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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 1.7.0 Released

SpaceBourne 2 Early Access Ver. 1.7.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • • The Galaxy Trading system is now active.

  • • Trade ships have been added to the game as a new ship class.

  • • 4 new Galaxy Trade ships have been added to the game.

  • • Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.

  • • Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.

  • • Make sure to watch the Trade section from the In-Game tutorial videos before trading.

  • • Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.

  • • A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.

  • • All ship prices have been balanced.

  • • Traditional Chinese language has been added to the game.

  • • Brazilian Portuguese language has been added to the game.



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • • When requesting docking consecutively, the docking points overlap each other
  • • After creating a Faction, all the emails in my inbox got deleted and I can't receive new ones
  • • I'm stuck in the hangar interface and can't leave or save
  • • The "Rebirth" pilot talent is triggered and remains active indefinitely, making the player invincible
  • • The items in my bank get deleted when I save/load
  • • Leaving a system quickly after a Faction raid prevents the player from taking ownership
  • • The Faction Treasury value displayed on the Capital Station is incorrect
  • • I can't assign generals to raids or station defense, but I can assign them to station capture operations
  • • I can build the same station repeatedly in the same system
  • • After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
  • • If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
  • • Capital ship weapons and perks can't target enemy drones
  • • I can buy ships cheaply and sell them at a higher price in the same station
  • • The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
  • • In some Mining Guild stations, the ship markets are empty.
  • • A Capture Raid can't be started immediately after finishing a Faction Operation on the last station in a system
  • • If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
  • • After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
  • • The Ressurect (Soldier Endurance Talent) remains active forever after being triggered
  • • The items looted from the salvage yard don't appear in the "Sell all" page in the market interfaces at stations
  • • If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
  • • If I completely destroy a faction, it shows as "destroyed" in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
  • • Some looted items are too heavy
  • • Sometimes the ammo in my weapon drops to negative values, and if I reload while it's negative, it remains negative and I can shoot without consuming ammo
  • • If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
  • • The interior of Capital ships remains visible from afar after leaving the ship
  • • Pirate attacks happen even when my cargo is empty and occur too frequently
  • • In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can't progress
  • • Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
  • • If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won't shoot or move if I don't cross their path.
  • • The energy regeneration of my ship sometimes doesn't work and gets stuck
  • • If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty


Dear Pilots:

From now on, we will be putting new major features on the back burner for a while as we focus on bug fixes and improving existing features, with an emphasis on advancing the main story arc. The Trading System is an exciting addition to the game and we can't wait for our players to experience it.

I understand the importance of delivering new and exciting content, but I also recognize the value in refining and perfecting the features that are already in place. I will be dedicated to making sure that the core gameplay mechanics are running smoothly and that the main storyline remains engaging and immersive.

Thank you for your continued support and we look forward to bringing you the best possible gameplay experience.




SpaceBourne 2 Early Access Ver. 1.6.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.6.1 Hotfix

[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • • The in-game update trigger doesn't work.
  • Note: The game update is triggered only when you're on the ship, not during a mission or battle
  • • If I update the game mid-mission, I can't warp anymore.
  • • All Solar Systems have been duplicated in the Space Atlas interface.
  • • The interface that shows asteroid details gets stuck on the screen.
  • • The places I conquer with my faction don't appear in the Faction interface, but new stations keep spawning on top of each other when I go to that system.
  • • My ship goes underground when I try to reach certain main mission points on some planets, and I can't find the mission location.
  • • Some faction stations' treasuries show negative values, while others show very high amounts.
  • • I can't select the Etox system as my destination and start the warp during the 3rd stage of the Kold mission.
  • • When I was exploring the planet with my hoverbike, two POIs (points of interest) I encountered spawned on top of each other
  • • In the Galaxy Trade interface, there is a trade hub slot for each sector, but the connected factories appear empty and the production in that region shows as '0' for every product.
  • • Sometimes when I choose a new game in the main menu, the screen stays dark and I can't progress.
  • • When I save the game inside my capital ship, crew member positions can change after loading.
  • • The ships in my squad can kill all the on-foot soldiers on a planet's surface with one hit.
  • • Sometimes AI characters on planet surfaces don't move and keep spawning on top of each other.
  • • If I enter the main menu during warp, the warp sound keeps playing.
  • • A bounty target that I've already eliminated appears with the same name on the board after a certain amount of time.

SpaceBourne 2 Early Access Ver. 1.6.0 Released

SpaceBourne 2 Early Access Ver. 1.6.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

  • Capital ships have been added to the game along with their interiors.

  • Note: Please watch the Capital Ships videos in the tutorials interface first, as their equipment and combat mechanics are different from the existing ones.

  • All star systems, planets, stations, and sectors have been rearranged and balanced.

  • All AI factions and their assets (Stations, Factories, etc) have been rearranged and balanced.

  • The AI factions' artificial intelligence has been improved.

  • Over 400 new stations and buildings have been added to the game (for AI factions).

    Nıote The new update can be applied to your existing save files without broking them. But as all systems and AI factions have changed, the stations and systems you conquered with your faction are no longer in the game. Therefore, the conquered places are reset, and only the progress of the Capital station remains.

  • The main trading mechanic in the galaxy has been added to the game.

  • New trade items and Complex Stations that produce these trade items have been added to the game.

  • Trade Hubs have been added to the game. Now, each sector has a trade hub, and the player can trade with these trade hubs.

  • A "Galaxy Trade" interface has been added to the Galaxy Web, showing the general supply and demand situation and production in systems.

