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SpaceBourne 2 – HOTFIX 1.0.4 Released

SpaceBourne 2 – HOTFIX 1.0.4

VRAM Usage & Memory Improvements

We’ve implemented several fixes and optimizations to improve overall VRAM usage, especially in stations, planets, and dungeon interiors. In our internal tests, VRAM-related leak issues improved by around 70%.

Fixes

Fixed an issue where drones on the WRA ship could not be used.

Fixed a problem where reaching Rank 3 in the Brotherhood guild would not grant the corresponding ship.
If you already reached Rank 3 before this update, please change any star system once to trigger a refresh and receive the ship.

SpaceBourne 2 Ver 1.0.3 HOTFIX Released

[h2]SpaceBourne 2 – V1.0.3 Hotfix[/h2][p]Thank you all for the incredible amount of feedback and reports following the recent updates. This hotfix resolves multiple UI issues, combat inconsistencies, and dungeon-related problems — alongside a few community-requested improvements.[/p][hr][/hr][h2]Fixes[/h2]
  • [p]Fixed an issue in the Faction Tutorial where progressing early could soft-lock the game.[/p]
  • [p]Resolved a bug that allowed nodes not owned by the player to appear on the scanner.[/p]
  • [p]Ammo crate contents now display correctly after opening a crate.[/p]
  • [p]Soldier equipment stats now show properly in the character menu.[/p]
  • [p]The Continue button on the main menu now loads the most recent save as intended.[/p]
  • [p]Corrected inconsistent firing directions for weapons mounted on Xanthean ships.[/p]
  • [p]Ammo refills now trigger the proper on-screen notification.[/p]
  • [p]Fixed issues with embarking/disembarking Heavy Fighter-class ships.[/p]
  • [p]Building a station with a duplicate name no longer causes existing stations to disappear.[/p]
  • [p]Mouse/camera sensitivity now behaves correctly while using the jetpack.[/p]
  • [p]Fixed an issue where stations could spawn inside battlefields on Invasion maps.[/p]
  • [p]The Landing Tutorial pop-up no longer reappears after loading a save.[/p]
  • [p]Fixed a bug that could cause the (T) Scanner map to display as a white screen.[/p]
  • [p]Adjusted enemy levels in the Mercenary Guild entry mission to scale more appropriately.[/p]
  • [p]Fixed calculation issues affecting shield and armor skills.[/p]
  • [p]Resolved an issue where the character’s 3D model textures could appear corrupted in the character interface.[/p]
  • [p]Mining Stations placing the player far away after warp is now fixed.[/p]
  • [p]Dungeon bosses no longer spawn at higher levels than the dungeon itself. General dungeon balance has been improved. (A major update for Cave Dungeons is coming very soon.)[/p]
  • [p]Fixed an issue where items could be incorrectly generated when transferring Misactor inventory to the ship inventory.[/p]
  • [p]Resolved an issue where, after saving/loading while using a Misactor, the player could become stuck and unable to return to their ship.[/p]
[hr][/hr][h2]New[/h2]
  • [p]Added new options to skip UI tutorials.[/p]
  • [p]New construction completion notification system:
    You will now receive a pop-up alert when construction finishes — no more manually tracking build progress.[/p]
[hr][/hr][h2]Info[/h2]
  • [p]Ship consumables are now managed directly from the Ship Interface, instead of the Services menu.[/p]

