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SpaceBourne 2 Early Access Ver. 1.3.0 Released

SpaceBourne 2 Early Access Ver. 1.3.0

[h3]NEW FEATURES AND CHANGES :
[/h3]


    • A dynamic AI diplomatic manager has been added to the game, which makes the AI behave more intelligently in diplomatic actions.

    • The AI now has the ability to attack and reclaim stations belonging to the player's faction.

    Note: This feature was added to force the player to think carefully about which factions they will declare war on. If the player declared war on multiple factions in previous versions, they may encounter multiple attacks

    Note 2: If the player attacks a high-level faction or a faction with many allies in previous versions, they may have difficulty defending their stations.
    If you encounter such a situation, we kindly ask you not to consider it as a bug.


    Note 3: In these battles, the Player can only select generals for defense. The generals will decide on their own what to do on the battlefield. We are waiting for your feedback on this system; If you like this system, we can also use it as an optional feature in the player's attacks..

    • Japanese language has been updated.
    • Spanish language has been updated.
    • Turkish language has been updated.

[h3]BUG FIXES:[/h3]
Reported by players as follows :
• The game crashes at the end of the Jump (We have optimized and/or changed several warp effects for this bug and have been testing on multiple machines for the past 3 days without encountering any crashes. Therefore, we assume this bug has been fixed. If you still encounter this bug after this version, please let us know.)
• When increasing the tier or level of a ship, some stats are lower than the previous level or tier.
• Pirates attacked and broke my warp. I fought back and destroyed the pirates. However, I received a crime notice, and the Star System Security attacked me.
• Changing ships via the Ship Manager console keeps the weapons loadout from the previous ship on the new one, causing various issues.
• Memory usage increases up to 4x in Pirate Raid missions, and the game eventually crashes.
• When assigning "Soldiers" under "Captain," only the Captain levels up, while the Soldiers do not.
• In any defend mission at LFP, there are too many waves of enemies, and after a while, the game gets stuck.
• I had no bookmarked structures in the operation list and clicked one of the things on the top bar to sort them, and my game completely froze.
• Some T5 components provide less stat boosts than T4 components.
• Looking for a Ship Mission in the same system where a mission has been completed crashed my game.
• The Compressor talent does not work as expected.
• In the Rescue a Person Mercenary Contract, the person I saved still moans about needing help inside my ship as I fly across the galaxy.
• Star Gate pilot/dest signs have collision, and if I collide with them, the jump sequence is disrupted.
• My stations have disappeared, although they are still present according to the faction view.
• If I open another UI after a battle is over, the Battle Summary UI remains at the bottom, and I cannot close any UI.
• Stations always sell items one level below the player's level.
• If I have built a station or outpost in a system, I can only see them in the Scanner interface, and the other stations in the system are not added to the scanner.
• The game crashes in the robot parts collection section of the Rebuilding a Friend mission before capital ships arrive.
• The game's default mouse cursor changes to the default windows cursor when you start a new game. It stays as windows cursor unless you close the game completely and re-enter and load a save file.
• The game crashes when using the Turret talent with the character during a Mercenary Contract.
• Pods that remain after using the Stabilize Pods skill do not disappear when I warp, and the UI markers always remain visible.
• There is no audio in the Hoverbike tutorial video.
• In the Rebuild a Friend mission, during the first mission, I am unable to locate Koron's Lab on Xunvars Planet, even if there is a marker. Additionally, if I jump to the planet and then log out, the mission markers disappear when I log back in.
• Stations that have been taken over still appear as owned by the faction they were taken from.
• When taking on a high-tier mission in the "Defend the Miners" questline, enemy waves do not stop spawning, and the game eventually crashes. If a low-level mission is chosen, the mission can be completed without using the warp engine.
• The Star Striker questline crashes at a certain point.
• In Faction Operations, generals spawn at their appropriate levels, but squad members spawn at level 6.
• If a radio call comes in during a hack mission while the Hack console is on, the keyboard buttons do not work, and the game becomes stuck.
• No slots are shown in the Transfer Item interface in the Ship Manager Console.
• While attacking a station, the landing pad where the fight takes place is sometimes floating in space away from the station (in main faction stations).
• During takeoff: 1. Land normally (new landing). Hold R (Takeoff) and F (Services). When taking off, the Services screen will appear, and the ship will remain landed, usually resulting in a bug or crash in the ground or landing pad. 2. Land normally (new landing). Press R (Takeoff) once. Wait a few seconds. The ship will take off, and the Landing UI will remain stuck in the player's view.
• All faction soldiers leave the army at once.
• Initializing Operation at Escape Route does not work if I save/load at the Escape Route in that system.
• If a sub-goal of an (X) Request mission is in space and the following sub-goal is on a planetary surface, and I land on the planet before reaching the planetary surface sub-goal, the mission's second stage does not progress.
• The Signal Disruptor perk sticks as active, does not disable and drains all energy.