    Note : We couldn't add the trade ships in time for this update, so although this feature appears
    dynamically in the game, the player cannot intervene. We plan to add trade ships and activate this feature in the next update.



  • The simplified Chinese language has been updated

  • Portuguese (Brazil) language has been updated

  • The Turkish language has been updated


[h3]BUG FIXES:[/h3]
Reported by players as follows :

• Warp-end crashes: We still haven't figured out exactly why this issue is happening for some players, but we've changed the warp system. Please report if you encounter this issue again.
• When I select "hide high-priced/unpurchasable items" in the market interface, it also hides items that I can afford.
• On planetary surfaces, my character falls under the landscape at sharp landscape points (such as the top of a mountain or a rock).
• If I change my ship while my squad is outside, I can respawn the same squad with the new ship.
• Sometimes, even after spawning my squad, the left squad interface does not open and I cannot give orders to the ships.
• On some ice planets, when I land on a surface point, the entire surface appears dark or the materials are not updated.
• If I repeatedly click on the tick boxes that show the item classes in the Sell All interface and then click the "Sell All" button without selecting any items, it sells the unselected items.
• When I change the fit settings in rapid succession on the weapon market, the listed items change. (We have added a "Filter" button to the interface for this. After making your changes, you can make the requested list visible by clicking this button.)
• When I play in languages other than English, the asteroid station does not spawn in the first mission (or spawns in the wrong place).

Dear Pilots:

Unfortunately, the addition of Capital Ships to the game and the reorganization of new stations took longer than expected, which is why this update did not address all the bugs I had hoped to fix. I apologize for any inconvenience this may have caused.

Next week, after completing the remaining trade mechanics, I will focus on improving the existing game mechanics and fixing bugs.

Thank you for your patience and understanding.



News About The Upcoming Update

Dear Pilots,

Unfortunately, I regret to inform you that we won't be able to release our traditional Friday update this week. We're adding many major features to the game, but we need a little more time to ensure they all work in harmony. In addition, we've changed all star systems in the game and revamped the AI factions' structures. We need a little more time to make sure these changes work smoothly as well.

Therefore, we've decided to further improve and refine this week's update and release it next Friday instead. We promise that the update will be worth the wait and we appreciate your patience.

We would also like to share a screenshot with you as a hint for the upcoming update :)

Best regards,

SpaceBourne 2 Early Access Ver. 1.5.0 Released

SpaceBourne 2 Early Access Ver. 1.5.0

[h3]NEW FEATURES AND CHANGES :
[/h3]
  • • Added the ability to manage player faction's systems and sectors, and added a "Systems" interface to the Faction interface for this management.

  • • Added the ability to assign security to player-owned systems, allowing for balancing of ship traffic coming in or transpassing through the system.

  • • Added the ability to collect Stargate transit taxes from player-owned systems, and set the tax rate.

  • • Added the ability to completely shut down Stargates in player-owned systems (this feature is used to slow down attacks on the player's systems).

  • • The diplomatic AI of AI Factions has been improved.

  • • Added the feature for other Factions to request agreements with the player.

  • • Added automatic White Peace feature in battles. Races in a state of war now surrender after a certain point.

  • • The ability to completely destroy AI factions has been added to the game

  • • Support building build prices and resources have been balanced.

  • • Major performance improvements have been made.

  • • Simplified Chinese language have been updated



[h3]BUG FIXES:[/h3]
Reported by players as follows :


    • My Squad doesn’t follow me when I use the stargate.
    • After completing the Momo mission, I see 2 Dranes (or Ankas) in my crew, but Momo is missing.
    • Medic buildings I set up on the Capital station cannot prevent my soldiers from dying, or my soldiers are not getting the "injured" status.
    • I'm seeing an incorrect ship name on the Ship Detail Screen (Garantor 29).
    • When I add and remove the same structure or system multiple times from the diplomacy interface, it disappears visually, but the parameters are still present in the background.
    • In the Jack mission, the mission area where I need to find Jack's wife does not spawn.
    • In some solar systems I acquired, the details of the AI faction in the diplomacy interface appear, but when I enter that system, the pop-up says the system belongs to me.
    • Sometimes, when I enter a planet, the surroundings become dark and only my ship's thrusters are visible. (We haven't found the cause of this bug yet, but we added an extra checkpoint to the planet entry, which will likely prevent this bug from occurring.)
    • When I close the Ship Paint console with ESC, I lose mouse control.
    • Sometimes I can equip the pistol to the primary weapon slot on the character screen.
    • Sometimes missions on the planet's surface spawn on top of other settlements on the planet.
    • Some buildings I set up on the Capital station do not provide the promised bonuses.
    • If I get quit the game during a mercenary mission without saving, shadows do not appear in the game no matter which save file I load.
    • The game crashes when I overwrite save files (We haven't been able to reproduce this bug, but we fixed some sections we suspected might be causing the problem).
    • In the Anka mission, the 189th System task was updated as "Meet The Pilot," but the mission point is not visible on the scanner (or an empty mission point is visible).


Note : We have made some changes regarding the issue that Windows 7 users are struggling with, but unfortunately, we have noticed that the problem has not been resolved in our tests. We will focus more on this issue next week. Sorry for the trouble.

---
Note 2 : Although the recent updates have reduced the crash issues caused by this problem by 80%, we are still receiving reports from some of our players who experience crashes at the end of Warp. We want you to know that we are continuing to work on finding a permanent solution to this issue.