SpaceBourne 2 Ver 1.0.2 HOTFIX Released

Hotfix Patch Notes
[p]Thank you all so much for your feedback since the 1.0.1 release.
For the past 16 hours we’ve been working non-stop to address the most critical issues; especially warp-related crashes. We tested every possible scenario we could reproduce and made several major structural adjustments.
We hope this resolves the issue for everyone.[/p][p]Below is the complete list of fixes and improvements included in this hotfix:[/p][hr][/hr][h2]Stability & Critical Fixes[/h2]
  • [p]Warp Arrival Crash Fixes: Several core systems related to warp transitions were rebuilt. Multiple rare crash scenarios have been addressed.[/p]
  • [p]Fixed: After completing a Plunder operation, players were unable to manually warp to another system.[/p]
  • [p]Fixed: Players could not warp to their mothership after raids, preventing docking and fast relocation.[/p]
  • [p]Fixed: Manual warp becoming unresponsive in certain raid → travel transitions.[/p]
[hr][/hr][h2]User Interface & Accessibility[/h2]
  • [p]Subtitles now scale correctly at all resolutions, and their size can be adjusted from the settings menu.[/p]
  • [p]CTRL key binding is no longer hard-coded. Rebinding CTRL will no longer open the minimap simultaneously.[/p]
[hr][/hr][h2]Audio[/h2]
  • [p]Corrected volume issues affecting Volken's voice introduced in the previous hotfix.[/p]
  • [p]Radio & ambient music balancing improvements (ongoing).[/p]
[hr][/hr][h2]Gameplay Fixes[/h2][h3]Missions[/h3]
  • [p]The “Cut Communications” step during Talk with Karun now progresses properly.[/p]
  • [p]Fixed: A progression blocker in the “Rise of WRA” mission during the capital station construction step.
    This issue should no longer occur. Players who have already encountered the bug can resolve it by leaving the system and returning once.[/p]
  • [p]Fixed: In the “Saving Anka” mission, the “Help the Pilots” step would not progress if a side mission was active in the same system.
    This is now fixed. If you are currently stuck, simply exit the system and come back to refresh the objective.[/p]
[h3]Ships & Perks[/h3]
  • [p]First-person view obstruction inside the XM-1 ship has been removed.[/p]
  • [p]Fixed an issue where ship items were duplicated inside the Ship Service interface.[/p]
  • [p]Resolved a bug where using a ship perk while entering a planet could force the ship underground.[/p]
  • [p]Dynamic Drone Maintenance perk now deactivates properly when turned off.[/p]
  • [p]Fixed: An alignment issue causing capital ship turrets to face incorrect directions has been resolved.[/p]
  • [p]Fixed: A bug that occurred when ejecting from a ship and instantly re-entering it has been addressed.[/p]
[h3]Mining[/h3]
  • [p]Fixed an issue where mining sometimes added unknown items to the inventory.[/p]
  • [p]The Mining Guild now correctly awards its mining ship after completing the required steps.[/p]
[h3]New Ship Acquisition[/h3]
  • [p]Fixed an issue where newly purchased ships showed “Incompatible Upgrade” errors.
    Incorrect upgrade slots were being applied — this is now corrected.[/p]
[hr][/hr][h2]Controls[/h2]
  • [p]“Hold to …” interactions now behave consistently.[/p]
    • [p]Fixed cases where:[/p]
      • [p]Capturing a fortress mayor didn’t trigger[/p]
      • [p]Reviving a fallen squad member failed[/p]
      • [p]Various hold-based actions did not register[/p]
[hr][/hr][h2][/h2][p]Thank you all so much for your patience and support.[/p][p]
Right now, we have three major specific bugs remaining on our list, and we’re fully focused on resolving them. Once those are fixed, our goal is for everyone to enjoy the game completely bug-free within the next 7 days at most.[/p][p][/p][p]Your patience and understanding mean a lot to us, thank you :)[/p]

SpaceBourne 2 Ver 1.0.1 HOTFIX Released

[hr][/hr]
Hotfix Patch Notes
[p]Thank you so much for playing SpaceBourne 2 and for all the feedback you've shared since release.
Your reports help us improve the game much faster, and this first hotfix focuses on stability, bug fixes, and quality-of-life improvements.[/p][hr][/hr][h2] Fixes[/h2]
  • [p]Fixed an issue where the intro music couldn’t be turned off.
    It can now be adjusted or muted from the audio settings.[/p]
  • [p]Resolved a bug in the “Rebuilding a Friend” mission that prevented players from getting back onto their ship.[/p]
  • [p]Fixed an issue causing guild missions not to appear correctly in the Galaxy Web.[/p]
  • [p]Corrected a problem where the Weapons, Components, or Turrets markets could open the wrong market screen.[/p]
  • [p]Cargo capacity in the top-left UI now displays the correct available capacity.[/p]
  • [p]Fixed tutorial messages that could remain stuck on the screen longer than intended.[/p]
  • [p]Fixed a bug where items stored on another ship could be deleted when selling a different ship.[/p]
  • [p]Performed optimization work to reduce crashes occurring during warp.[/p]
  • [p]Fixed an issue in the guild registration terminal where long text (depending on language) could hide the Accept/Decline buttons.[/p]
[hr][/hr][h2] Recommendations & Notes[/h2]
  • [p]We STRONGLY recommend starting a new game instead of using older save files.
    This will help ensure a stable and consistent full-release experience.
    [/p][p]Note: If you’re unsure whether you’re still on an older build, open the Character Talent Tree. If you notice any empty or non-interactive skill slots, even a single one, you are playing an outdated version[/p]
  • [p]The quick action previously bound to CTRL + H is now mapped to the L key.[/p]
  • [p]When you're piloting a different ship and your mothership is too far to allow warping, you can summon it to your position at any time through the Signals panel in the top-right corner.[/p]
[hr][/hr][h2]Announcement[/h2][p]Subtitle support is still in development and will not be included in this hotfix.
It will be added in a future update. Thank you for your patience and understanding![/p]

SpaceBourne 2 – Full Release Broadcast

[p]After an incredible Early Access journey, SpaceBourne 2 is officially leaving Early Access and entering its full release with the largest update the game has ever received.[/p][p]This milestone brings redesigned core systems, brand-new gameplay loops, major improvements to visuals and UI, and hundreds of bug fixes and quality-of-life upgrades across the entire game.[/p]