• Bounty Hunting missions do not show the mission waypoint in the Scanner (T map) screen.
• Summoned wingmen do not shoot at enemy drones.
• I have difficulty switching from third-person view to cockpit view. The C key is sometimes not recognized when pressed and held. (Note: Due to the addition of a free camera in the game, the Close camera and Backview camera have been removed. and the camera switch button only switches between cockpit and third-person views.)
• If the Map or any tabs are open while in the warp, the UI bugs out not only during the warp but also when you exit the warp with the mail/character/ship/cargo screen up, making it impossible to move or control your ship.
• The Multi-Missile perk sometimes hits my own ship (especially when moving fast) and causes it to explode.
• I can make peace with the faction I'm fighting in a battlefield. In this case, although the war ends in the diplomacy interface, it continues on the battlefield. And after the war is over, even if I win, I cannot capture the station, I can only destroy it.
• On the second floor of the Pit of Esley ( Acdama planet Azalea N4), I voluntarily jumped into the rift and couldn't get out because the jetpack doesn't work.
• Mission targets of canceled missions are still alive when far away from the player. Reloading does not remove them.
• Occasionally, some of my saved files crash. (We were unable to reproduce this bug, but we have made several changes to prevent this issue from occurring. If you encounter this bug, please report it. Note: This fix will not fix previously crashed save files, but it will prevent this issue from occurring in the future.)
• The weapons stop firing, and even though I can activate the ship's weapons, I cannot change the weapon group or fire.
• The ship's firing sequence is getting disrupted. For example, there is a turret on the ship with a fire rate of 1/s. Normally, it should fire once every second. However, in the game, every turret loaded onto the ship puts 2x turrets on the ship, and the fire rate is divided between these 2 guns. Consequently, each turret fires once every 0.5 seconds. This means that if you load 5-6 turrets onto the ship, before the first turret finishes firing, it enters a new firing sequence.
• Whenever I open the character interface, "Character Main" is selected/highlighted, but "Talents" is displayed. I have to click on Talents and then back on Character to get to it (clicking straight away on "Character Main" does nothing).
• When I visited Abi at The Brotherhood, there was an issue where it completely skips dialogue describing what The Brotherhood is and the mission you have to do to join.
• In the mouse model that I'm using, there's a double-click feature. If I use this feature to learn a perk in the Talent Tree interface, the game crashes.
• In some dialogues, when I skip the dialogue, the next dialogue line appears, but the voice of the character I'm talking to doesn't stop, and all dialogue sounds overlap each other.
• When I paint some of the new faction ships, some of the colors are saved incorrectly. When I save/load the game, the saved colors are changed.
• Whenever I change my ship, I lose the consumable modules (shield, repair, etc.). (We have not yet identified the cause of this issue. As a temporary solution, consumables are now being transferred to the cargo of the ship when the ship is changed.)
• When playing the game in a non-English language, the Faction and Mail buttons do not enable.
• T5 (Legendary) Torpedo Launchers have a capacity of 0 and T5 Missile Launchers with 13.2 capacity cause issues.
• In Bounties, you can see the location of the bounty target before detecting its location from the scanner.
• Sometimes when changing the weapon groups on the ship, the mesh of the ship's weapons visible on the ship doesn't fire, and the projectiles come from the location of the ship's cockpit.
• If I use the slow time feature on the character, the camera moves too much when I shoot, and for a long time, I cannot bring the character to a proper angle.
• In a side mission I got from the station, we attack an outpost. However, after a while of coming to the battlefield, especially as ally ships are destroyed, a memory leak occurs in the game, and the game crashes after a while.
• When I go to the asteroids to search for ore with the ship, I see Vokal and Zokal. When I mine them, I get Wolfram and Asortak.
• If I use the grenade skill from a very short distance, sometimes it puts me into ragdoll.
• Levelling up ships and their tiers break weapons and their convergence point.
• When I am mining asteroids and get out of the ship with the character, every time I press the "F" key, countless "Worms" spawn.
• The Anka copilot skill causes a visual glitch.
• Sometimes the ships I just bought come out as TIER 0, and their stats are below the general average.
• If I wear headphones while playing the game, it crashes.
• Being knocked down and changing the camera (Q/E) can move the camera below the ground.
• In defend and attack building missions, buildings are not destroyed at the end of the mission, which causes a memory leak and results in crashes in the long run.
• I can't warp away if I failed an LFP quest.
• If too much time passes while trying to find Momo in the Jack rescue mission, Momo disappears and it seems like the mission has progressed, but the quest doesn't update.
• I get stopped in the middle of the warp to join the Brotherhood guild. If I don't save/load the game or land on a station, I get called back every warp after that.
• Sometimes the blur and bloom settings are reset in the post-process settings in the game, and if I deactivate them, they are reactivated.
• Some ship models have an issue where when I upgrade them, the aim offset gets messed up. The ship's weapons fire at places other than the center of the crosshair.
• If the Cursor mode is on and I go to the pause menu, I cannot use weapons after closing the pause menu.


