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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 5.3.0 Released

SpaceBourne 2 Early Access Ver. 5.3.0

Bug Fixes:

  • Fixed an issue preventing players from leaving the planet Xunvar.
  • Resolved a bug where drone voice lines continued during warp after recalling War Drones.
  • Fixed a critical warp issue: When warping to a station without being near its planet, the planet could destroy the ship if it was in the warp path.
  • Resolved missing shops in the marketplace area of one of the stations.
  • Fixed a softlock in Smen's Workshop: Players could become trapped and unable to exit.
  • Fixed an issue where Motherships purchased at Outposts could not be summoned.
  • solved an Outpost invasion bug: Heavy Fighters were spawning undocked and unusable.
  • Adjusted critical health warning timing: The ship damage alert now triggers earlier, giving players more reaction time.
  • Destroyed castles in Castle Siege now correctly disappear from the Diplomacy screen.
  • Resolved a collision issue in Caves: Players could get stuck inside cave walls.
  • Fixed an infinite fall bug in Caves: Falling through the floor would cause endless descent.
  • Fixed an issue where the minimap wouldn't open after defeating the Queen in Caves.
  • Resolved shield and armor reset bug: Switching back to the main ship after piloting a docked vessel would leave the ship with drastically reduced stats.
  • Fixed blocked path issues in certain Caves: Some routes appeared closed and couldn’t be traversed.
  • Fixed a spawn issue in Izner City: Players were spawning beneath the terrain on the first checkpoint.
  • Resolved a Planet Side Quest bug: The boss would not spawn, making the quest unfinishable.
  • Fixed a village attack bug: In some cases, the target pirate village would be missing upon planetary arrival.
  • Adjusted spawn logic on planets after loading a save: Ships and hoverbikes will now spawn closer to the player.
  • Fixed a hack sequence bug in the Mercenaries Guild entry mission.
  • Performed trade system economic balancing adjustments.
  • Resolved several item comparison display issues.
  • Fixed terrain spawn bugs in LFM missions: Villages were spawning inside mountains, blocking access to buildings.
  • Fixed a navigation issue: Sometimes the game would highlight a distant mothership instead of the nearest ship.
  • Resolved multiple bugs in Trade Convoy events.
  • Fixed an issue where Mercenary Guild rank would not advance to Rank 2.
  • Resolved a landing bug: Players were being dropped near the planetary edge instead of the correct location.
  • Fixed a cargo reset issue: Loading a save would clear ship cargo.
  • Resolved a softlock in “Saving Anka”: Players would get stuck underground when retrieving their father’s ship.
  • Fixed an audio bug: The “Return to Deck” voice line would repeat on every jump, sometimes twice.
  • Resolved an invasion logic issue: The battle wouldn’t end even after all enemies were eliminated.
  • Fixed a stuck navigation computer beep after raids.
  • Resolved an issue with duplicated shops in some stations.
  • Fixed a bug where creatures were not granting Squad XP.
  • Resolved a Squad leveling issue: AIs were not giving EXP, and squad level changes were not updating in the character interface.
  • Fixed an issue where Nova Squad was not leveling up.
  • Some typos fixed.

SpaceBourne 2 Early Access Ver. 5.2.9 Released

SpaceBourne 2 Early Access Ver. 5.2.9

  • Fixed a location conflict in Mercenaries missions: Assigned caves or villages sometimes overlapped with previously raided locations.
  • Improved warp speed: Warp travel is now faster, particularly for trade ships.
  • Resolved a progression issue in "The Big Meeting": The mission would advance even if a Heavy Fighter was purchased instead of a required Mothership.
  • Fixed an issue in the Mark Zeran mission: The "Dock at Nelis Family Station" objective was not functioning.
  • Resolved a blocker in "The Archive" mission: Weapon restrictions in the bank prevented mission progression.
  • Fixed an issue in the Conspiratorial mission: Attempting to enter with a Mothership caused errors — entry is now correctly restricted.
  • Fixed a bug in some "Looking For Pilot" missions: Fighter enemies were not spawning.
  • Radio now starts turned off by default to avoid unwanted audio interruptions.

