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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 5.2.9 Released

SpaceBourne 2 Early Access Ver. 5.2.9

  • Fixed a location conflict in Mercenaries missions: Assigned caves or villages sometimes overlapped with previously raided locations.
  • Improved warp speed: Warp travel is now faster, particularly for trade ships.
  • Resolved a progression issue in "The Big Meeting": The mission would advance even if a Heavy Fighter was purchased instead of a required Mothership.
  • Fixed an issue in the Mark Zeran mission: The "Dock at Nelis Family Station" objective was not functioning.
  • Resolved a blocker in "The Archive" mission: Weapon restrictions in the bank prevented mission progression.
  • Fixed an issue in the Conspiratorial mission: Attempting to enter with a Mothership caused errors — entry is now correctly restricted.
  • Fixed a bug in some "Looking For Pilot" missions: Fighter enemies were not spawning.
  • Radio now starts turned off by default to avoid unwanted audio interruptions.

SpaceBourne 2 Early Access Ver. 5.2.8 Released

SpaceBourne 2 Early Access Ver. 5.2.8

  • Fixed an instant death issue when entering the HQ Cave.
  • Resolved a crash that occurred during warp transitions.
    We believe we have resolved this at this stage, but if you encounter this issue again, please report it.
  • Fixed enemy level mismatch in the first Bounty Hunters mission (Xen): The mission was level 7, but enemy fighters spawned at level 30.
  • Fixed a system capture issue: If the player passed through a stargate at the moment a raid ended, the system was not marked as captured.
  • Fixed an issue with Stellar Keys: If the player had only one key and defeated a boss, the key would be removed from the inventory without proper reward handling.
  • Resolved a bug in “The Big Meeting” mission: The mission would complete even if the player didn’t have enough money to purchase the mothership.
  • Fixed an access issue after dropping off Momo: Players were unable to re-enter the AsTech Factory.
  • Balanced enemy levels in bounty: station hack missions: Enemies were spawning far above mission level and killing players instantly.
  • Fixed several issues in quests given by station-based Quest Givers.
  • Resolved a shield component glitch: Removing the shield module from the ship didn’t remove it from the slot, allowing players to duplicate it for infinity money.
  • Fixed an issue where dungeon bosses were not dropping keys.
  • Resolved a visual bug in character creation: Duplicate "Class" text appeared under the class selection, causing visual clutter.
  • Fixed level imbalance in station-based hack missions: Shooter enemies now match the appropriate mission level.
  • Fixed an issue where village raids would never end: Reinforcements kept arriving indefinitely.
  • Resolved a bug preventing planetary landings: Players would get stuck on a black screen while attempting to land.
  • Fixed a visibility issue in cockpit mode: Damage taken would obscure the player’s view completely.

SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix


Bug Fixes:
  • Fixed an issue preventing Capital Ships from being called.
  • Resolved a bug where Boss Keys were not dropping in dungeons.
  • Fixed an audio issue with creatures: Their sounds would still be audible even when all audio settings were set to 0.
  • Fixed a save/load issue in the Vessel Venture mission: Reloading a save at the As Tech

SpaceBourne 2 Early Access Ver. 5.2.6 Released

SpaceBourne 2 Early Access Ver. 5.2.6

  • Localization has been improved for all supported languages.
  • Some missing translations have been fixed, and now 11 languages are supported.
  • The Mouse Invert option is back in the game after being temporarily deactivated.


Bug Fixes:
  • Fixed an issue where asteroids disappeared: When switching from a mining ship to another actor, nearby asteroids would vanish.
  • Resolved an audio bug in the Karun mission: The door opening sound would continuously play throughout the game.
  • Balanced the Archive Boss fight: The boss was spawning nearly twice the player’s level, making it impossible to defeat.
  • Fixed an issue in the "Fixing Up" mission: Players were unable to exit their ship during the Dakara server hacking segment.
  • Improved HUD warp target indicators: The previous triangular shape made it unclear which direction the arrows were pointing.
  • Fixed a station-building issue: After constructing a Capital Station, the game incorrectly prevented players from building another station in the same system, stating that it belonged to a different faction.
  • Fixed an issue where built Capital Stations would disappear: The station’s name remained visible, but the structure itself was missing.
  • Corrected missing key prompts in the initial control tutorial: For example, the movement tutorial only displayed the "D" key for right movement but did not show "A" for left.
  • Fixed a faction regime display bug: The selected path in meetings did not match what was displayed in the UI.
  • Resolved an issue where Capital Ships got stuck at Outposts: Players were unable to board after calling them.**
  • Fixed an issue in the Pursuit mission: Pressing Caps Lock would unintentionally speed up the game.
  • Resolved a bug in the Pursuit mission: Players could fly their ships even while their hands were supposed to be bound.
  • Fixed a falling issue when exiting Axa Station: Players would drop into empty space upon leaving.
  • Adjusted ship spawn location when exiting the HQ Cave: The ship now spawns closer instead of far away.
  • Fixed a climbing bug in the Capital Station entrance corridor: Climbing onto the metal bars would cause the character to get stuck.

SpaceBourne 2 Early Access Ver. 5.2.5 Released

SpaceBourne 2 Early Access Ver. 5.2.5

Localization has been improved for all supported languages.

  • Fixed an issue in the Bounty Hunter: Xen mission: The target would not appear on the scanner when using the catcher probe. ( NOTE: If your save is exactly here, it will be enough to exit and enter that system once. )
  • Added tutorial videos to Bounty Hunter mission descriptions: A ‘?’ icon now provides access to tutorial videos in the mission details.
  • Fixed an overlapping UI issue in Plunder Raid: The Plunder Raid Summary and Progress Bar no longer overlap at the top of the screen.
  • Resolved a landing gear issue with Fighter Class ships: If the landing gear was deployed while entering the Mothership’s deck, it would remain permanently open.
  • Fixed an inconsistency in trade income: The amount of money earned from selling items now correctly matches the sold quantity.
  • Adjusted enemy ship stats: Some attributes of enemy ships have been reduced.
  • Increased damage for hand weapons.
  • Adjusted overall economy balance: Various economic factors have been rebalanced.
  • Reworked overall combat balance: Combat mechanics and parameters have been adjusted for better balance.
  • Fixed issues preventing players from exiting their ship in certain situations.
  • Fixed a visual bug occurring when in combat view.
  • Resolved an issue where the screen would go completely black when entering guild stations.
  • Fixed an issue in the "Saving Anka" mission: Anka would sometimes clip into the ground.
  • Resolved a lock-in issue in the HQ Cave: Players could not exit after completing the meeting inside.
  • Fixed an inventory wipe issue after talking to Smen: Items in the ship's inventory would disappear.
  • Fixed a market purchase issue: Items bought from the market were not appearing in the inventory.
  • Fixed an issue where Alpha Squad would not warp away when using the F5 key.
  • Fixed an issue where the Mothership would get stuck after docking at a station.
  • Fixed an issue where rockets could not be used despite being purchased for the ship.