SpaceBourne 2 Early Access Ver. 1.2.0 Released

SpaceBourne 2 Early Access Ver. 1.2.0

[h3]NEW FEATURES AND CHANGES :
[/h3]

    • All Space AI has been reprogrammed from scratch. Now, AI is smarter, more balanced, and more challenging in space battles.
    • Faction Diplomacy system has been added to the game. Now, factions have their own allies and hostiles and they dynamically interact with them.
    • Faction Diplomacy actions have been added to the game. Now, players can declare war on factions, or make contracts and take away what they own through diplomatic means.

    This feature is still under development, so there are some missing parts:
    • Enemy factions are not yet attacking your bases (this feature will be added in a few days).
    • Diplomatic sanctions and trade agreements cannot yet be made (this feature will be added in the update on 10/03/2023).
    • This feature serves as the foundation for a more advanced and detailed faction-build system that will be added in the future. It is currently in the early development stage.

    • Faction wars have been improved. Now, AI advances more rationally in the form of command and control in faction wars. And the general of each station also participates in the battles, trying to disrupt the player's tactics. (Experimental)
    • New high-class ship types belonging to the player's faction have been added. Now, high-class ships are not only available in the interface but also on the battlefield.
    • Mining/Research/Factory stations have been updated and renewed. Areas for foot combat for faction wars have been re-adjusted.
    • Japanese language has been updated.
    • English language has been updated.
    • Spanish language has been updated.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • After conquering a station, the battle section in the "faction" interface still appears.
    • The Ship Manager interface or bank interface can be accessed from inside a station.
    • When an enemy dies while performing a melee attack, my character goes into ragdoll mode when passing over the enemy's corpse, and sometimes spins around constantly.
    • Mining/Research/Factory stations are not being counted for System Conquest and are being duplicated.
    • Enemy ships slow down after a while in pursuit mode, causing me to lose pursuit.
    • If my character tries to enter a station while climbing, all lights in the game go out and my character gets stuck at the station door.
    • Reloading while aiming and then letting go of aim during the reload animation keeps the slower aim sensitivity, even though I am no longer ADS.
    • If I place a stacked item from the service panel in the bank, the second item I placed in the same stack does not update in the bank.
    • My drones don't transition to Ally state within 1-2 seconds of their initial spawn, and during this time, they shoot at me if I stand in front of them.
    • After changing weapon switch keys, when I reach a certain point in the main story, these keys are reset to their default values.
    • In faction wars, sometimes my ships do not enter the battle area during the Escape route.
    • Mercenary interview missions take players to gas giants or systems with no planets.
    • Enemy NPCs can shoot through walls.
    •In the "kidnapping Mark" mission, if the mission changes to "warp away" after kidnapping the ship, and I do not warp and return after some time, the mission gets stuck and I cannot use the warp drive again.
    • I cannot enter the Hub station Raditz in the Daillium system. The screen fades and stays that way.
    • Ally ships spawn as fighters, even if I upgrade them via the Faction panel.
    • After reading the notes on the Points of Interest (POI) found on planet surfaces, if I open another interface (such as inventory), I am unable to close the POI note. It remains stuck on the screen.
    • Enemy ships are shooting back without using the default backfire ability as if I am in front of them.
    • In the Qu-hran mission, I fell off the containers while jumping on the cargo ship, and since I couldn't activate my jetpack, I fell to the ground but my character did not die.
    • In the Ka-Run mission, I die when the PODs explode.
    • Every time I use Anka's crew abilities, an explosion effect spawns on my ship.
    • When warping to a combat zone, I am being attacked by pirates. As a result, a faction war begins but I am unable to access the combat zone.
