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SpaceBourne 2 News

SpaceBourne 2 Beta Ver. 1.4.1 Release Notes

SpaceBourne 2 Beta Ver. 1.4.1

  • • Major Memory Leaks are fixed
  • • All game hud and UI optimized
  • • The entire Data Handling system has been optimized.
  • • Some reported minor bugs have been fixed

SpaceBourne 2 Beta Ver. 1.4.0 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.4.0 [/h3]

[h3]NEW FEATURES AND CHANGES :[/h3]

  • • Planet Megacities have been added to the game.
  • • 3 different city types have been added to the game. These cities are prototypes for now. You can land in the Space Port and roam its streets, but the shops, vehicles, and NPCs have not been added yet.
  • • Ship level and tier upgrade feature has been added to the game.
  • • Tier Modules (New Item Class) have been added to the game. You can now load a module on the ship in every 2 tiers. With these modules, you can add extra component slots and turret slots to the ship. With this feature, you can make changes in ship classes and create different ship types.
  • • Faction Hangars (Space Cities) have been added to the game. You can perform your ship upgrades from these stations.
  • • Module markets have been added to the game
  • • A new "Data Garbage Collection" system has been added. We expect that now crashes and FPS decreases will be avoided in games that have been played constantly for a long period.


[h3]BUG FIXES:[/h3]
Reported by players as follows :
  • • I'm getting empty missions from faction e-mail missions
  • • Carrier and Drone Nest ship's shield regeneration drones restore in too fast,
  • • The rocks in the caves sometimes give a different ore than they show. Exm; Gold rock gives platinum.
  • • I'm seeing Sonak Station's indicator from the planet's surface. It seems Sonak station is stay fully loaded when warping away
  • • If the turret shoots at the same target for too long while the perk is active, the game may crash.
  • • The signal disruptor ability doesn't do anything when pressed
  • • Exiting the Sonak station may result in the player falling through the floor.
  • • Turret Perk is shooting dead AI targets even there are alive targets around
  • • The rear landing gears of The Mist-type ships do not work, but visible.
  • • When I hover each attribute slot in the Attributes panel at character creation, the " Armor " Tip box appears
  • • Sometimes turret projectile is stuck inside the enemy ship
  • • Some sounds don't have classes, so even if I adjust all sounds, some sounds stay loud every time.
  • • When ejecting from “The Mist” type ships character spawns inside the ship
  • • After mining underground and exiting with the elevator, mineral deposits were flying above the mine
  • • While warping on The Mist type ships, the camera moves in the cockpit and stays in its new transform when the warp is over.

  • • AI shooters can be stuck on stairs or any elevation.
  • • In an asteroid field, if I crash into an asteroid while flying too fast with the ship, I get inside to asteroid
  • • AI shooters sometimes stop shooting and just turn around me while focused on me. This situation is fixed when my character moves or jumps.
  • • While warping from a mission point outside the solar system, the game went into Sector Jump state before I reached the area and threw me into a nearby solar system.
  • • When I enter into an asteroid with Misactor, I get stuck with floating rocks.
  • • If I buy a stacked item from the market one by one, after a while, the money I pay doubles even though it gives a single item.
  • • The Misc Beam weapon on the character's back continues to appear on my back even if I un-equip the weapon.
  • • If the "burning effect" (decal) of the beam laser gun on the surface comes to the character's armor, it stays there until you restart the game.


NOTE: The new update requires a new game. Loading old save files with Ver 1.4.0 may cause problems. Therefore, if you want to continue the game with your current progress in the story, do not install this update yet. Or you can always use "Skip Story" options via Pause Menu

SpaceBourne 2 Beta Ver. 1.3.3 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.3.3 [/h3]

BUG FIXES:
Reported by players as follows :

