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阵地之王:卫国战争 The Patriotic War News

Oct 27, 2025 Patch Notes | New Battlefield and New Level Now Live!

[p]Dear soldiers, hello everyone![/p][p]Thank you all for your support and love! This update opens new battlefield and provides a comprehensive combat guide, making it easier for all soldiers to understand the battlefield! The new respawn point system also greatly optimizes your combat experience![/p][p]
[/p][h3]【Classic Mode Update】[/h3][p]🧭 New Chapter: Battle of Khalkhin Gol (the Soviet army)[/p]
  • [p]The brand-new chapter is now live and will replace the original tutorial as a beginner stage.[/p]
  • [p]It contains 3 sub-missions, guiding players step by step to master infantry combat, Squad Command, basics of armored warfare, and multi-squad coordination with support tactics.[/p]
[p]
[/p][p]⚔️ New Mission: Eastern Ukraine Guerrilla Warfare[/p]
  • [p]The "Ukrainian Guerrilla Warfare" chapter adds a sub-mission "Eastern Ukraine Guerrilla Warfare", focusing on intense snowfield raids and town street fights.[/p]
  • [p]The original "Eastern Ukraine Guerrilla Warfare" (armored train combat) has been renamed "Roar of the counterattack".[/p]
[p]
[/p][p]🚩 Respawn Point Optimization[/p]
  • [p]Optimized redeployment experience, allowing new squads to reach the frontline faster for combat.[/p]
[p]
[/p][h3]📘【Encyclopedia Manual Online】[/h3][p]The brand-new Encyclopedia Manual is now available, helping you fully understand the game mechanics![/p][p]Access it via the "?" button in the Settings page.[/p][p]Divided into four main sections:[/p]
  • [p]Basic Controls: Detailed instructions for operating infantry, tanks, and heavy weapons.[/p]
  • [p]Squads/Squad Commands: Introduces various squad command orders and tactical usage (displace, charge, follow, etc.).[/p]
  • [p]Equipment/Units: Showcases all squads, weapons, vehicles, and fortifications.[/p]
  • [p]Combat Essentials/Mechanics: Explains use of covers, suppression mechanics, and advanced combat skills like burning, smoke, and flare.[/p]
[p]
[/p][p]If you have any thoughts or suggestions about the Encyclopedia Manual or the game, feel free to tell us in the community![/p][p]Thanks again to every soldier fighting on the frontline and providing suggestions and support![/p][p]The new battlefield is open and the new knowledge base is ready—Forward! Target! the Khalkhin Gol![/p][p][dynamiclink][/dynamiclink][/p]

Update Log – September 24, 2025

[h2]Content Optimization[/h2]
  • [p]Battlefield mode now displays current soldier class.[/p]
  • [p]Optimized soldier models: most soldiers are now equipped with helmets or hats, making bald soldiers rare.[/p]
  • [p]Fixed several UI display errors.[/p]
  • [p]Fixed missing translations in some texts.[/p]
[p] [/p][h2]Balance Adjustments[/h2]
  • [p]Increased the rotation speed of Heavy machine guns.[/p]
  • [p]Enhanced the combat strength of player-controlled units.[/p]
  • [p]Increased the number of squads that can be commanded in Battlefield mode: Officers can now lead up to 5 squads, while other soldiers can lead 3.[/p]
  • [p]Increased main character HP in Battlefield mode by 20%.[/p]
  • [p]Adjusted troop balance in Phase 1 of the "Smash the Cage" assault in Battlefield mode.[/p]
  • [p]Added warning indicators for enemy artillery in Battlefield mode.[/p]
  • [p]Increased command limits in certain Classic mode stages.[/p]
  • [p]Added more allied troops in Stage 3 of the "Station Surprise Attack" battle during the Hundred Regiments Offensive campaign in Classic mode.[/p]
  • [p]Classic mode now starts with 2 rotations. Completing specific missions grants 2 additional rotations each time, up to a maximum of 5.[/p]
[p] [/p][h2]Update Preview: Battle of Khalkhin Gol & Panel Update[/h2][p]Before October, we will release a new Soviet chapter: the Battle of Khalkhin Gol. This chapter will include 3 levels with relatively low difficulty, serving as an introductory stage in Classic mode to help new players quickly learn gameplay mechanics such as controls and squad command.[/p][p]In October, we will also update the Encyclopedia panel, offering detailed information about squads, weapons, vehicles, and core game mechanics, which you can browse anytime.[/p][p]Looking ahead, Classic mode will continue to expand with more armies and missions, while Battlefield mode will see ongoing additions to its card pool and store items.[/p][h2]About "Classic Mode" and "Campaign Mode"[/h2][p]Our main development focus remains on "Campaign mode". The official release is planned to feature full campaigns for China, the Soviet Union, and Germany. Due to the heavy workload, we split off the level battles into "Classic mode", allowing players to experience them earlier and in a more flexible way. When the official version launches, all Classic mode levels will be reworked and integrated back into Campaign mode as part of the full storyline progression. More new levels will also be added, with Classic mode levels making up only a portion of the full campaign.[/p][p]We will also maintain the option to start directly from any chapter, so players won't be forced to replay the entire campaign from the beginning.[/p]

V0.80.027.1 Patch Notes | Steam Cloud Save is Now Live!