    • In the shop widget, if I press the "++" button to buy a stack and then switch tabs without pressing the purchase button, and return to the purchase interface, every time I press the "Buy" button, I buy the entire stack for a single item's price.
    • My drones are not attacking the enemies around them but are just following them and doing nothing.
    • The presence of my ship during the battle does not affect the capture point.
    • When attacking buildings outside the station, soldiers land in the station and stay in the air while fighting without their feet on the ground.
    • Shops sell equipment one level above the player.
    • Some Falron stations cannot be loaded.
    • In faction wars, support-building turrets never attack the player's ship.
    • The Win dialog (Destroy/Plunder/Capture) can be closed by pressing ESC, which keeps the operation stuck and prevents the battle from being won.
    • We are aware that some players are experiencing crashes, especially towards the end of warp. Unfortunately, since we are not encountering the same issue on every computer, it has been difficult for us to pinpoint the source of the problem. To address this, we have formed a small team of volunteer players to help us reproduce the bug. We are working hard to find a solution and we appreciate your understanding.

SpaceBourne 2 Early Access Ver. 1.1.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 1.1.1 Hotfix
BUG FIXES:

  • Fixed the crash issues caused by 1.1.1
  • Fixed issue where Capital Station was becoming invisible
  • Fixed crash issue in Defend Base missions
  • Fixed issue where excessive damage was being taken in the Quran cargo ship mission.

SpaceBourne 2 Early Access Ver. 1.1.1 Released

SpaceBourne 2 Early Access Ver. 1.1.1

[h3]NEW FEATURES AND CHANGES :
[/h3]

    - The garbage collection system has been improved. We no longer expect crashes, especially in heavy interface operations.
    - AI ships have been optimized. We expect to prevent crashes in crowded space battles.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • When warping for a side mission, I am unable to use my weapons after the warp is complete.
    • I disembark from my ship for a hacking mission, but my jetpack does not work and my character remains suspended in mid-air.
    • I am unable to establish an outpost in orbit of a planet in a system where I have already set up a capital station.
    • Sometimes, a station I have established in a system duplicates itself.
    • The Ammo Consume perk does not work after reloading the weapon.
    • During the Constractor mission, I discovered that jumping directly to the corresponding star system through the stargate allowed me to bypass the step of arriving at the Trans-Ark Outpost in that star system.
    • If I exit my ship during a battle and the ship I am fighting is destroyed by another allied ship, my ship gets destroyed.
    • The mailbox inbox displays an incorrect number.
    • The same side quest can be taken multiple times if the player talks to the heavy fighters (who provide quests) near the stargate or a station.
    • Sometimes, while in a dungeon, an underwater effect is applied even though I am not underwater.
    • Cargo Capacity is showing negative values
    • I was able to enter the integration station through the doors when I landed at it during the operation.
    • When the tactic map is closed, the fog is disrupted and the game becomes darker
    • In The Constructor mission to rescue Wer-Sa, after the rescue, the warp drive is not activated and I can't attack.
    •I get attacked by pirates during Sector Jump but the warp doesn't stop and I don't turn off the pirates' chat screen
    •If I am knocked down by an enemy while reloading, the reload animation gets stuck.
    •In the routes I set up in the same sector, sometimes it sends me back to the point where I started.
    •After landing on the planet surface in the Karun mission, some enemies spawn inside the buildings, I cannot kill the enemy because I cannot break the doors and the mission does not progress.
    •After talking to Molyax, the game crashes when I exit the ship.
    •Even though I assigned MoMo as co-pilot, it does not interfere with the attacking drone-type enemies.
    •If I have more than one of some consumable items in different tiers at the same time in my cargo, it reduces the stack from both of them in a single use.