  • • There are no sniper rifles in the stores
  • • The game is stuck at Equipment Tutorial. ( Added new skip tutorial function to tutorials)
  • • I saved inside a Falron station. When I loaded that save I was outside on foot with no way to reach my ship.
  • • Looking for Pilot and Looking For Mercenary missions are not changing when changing the sector
  • • When the Looking for Pilot and Looking For Mercenary missions expire, new missions are not added, the game just deletes existing missions.
  • • In faction battle, I can land on the nearest planet's surface. While I'm on the surface the war goes on without me
  • • Damage numbers appearing in space when the option is toggled off
  • • If I play with the filters on the left while in the sell mode in the Market interface, the indexes of the items in my cargo change and I sell the wrong items.
  • • I can interact with the Ship Market multiple times. As such, market interfaces are opened one after the other, and even if I close the top one, I cannot close the bottom ones.
  • • If I press a station elevator instantly when the character enters the station, the character does not go up, but all the game lights and shadows go dark.
  • • When I turn on the photo mode, even if the ship is in the cockpit when I close it, the ship's camera goes to the Third Person.
  • • The game automatically saves by going through Stargate. If I save the game with quick save when that save process starts. One of them comes out as an empty file and cannot be loaded.
  • • I did an LFG mining defense mission. I failed the mission - shortly after failing, the same started lagging non-stop, and then the dialogue for the mission (starting and failure) replayed. Following that, enemies respawned. The game didn't stop lagging/stuttering during this time.

SpaceBourne 2 Beta Ver. 1.3.2 Release Notes

[h3]SpaceBourne 2 Beta Ver. 1.3.2 [/h3]

[h3]NEW FEATURES AND CHANGES :[/h3]

  • • Impact and Shoot Camera Shake adjuster added to the Gameplay Settings
  • • HUD Long shadow effect adjuster added to the Gameplay Settings
  • • All Freelancer missions and space combat balanced
  • • All Mercenary missions and TPS combat balanced
  • • TPS Boss perks balanced
  • • Audio Engine updated with new bus hierarchy
A basic balance adjustment has been made. The missions may still not be fully balanced. If you encounter tasks that are too difficult or too easy, please let us know.

BUG FIXES:
Reported by players as follows :
  • • If I exit the game with ALT+F4 I'm getting a crash and windows freezes for couple secs
  • • Bosses at mercenary missions are always spawned level 1 tier 2
  • • If I open the Scanner or Atlas interface on the faction tactical screen, the tactical interface remains on the screen. If I remove the faction Tactical interface with ESC from the screen, I cannot control the ship.
  • • Audio effects skip 1 sec in the random time period. (sounds on for couple secs then muted for 1 sec)
  • • Everything went dark after I exited a pirate station.
  • • Galaxy Web freelance and mercenary missions timer don't go to zero and cause that new mission won't appear,
  • • If I save while the system is jumping, then when I load, I stay in the middle of two solar systems and cannot progress.
  • • At Ammo stations, if you press "cancel" then "fill" money is deducted without any ammo added.
  • • In the Journal interface, multiple tasks stand with the tracked icon.
  • • I can’t click ships in the faction battle manager
  • • Heavy fighter turrets can inflict very high damage at once and destroy the ship with a single hit.
  • • Minor quality of life improvements
  • • Some unreported bugs fixed

SpaceBourne 2 Beta Ver. 1.3.1 Release Notes

SpaceBourne 2 Beta Ver. 1.3.1


[h3]NEW FEATURES AND CHANGES :[/h3]
  • Ammo Refill Stations added to the game (At Space outposts and Space Stations)
  • Third Person Camera X Distance adjuster added to the general settings
  • Market offer items are balanced. The number of items has been increased and now only items close to the player's level are added to the stock (NOTE: This balancing will not be valid in saved markets. When the level of character changes, the market stocks will change)


[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • I can click Scanner and Atlas interface buttons on the bottom multiple times when they are invisible
  • I try warping to Ib City (Llolth UN76, Sian (139)). When I get there, the city seems to be non-existent
  • I'm getting a "Your cargo scanned by another ship" warning while inside a station with character
  • Some NPCs in stations spawn with two heads
  • The ship doesn't move right and down when you first take off from Izner city
  • When I click on services while landing on the mining station, I get an empty screen.
  • ESC doesn't work by default. ESC key-bind may be empty in games with old save files.
  • Elevators seem to sometimes randomly spit you into space (where you fall infinitely)
  • In the Faction interface, if I drag-drop the commanders down, they appear as empty slots.
  • If I warp somewhere after the squad has spawned, and before the squad reaches my point, I determine another warp target and if I warp there, the squad gets stuck at the first warp point.
  • Rare: If I get off the ship with the character "G" after the ship is docked, the character spawns dead.
  • If I close the report bug widget with ESC without reporting it, I cannot access the Pause menu again and I cannot activate the Mouse Cursor.