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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver. 5.2.5 Released

SpaceBourne 2 Early Access Ver. 5.2.5

Localization has been improved for all supported languages.

  • Fixed an issue in the Bounty Hunter: Xen mission: The target would not appear on the scanner when using the catcher probe. ( NOTE: If your save is exactly here, it will be enough to exit and enter that system once. )
  • Added tutorial videos to Bounty Hunter mission descriptions: A ‘?’ icon now provides access to tutorial videos in the mission details.
  • Fixed an overlapping UI issue in Plunder Raid: The Plunder Raid Summary and Progress Bar no longer overlap at the top of the screen.
  • Resolved a landing gear issue with Fighter Class ships: If the landing gear was deployed while entering the Mothership’s deck, it would remain permanently open.
  • Fixed an inconsistency in trade income: The amount of money earned from selling items now correctly matches the sold quantity.
  • Adjusted enemy ship stats: Some attributes of enemy ships have been reduced.
  • Increased damage for hand weapons.
  • Adjusted overall economy balance: Various economic factors have been rebalanced.
  • Reworked overall combat balance: Combat mechanics and parameters have been adjusted for better balance.
  • Fixed issues preventing players from exiting their ship in certain situations.
  • Fixed a visual bug occurring when in combat view.
  • Resolved an issue where the screen would go completely black when entering guild stations.
  • Fixed an issue in the "Saving Anka" mission: Anka would sometimes clip into the ground.
  • Resolved a lock-in issue in the HQ Cave: Players could not exit after completing the meeting inside.
  • Fixed an inventory wipe issue after talking to Smen: Items in the ship's inventory would disappear.
  • Fixed a market purchase issue: Items bought from the market were not appearing in the inventory.
  • Fixed an issue where Alpha Squad would not warp away when using the F5 key.
  • Fixed an issue where the Mothership would get stuck after docking at a station.
  • Fixed an issue where rockets could not be used despite being purchased for the ship.

SpaceBourne 2 Early Access Ver. 5.2.4 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.4 Hotfix

Localization has been improved for all supported languages.

  • Fixed an issue with trade income inconsistencies: The amount received from selling items in the trade panel was incorrect. For example, selling an item worth 8M would sometimes only yield 2M.
  • Resolved a balance issue in Bounty Hunter rewards: All bounty missions were granting the same amount of money regardless of difficulty.
  • Fixed an enemy level mismatch in bounty missions: Enemies in Bounty Hunter missions were spawning at level 47, even when the mission was designated for level 5 players.
  • Addressed a boss level issue in dungeons: Dungeon bosses were spawning at different levels than the dungeon itself.
  • Fixed an issue where some dungeons were set to level 0.
  • Resolved a problem where planets were clustering in a single location.
  • Fixed an issue where the Barricade skill was not functioning.
  • Rebalanced the benefits of the Signal Holder talent.
  • Fixed a bug where the scanner screen would remain black and unresponsive.
  • Fixed an issue where sniper rifles would not consume the last bullet, resulting in infinite ammo.


SpaceBourne 2 Early Access Ver. 5.2.3 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.3 Hotfix

Localization has been improved for all supported languages.


[h3]BUG FIXES:[/h3]

  • Fixed an issue where the environment would turn completely dark after leaving a planet.
  • Resolved an issue where all points would overlap in the scanner interface.
  • Addressed a problem in the Miner's Guild where no interactions were possible.
  • Fixed a bug where the scanner interface would open multiple times, with the first instance remaining visible until the game was closed.


NOTE: Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.

SpaceBourne 2 Early Access Ver. 5.2.2 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.2 Hotfix

[h3]BUG FIXES:[/h3]

  • -Fixed a bug preventing entry into the Freelancer's Guild.
  • -Resolved an issue where pods could not be stabilized.


NOTE: Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.

SpaceBourne 2 Early Access Ver. 5.2.1 Hotfix Released

SpaceBourne 2 Early Access Ver. 5.2.1 Hotfix


- Translations contributed by our community have been added for all available languages.
- Simplified Chinese and Brazilian Portuguese languages are now supported.

[h3]BUG FIXES:[/h3]

  • - Fixed an issue where players could die unexpectedly on planet surfaces.
  • - Resolved an issue where the character would become unresponsive after exiting service panels in stations using the "H" key for interaction.
  • - Fixed a bug preventing players from progressing to the next rank in guilds.
  • - Addressed an issue where the scanner screen and probe would get stuck when sending a probe to a scanned system.
  • - Fixed a duplication bug that occurred when dismissing a soldier from the army through the faction member detail interface.
  • - Resolved a problem where all planets and stations would cluster at one point in the scanner interface.
  • - Players can now summon their ship and hoverbike even when far away from them on a planet's surface.
  • - Fixed an issue where some achievements were not updating or were updating with incorrect values.
  • - Fixed an issue where pods in space and the player's ship indicator were visible while inside stations or dungeons.


NOTE: Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.