SpaceBourne 2 Early Access Ver. 1.1.0 Released

SpaceBourne 2 Early Access Ver. 1.1.0


[h3]NEW FEATURES AND CHANGES :
[/h3]

    • New stations have been added. Independent faction stations are now accessible.
    • The entire main quest spawn system has been changed. We expect the issue of quest points not spawning, especially in different languages, to be completely resolved.
    • The entire Goal Point and Indicator system has been changed. We expect the issue of indicators not appearing in quests to be completely resolved.
    • The Warp Break system has been introduced. We can now stop the ship during warp.
    • The French language has been 80% completed and added to the game.
    • The Russian language has been 90% completed and added to the game.
    • The HoverBikes now have a headlight feature.
    • Since many maps are procedural, characters can get stuck in some areas. Therefore, we added a button called "I Got Stuck" to the pause menu. Pressing it will get you unstuck from where you got stuck. It only works in stations and dungeons.
    • The system takeover feature has been activated.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

    • After fighting the large ship in the Ka-Run mission, if I save the game and then load that save file, my ship cannot warp and the mission progress does not continue.
    • The Looking For Pilot mission sometimes appears empty, and I cannot receive Freelancer missions.
    • After the first time I eject from my ship in space, I get stuck with the "press G" message.
    • When I exit warp travel from space to flying in the atmosphere, my ship always has a weird jerking animation/glitch.
    • The places I've taken with faction wars are showing up both in my interface and in the diplomacy panel under the control of the House I captured them from.
    • The solar systems I've acquired with faction wars still appear in Scanner and Atlas interfaces as if they still belong to their former owners.
    • If there are too many enemies on the screen, the indicators consume a lot of performance.
    • When I get knocked down by the enemy while in Sniper Scope mode, the sniper camera stays stuck on the screen.
    • Some HUD texts become invisible when they are too long.
    • If I Alt+Tab during system jump, the game crashes.
    • During the Jack quest, I got out of the ship and moved away a bit. The checkpoint was saved. Later, when I died and loaded that save, my ship appeared very far away.
    • I loaded my weapon while leaving the atmosphere, and the process of leaving the atmosphere stopped. I'm still on the planet, but I can warp to places in space.
    • Sometimes when I overwrite a save file, it drops to the bottom of the list in date order.
    • I started a game before, then closed it and started a new game, but the name I gave to my character is still the same from the previous game.
    • The "Expand ship stats" option does not work in languages other than English in the Ship Interface.
    • If I unequip my Body Armor while sitting in my ship, the armor's depiction does not change. However, if I put on Body Armor, it works.• During the arm mission, there are 2 ships that I need to hijack and when I take one, the sound of the other ship's engines overpowers the game sounds The ship I hijacked is moving very slowly.
    • My warp drive broke at some point during the mission, I need Drane to bring my ship to me, but my ship doesn't arrive.
    • During mine, I am receiving very little Miner Guild rank.
    • When I am too far away from my ship on a planet surface, I cannot call my ship.
    • If I quickly exit the ship during the first encounter with Molyax, Molyax is not added to my team.
    • When I approach the POIs, I am forced out of them. When I get back on my Hoverbike, it just stands still and I cannot do anything.
    • The Laser Pistols have an icon error since the latest update (1.0.2).
    • The details of the first subgoal are blank for some procedural side quests.
    • The ship no longer starts with R when using Third person view. It only works in first-person.
    • Some weapons no longer consume ammo after reloading.
    • The ammo count on the HUD is not displayed correctly or at all if I hold the weapon. (The bug appears if I enter my ship while holding a gun in my hands.)
    • The shadows of Morhra_Assasin type ships look different from the ship model.
    • As I approach the Pods, the pod indicator shows an increasing distance between us.
    • I cannot see the weapon group details in the Main Interface while playing with languages other than English.
    • Mining does not give Adventurer Experience.
    • If I press esc to close the menu during a drag-and-drop operation in the character interface, the slot where I was dragging something stays on the screen.
