1. SpaceBourne 2
  2. News

SpaceBourne 2 News

News About The Upcoming Update

Dear Pilots,

I am excited to announce that we are currently working on the 2.0 version of the game, which will include a number of new features and improvements. However, I wanted to let you all know that there will be a change to our usual update schedule this week. Instead of releasing our usual Friday update, we will be delaying it for a little longer.

We want to ensure that everything is thoroughly tested and that the new features are working properly before releasing them to you. This update will be more extensive than our usual weekly updates, and we believe it will greatly enhance your gaming experience.

We appreciate your patience and understanding as we work to bring you the best possible gaming experience. We will keep you updated on the progress of the 2.0 update, and we look forward to sharing it with you soon.

Thank you for playing SpaceBourne 2.

SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix -2- Released

SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix -2-
BUG FIXES:

  • • Fixed incorrect calculation errors that came with the new Ship upgrade system.
  • • Fixed the "dark planetary surface" issue that could be encountered during planet landings.
  • • Fixed issues with attacking the Player faction, which resulted in very fast outcomes.


SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.9.0 Hotfix
BUG FIXES:
  • Fixed collision issue that prevented Capital ships from entering.
  • Resolved sudden FPS drop issue in Savage Camp.
  • Corrected visual glitches occurring during ship warp or Stargate transit.
  • Fixed the issue with locking the purchase slider in the new trading interface.
  • Resolved problem with drone spawning in drone cleaning missions.

SpaceBourne 2 Early Access Ver. 2.0.0 Released

[h3]NEW FEATURES AND CHANGES :
[/h3]

New Ship Class Motherships:

Motherships function similarly to floating stations, featuring numerous consoles found within stations Like armory, market, upgrade console etc. Additionally, Motherships come with exciting new perks.
One remarkable capability of Motherships is their ability to carry two fighter-class ships within them. Players can dynamically switch to the hangar of their Mothership during runtime and engage in battles with the fighter-class ships they have docked.

New Ground Squad ( Nova Squad)

Nova Squad is a ground squad, which will join the player in ground combat, just like Alpha Squad. Players can now summon this squad to fight alongside them during ground combat scenarios.
Within the squad, players have the ability to assign four areas of specialization to the soldiers. These specializations include Medic, Tank, Reaper, and Blitzkrieg.
By utilizing the unique skills and abilities of each specialized soldier, players can strategize and tackle ground combat situations more effectively.

Drone Management:

A new drone management system has been added to the game.
Players can now manage their drones during runtime. Additionally, drones have been balanced, and the maximum number of drones that ships can carry has been increased from 8 to 15.

Limb Damage and Gore System:

The ability to inflict damage to different limbs has been added for ground combat.
Each limb now has its own armor, which can be shattered. Furthermore, a gore system has been implemented for limbs that are shot after piercing through enemy armor.


Other Features and Changes:

  • Space battles have been balanced to enhance gameplay and provide a more engaging experience for players.
  • Some ship stats have been balanced
  • New visual effects have been added to enhance the game's visuals.
  • Brazilian Portuguese language has been updated
  • The Turkish language has been updated
  • Performance optimizations have been implemented for crowded battles.