SpaceBourne 2 Early Access Ver. 5.2.8 Released

SpaceBourne 2 Early Access Ver. 5.2.8

  • Fixed an instant death issue when entering the HQ Cave.
  • Resolved a crash that occurred during warp transitions.
    We believe we have resolved this at this stage, but if you encounter this issue again, please report it.
  • Fixed enemy level mismatch in the first Bounty Hunters mission (Xen): The mission was level 7, but enemy fighters spawned at level 30.
  • Fixed a system capture issue: If the player passed through a stargate at the moment a raid ended, the system was not marked as captured.
  • Fixed an issue with Stellar Keys: If the player had only one key and defeated a boss, the key would be removed from the inventory without proper reward handling.
  • Resolved a bug in “The Big Meeting” mission: The mission would complete even if the player didn’t have enough money to purchase the mothership.
  • Fixed an access issue after dropping off Momo: Players were unable to re-enter the AsTech Factory.
  • Balanced enemy levels in bounty: station hack missions: Enemies were spawning far above mission level and killing players instantly.
  • Fixed several issues in quests given by station-based Quest Givers.
  • Resolved a shield component glitch: Removing the shield module from the ship didn’t remove it from the slot, allowing players to duplicate it for infinity money.
  • Fixed an issue where dungeon bosses were not dropping keys.
  • Resolved a visual bug in character creation: Duplicate "Class" text appeared under the class selection, causing visual clutter.
  • Fixed level imbalance in station-based hack missions: Shooter enemies now match the appropriate mission level.
  • Fixed an issue where village raids would never end: Reinforcements kept arriving indefinitely.
  • Resolved a bug preventing planetary landings: Players would get stuck on a black screen while attempting to land.
  • Fixed a visibility issue in cockpit mode: Damage taken would obscure the player’s view completely.

SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.7 Hotfix


Bug Fixes:
  • Fixed an issue preventing Capital Ships from being called.
  • Resolved a bug where Boss Keys were not dropping in dungeons.
  • Fixed an audio issue with creatures: Their sounds would still be audible even when all audio settings were set to 0.
  • Fixed a save/load issue in the Vessel Venture mission: Reloading a save at the As Tech

SpaceBourne 2 Early Access Ver. 5.2.6 Released

SpaceBourne 2 Early Access Ver. 5.2.6

  • Localization has been improved for all supported languages.
  • Some missing translations have been fixed, and now 11 languages are supported.
  • The Mouse Invert option is back in the game after being temporarily deactivated.


Bug Fixes:
  • Fixed an issue where asteroids disappeared: When switching from a mining ship to another actor, nearby asteroids would vanish.
  • Resolved an audio bug in the Karun mission: The door opening sound would continuously play throughout the game.
  • Balanced the Archive Boss fight: The boss was spawning nearly twice the player’s level, making it impossible to defeat.
  • Fixed an issue in the "Fixing Up" mission: Players were unable to exit their ship during the Dakara server hacking segment.
  • Improved HUD warp target indicators: The previous triangular shape made it unclear which direction the arrows were pointing.
  • Fixed a station-building issue: After constructing a Capital Station, the game incorrectly prevented players from building another station in the same system, stating that it belonged to a different faction.
  • Fixed an issue where built Capital Stations would disappear: The station’s name remained visible, but the structure itself was missing.
  • Corrected missing key prompts in the initial control tutorial: For example, the movement tutorial only displayed the "D" key for right movement but did not show "A" for left.
  • Fixed a faction regime display bug: The selected path in meetings did not match what was displayed in the UI.
  • Resolved an issue where Capital Ships got stuck at Outposts: Players were unable to board after calling them.**
  • Fixed an issue in the Pursuit mission: Pressing Caps Lock would unintentionally speed up the game.
  • Resolved a bug in the Pursuit mission: Players could fly their ships even while their hands were supposed to be bound.
  • Fixed a falling issue when exiting Axa Station: Players would drop into empty space upon leaving.
  • Adjusted ship spawn location when exiting the HQ Cave: The ship now spawns closer instead of far away.
  • Fixed a climbing bug in the Capital Station entrance corridor: Climbing onto the metal bars would cause the character to get stuck.