    • In some market types, the stock always appears at the same level, even if I level up later.
    • I found a letter in a POI on a planet surface. When I pressed the "scan the location" button, a progress bar appeared, but it did not show me the location.
    • Misactor can spawn during warp or in the ship landing position.
    • During the "Take Back Momo" mission, I went too far away to kill the NPC, but then I cannot find my way back to Momo, and I cannot warp out.
    • The mining station is invisible during the first contract.
    • There is a huge arrow visible in some cities, and when I get close to that arrow with my character, the game pushes me far.
    • If I leave my ship in the air without docking it in the Morthra stations, the ship drifts away, and when I leave the station, my ship is too far away.
    • If I interrupt the reloading process while equipping the Shotgun type weapon, the gun does not load any ammo, and it fires blanks.
    • In a side quest where I was told to shoot someone in a village with a sniper rifle, the target did not spawn when I arrived there.
    • All the probes are grayed out with different languages in the scanner.
    • After arriving at Momo HQ, the same dialogue is repeated in every conversation.
    • If I don't exit through the door shown to me after talking to Momo, the mission doesn't update and I can't return to that point again.
    • The hack system is not working. (We believe this is a language issue, and we think we have solved it, but just to be safe, we added a suggestion to have Drane do the hacking for the first mission.)
    • In the first tutorial mission, if you don't destroy all enemies in the debris, the mission won't progress, and one enemy spawned inside a wall, so I cannot hit it, and the mission won't progress.
    • The station has a fast travel system that only works if you approach it for the first time. If you don't use it, it stops working.
    • If I load a missile launcher with 10 slots. The visible missiles on the ship are pointing downwards and when I launch, the rocket launches downwards instead of forward.
    • In Lion station, after talking to Alaysia, she won't give me the Molyax mission she was supposed to give me
    • In some dungeon levels, the AI is not moving at all.
    • Ship markets in Falron stations are not updating according to the level.
    • During a boss battle in a dungeon, the boss character gets stuck in a corner of the map and cannot be defeated.
    •When I touch down on a surface with my landing gear retracted, if I deploy the landing gear at that moment, it launches my ship into the air.
    • If I press the 1-2-3 keys to pick up a weapon right after ejecting the character from the ship, the jetpack doesn't work and the character falls down.
    • When I load the game that I saved inside Cave HQ, it teleports me to a location outside the cave.
    • If you crash into a tree or an obstacle while riding a hoverbike at high speed, the game crashes.
    • The mission to collect 20 Earthlings succeeded with only 6 Earthlings, but the main mission does not progress because I cannot collect 20 people.
    • The game's audio is cutting out intermittently. The sound effects and music are not playing consistently,
    • The Head Quarter indicator is not visible when I'm in orbit of the Etox planet.
    • If I summon my ship while my character is falling on a planet's surface, the ship goes to a location outside the map.
    • In Ka-Run last fight, if I save the game in the last stage and reload that save, that mission starts at the beginning.
    • Sometimes when I use the "loot all" feature, it seems like all the loot has gone into my cargo, but when I check my cargo, I cannot find those items.
    • After transferring an item in the Ship Item Transfer interface, if I exit the game without saving, the items are lost.
    •The game freezes and crashes when I try to save my progress at a boss leven in a dungeon
    • In the raid meeting, I cannot decide on the Prisoner Policies if I'm playing in a different language.
    • My missile launcher will not stay loaded rockets are resetting everytime I loaded the game
    • While in pursuit with the Hoverbike, if I take the person I am carrying to my ship instead of where they want to go, and I board my ship, the mission gets locked. Even if I call for the Hoverbike again, it does not fix the issue.
    • When I scan a system and find a point, if I leave that system and re-enter, the point I found disappears. I have to find it again.
    • According to the mission I received on a planet's surface, I need to free someone from a cage. However, even though I interact with all the cages in the enemy camp I went to, the mission does not complete.