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • • Signals interface (top-right) does not refresh after merging Crates. Requires clicking it to refresh.
  • • When trying to warp to a Planet while being far away, I receive the message "You are in Planet orbit" and cannot warp to the planet.
  • • When opening the settings menu, there are placeholder texts.
  • • Ship rotation gets disrupted when ejecting from the ship in space.
  • • In the WRA fighter ship's cockpit view, when I press the thruster while moving straight, the camera shakes as if I hit something.
  • • Trading Sectors in Galaxy Trade are showing as "None."
  • • Having multiple side missions in the same system and moving in and out of the system can cause issues.
  • •If I suddenly level up more than one level after killing a high-level target, the game crashes.
  • • When loading on the planet's surface, the game loads, but the character remains suspended in the air and waits for the surface to load for about 3-4 seconds.
  • • I'm stuck in the hangar and can't leave. Going through the door teleports me back into the hangar.
  • • Sometimes, when warping to a point on the planet's surface from a long distance, the warp takes a very long time, approximately 20 minutes.
  • • Sometimes, contracts spawn in Stargates.
  • • Sometimes, the Fill Ammo feature doesn't work in Ammo consoles.
  • •Resolved an issue causing incorrect collision detection, resulting in players falling through the floor in Falron stations.
  • • When raiding a village, if I exit and re-enter the planet, the loot respawns.
  • • The piracy system is not working. The ships I'm tracking warp too slowly, and even when they warp, I can't see where they went on the scanner.
  • •In crowded battles, the frame rate drops by approximately 50 every 2-3 seconds but returns to normal after about 1 second.
  • • Trade-class ships rotate too quickly in relative mode.
  • • I can use the Ground Slam AOE perk while flying in the air.
  • • In the Vessel Venture mission, during the "Board the Ship" stage, if I change the map, the mission update text appears each time I board a ship.
  • • Damage effects on the ship can remain even after repairing the ship.
  • • I can buy the mining ship cheaply and sell it at a higher price.
  • •Resolved an issue where players would experience a sudden drop in frame rate during intense combat sequences.
  • • Locations on the planet's surface can be visible even when they are not in the planet's orbit.
  • • During the meeting at my own station, Drane disappears after a while, but the dialogue continues.
  • • Some Mercenary missions don't spawn bosses and get stuck.
  • •When disembarking from moving trading ships, the ship's engine sound remains in a loop, and I can hear the engine sound inside the station.
  • • Resolved an issue causing NPCs to become stuck in an idle animation loop during the WRA ship quest.

SpaceBourne 2 Early Access Ver. 1.8.0 Released

SpaceBourne 2 Early Access Ver. 1.8.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • New missions have been added to the main storyline chain.

  • If you are at the end of the Conqueror mission, you can start the meeting at the Capital station to receive new tasks.

  • A new unique ship model related to the story has been added to the game.

  • New buildings that can be established by the player faction have been added. Players can now build a factory, asteroid station, and research center.

  • The effects and animations of some perks and talents have been improved.

  • AI vs AI battles have been balanced.



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • The income from the systems owned by my faction is not being added to the main income or is being added incompletely.
  • The payment for the products I sell through trade ships is being transferred to my account incompletely.
  • If I pause the game when landing on a planet, the locations of the buildings on the surface change when I resume playing.
  • Mortha Geran ship - when buying it shows 4 weapon slots, but it only has 2.
  • With a new save, I was able to build a capital station right away in the starter system 189, at player level 5, and without any resources like ore/tools/nukes.
  • When warping to secret stations found with probes, I end up in empty space. (The exterior of the stations has been added to the game, but players still cannot enter the interiors of the stations.)
  • If I use the Huqe-CMK-FC ship for the Kold mission, I can't hijack the target ship, I can't leave my own ship, and even if I progress in the mission, the warp drive never activates.
  • Storing a ship, going mining, and coming back later had a stored ship that was shown as being T0 with no equipment.
  • In the Momo rescue mission, Momo dies during the Momo Mech battle, and the mission does not progress. (We were unable to reproduce this bug, but we have taken measures to prevent it from happening.)
  • The Wingmen squad screen widget UI gets duplicated until the game crashes.
  • The Guild Treasury was capped at 999.999.999; now it is capped at 2.000.000.000 TY.
  • When I try to use fast travel to go somewhere on some independent stations, it throws me out of the station.
  • If I use the mining laser somewhere other than an asteroid (or rocks in caves), the game crashes. (We were only able to reproduce this issue with enemy ships and we have fixed the resulting crash in that scenario.)
  • Somehow, a bit after using a Services Terminal inside Sonek station, my character could no longer interact with anything and would clip through objects. I ended up falling through the elevator.
  • My drones get destroyed when I land on a planet's surface while they are outside.
  • After warping, if the tactical map is open, the cursor gets stuck.
  • Sometimes, when exiting the Pirate Station, the game gets stuck on the fade and doesn't progress.
  • After giving the "break" command to the squad, they do not execute any commands I give within a few seconds (until the break sequence is over). But during this time, if I give the "warp away" command to the squad, the squad interface disappears, but the squad ships remain on the map.
  • The cargo capacity progress bar displayed in the upper left corner keeps progressing as the cargo fills up, and if the cargo is too full, it goes outside the interface.
  • There are no vendors other than the Ship market in Trade Hubs. (New markets have been added to the Trade Hubs)
  • When the Faction treasury reaches the clamp value, it is reset to 0 with the next currency update.