMENT!

[h3]SPACEBOURNE 2 – FULL RELEASE DATE ANNOUNCEMENT![/h3][p][/p][p]The wait is over, pilots!
Get ready to embark on your ultimate space journey!

SpaceBourne 2 launches on November 7!
[/p][p]From the depths of the galaxy to the farthest colonies, every system, every faction, and every secret is about to come alive.
Your ship. Your crew. Your choices.
The galaxy will remember you.[/p][p]But before the grand launch...[/p][p] [/p][p]Join us on October 24 for the Final Beta Run![/p][p]
It’s your last chance to test, explore, and shape the game before release. Every pilot counts — and your feedback will forge the final version of SB2.[/p][p][/p][p]Prepare your ships, commanders.
The stars are calling — and this time, we’re not holding back[/p]

Full Release moved to October

[p]Full Release moved to October
[/p][p]To everyone following the project: We’re sorry to say that despite working to the very last moment, the full release will be postponed by one month to October instead of September.
[/p][p]We’re very close, yet not at the quality bar we believe you deserve. Throughout the beta, we’ve been working day and night—and as many of our beta testers have also pointed out, we’re still a few key updates short of true full-release readiness. Rather than rush and risk a shaky first impression, we’re taking a little more time to launch the game in the state it should be.
[/p][p]I know delays are disappointing. Thank you all for your patience and support. We’ll share progress updates and the exact October date as soon as it’s locked.[/p]

SpaceBourne 2 – Full Release Incoming!

[p]Dear Pilots;[/p][p]
After months of working day and night, we’re finally approaching the full release of SpaceBourne 2! Over this time, we’ve rebuilt the faction system from the ground up, redesigned the HUD entirely, and polished countless missions and features. We’ve also expanded the universe with new dungeons and stations, deepened diplomacy to make galactic politics more engaging, and added full gamepad support for a smoother gameplay experience.[/p][p][/p][p] Another major step forward is that much of the voice acting has been re-recorded by professional voice actors, bringing even more life to the characters and the world. Alongside these major additions, we’ve implemented more than 800 improvements and fixes — including enhanced SFX and FX, refined dialogues, story improvements, galaxy generation upgrades, and hundreds of other adjustments — ensuring SpaceBourne 2 is more stable, immersive, and enjoyable than ever before. [/p][p][/p][p]We expect to be ready within September, and we truly appreciate your patience throughout this journey. In the coming weeks, we’ll be running a closed beta for the full release, and it will be our beta testers who ultimately decide whether the game is ready. If they feel we should remain in Early Access a little longer, the full release may be postponed slightly — but we believe we are very close to being fully ready.[/p][p][/p][p]If you’d like to help us during this process, you can reach out to our community manager @volkan via our Discord server.[/p]

SpaceBourne 2 Early Access Ver. 5.3.8 Released

[h3]SpaceBourne 2 Early Access Ver. 5.3.8[/h3][p][/p][p] Bug Fixes & Improvements:,[/p]
  • [p]Added sensitivity adjustment setting.,[/p]
  • [p]Asteroid type detection is now significantly faster when approaching them.,[/p]
  • [p]Distinct color updates applied to dungeon minimaps to better distinguish entrance and exit elevators.,[/p]
  • [p]Essential keybinds have been added to the main menu.,[/p]
  • [p]Fixed an issue where manual cannons on Motherships and Heavy Fighters sometimes failed to fire.,[/p]
  • [p]Improved the water reflection visuals next to elevators in caves.,[/p]
  • [p]Resolved various “stuck in cave” issues.,[/p]
  • [p]Added missing sounds to certain previously silent creatures.,[/p]
  • [p]Fixed a crash when inspecting the Mining Station during the first mission.,[/p]
  • [p]Reorganized several functional buttons in the Scanner interface.,[/p]
  • [p]Fixed a bug where warping became unavailable after speaking with Axa.,[/p]
  • [p]Resolved an issue where cloaking couldn't be used when arriving at the Mining Station.,[/p]
  • [p]Fixed various collision-related bugs.,[/p]
  • [p]Resolved a missing landing tutorial when arriving at Axa Station.,[/p]
  • [p]Fixed an issue where the objective fail widget was misaligned and failed the mission too quickly when moving away from the target location.,[/p]
  • [p]Fixed an issue where ship indicators disappeared after speaking to Anka and Drane and re-entering the new ship following a save/load.,[/p]
  • [p]Resolved a bug where re-entering the planet after leaving Izner City caused the game to break.,[/p]
  • [p]Fixed incorrect checkpoint start positions in Izner City.,[/p]
  • [p]Fixed an Outpost Dungeon issue where the indicated path on the minimap was blocked and inaccessible.,[/p]
  • [p]Resolved several collision and visual bugs in cave boss areas.,[/p]
  • [p]Fixed an issue where Blackbox items could not be found.,[/p]
  • [p]Fixed a crash when combining too many crates.,[/p]
  • [p]Resolved a progression blocker in the Council Management Application mission: Warp drive would go offline, and no destination could be selected.,[/p]
  • [p]Fixed a post-meeting bug where the player was stuck using only the Mothership, even after deploying smaller ships.,[/p]
  • [p]Resolved a bug in the Vessel Venture mission: The quest did not progress after rescuing Momo.,[/p]
  • [p]Fixed a minimap bug in Outposts: After completing one and entering another, the “Minimap Blocked” message appeared from the first floor.,[/p]
  • [p]Resolved an issue where enemies would not spawn in some LFP missions.,[/p]
  • [p]Fixed an inventory bug where right-clicking on a melee slot caused a sword to disappear.,[/p]
  • [p]Fixed a bug in the “Saving Anka” mission where the “Help Pilots” battle wouldn’t trigger.,[/p]
  • [p]Resolved an issue where mouse movement was locked while aboard a ship.,[/p]
  • [p]Fixed a bug where rocks that enemies could walk through remained in bounty missions.,[/p]
  • [p]Resolved an issue where the beam bar at the bottom of the screen did not appear when opening the "Services" menu near a station.,[/p]
  • [p]Fixed missing fire effects on the right engine of certain ships.,[/p]
  • [p]Resolved a bug where saving inside the misactor and reloading prevented boarding the mining ship.,[/p]
  • [p]Fixed a bug where holding the laser while docking the misactor caused laser sounds and effects to persist.,[/p]
  • [p]Resolved an issue where shotgun-type ship weapons did not trigger the ammo pickup interface.,[/p]
  • [p]Fixed a GPS tracking bug: After tracking, the list changed and the targeted ship could no longer be found.,[/p]
  • [p]Fixed an issue where cargo scan results were too low, preventing effective pirating and loot collection.,[/p]
  • [p]Resolved a bug where tracking a ship would instantly reset its tier to 1, regardless of its actual level.,[/p]
  • [p]Various spelling errors corrected.,[/p]
  • [p]Fixed an issue where the defense widget for station attacks did not open on first click.[/p]
  • [p]Cleaned up unused stats and prices in the Drones and Rockets screen.[/p]