[p]Hello comrades! This update brings the long-awaited Steam Cloud Save feature! We have also made some adjustments to the Classic Mode to optimize the experience.[/p][p][/p][h2]Adjustments[/h2][h3]Classic Mode:[/h3]
  • [p]Adjusted the friendly force troop deployment in Phase 1 of the "Defend to the Death" level in the Battle of Taierzhuang, reducing the proportion of scout squads.[/p]
  • [p]Increased the distribution of ammo crates in Phase 1 of the "Defend to the Death" level in the Battle of Taierzhuang, placing ammo crates at defensive points.[/p]
  • [p]Fixed a bug in the "Block Enemy Reinforcements" level of the Battle of Kunlun Pass where the enemy spawn point could be captured by our side, causing the level to stall.[/p]
  • [p]Optimized the victory conditions for some defensive missions.[/p]
  • [p]Added enemy attack direction indicators (red arrows) for most defensive missions, displayed on the minimap.[/p][p][/p]
  • [p]Added friendly force attack direction indicators (blue arrows) for most offensive missions, displayed on the minimap.[/p][p][/p]
[p][/p][h2]Adds[/h2][h3]Steam Cloud Save Feature[/h3]

New Mode drops! New maps arrive! The China-Japan Battlefield is now live!

[p][/p][p]Dear Comrades,[/p][p][/p][p]Hello everyone! Thank you all for your love and support for The Patriotic War! Today, we bring you a major update, including a new mode and the China-Japan battlefield. Let’s dive into the new combat zones together! [/p][p][/p][h2]New Mode – Classic Mode Now Available[/h2][h2][/h2][p]Classic Mode consists of multiple campaigns, each containing several levels. On the mission selection screen, players can configure various squad templates, adjusting personnel and equipment. After entering a mission, you can deploy pre-configured templates within deployment limits, freely combining troops and tactics to complete diverse combat objectives flexibly and secure victory for your army.[/p][p][/p][h3]Classic Mode will be the focus of our future updates, with more campaigns and armies to be added.[/h3][p][/p][p][/p][p][/p][p]Currently, Classic Mode includes a tutorial and 6 campaigns with a total of 13 levels:[/p][p][/p][h3]China Campaign:[/h3]
  • [p]Battle of Taierzhuang[/p]
  • [p]Battle of Kunlun Pass[/p]
  • [p]Hundred Regiments Offensive[/p]
[h3]Soviet Campaign:[/h3]
  • [p]Battle of Stalingrad[/p]
  • [p]Battle of Kursk[/p]
  • [p]The Great Counteroffensive[/p]
[p][/p][h2]New armies[/h2][p][/p][h3]The Chinese Army and Japanese Army are now available. Note: The Japanese Army is currently not playable.[/h3][p][/p]
  • [p]Chinese Faction has 6 types of heavy weapons and vehicles and 11 types of small arms:[/p][p]Including iconic weapons such as the C96, Hanyang 88, SIG M1920, and ZB-26[/p]
  • [p]Japanese army has 8 types of heavy weapons and vehicles and 12 types of small arms:[/p][p]Including iconic weapons such as the Type 38, Type 11, and Type 14 Nambu.[/p]
[p]More equipment for both armies will be added in future updates.[/p][p][/p][h2]New Battlefield Mode Levels[/h2][p][/p][p][/p][h3]Two new China-Japan army levels have been added to the Battlefield Mode:[/h3]
  • [p]Great Wall of Blood and Flesh[/p]
  • [p]Smash the Cage[/p][p][/p]
[h2]Other New Additions[/h2][p][/p][h3]New Mechanic – Construction System[/h3][p] If a squad is equipped with corresponding items (e.g., sandbags, deployable weapons), both players and AI can build fortifications, set up heavy machine guns and mortars during combat.[/p][p][/p][h3]New Class – Engineer[/h3][p] The Engineer class officially joins the battle. They excel at building fortifications and assembling heavy weapons. In Classic Mode, they can also equip items like grenades at a lower cost.[/p][p][/p][h3]New Item – Knee Mortar[/h3][p] The Knee Mortar, a unique equipment piece for the China-Japan battlefield, has been added. It features rapid deployment, high rate of fire, and squad portability, making it a core item on this battlefield.[/p][p][/p][h3]New Vehicle – Armored Train[/h3][p] Railway armored cars and armored trains are now available. They can only move on tracks and currently appear in the Hundred Regiments Offensive and the Great Counteroffensive campaigns. The Soviet armored train in the Great Counteroffensive is heavily armed and highly durable, serving as a key unit in this level.[/p][p][/p][h3]New Fortification – MG Bunker[/h3][p] A new fortification type, the MG Bunker, has been added. It boasts powerful firepower but limited firing arcs and is completely immune to bullets. Explosives or heavy firepower are required to destroy it. Currently, it appears in the Battle of Kunlun Pass in Classic Mode and will be introduced to more modes and maps in the future.[/p][p][/p][h3]Other Updates[/h3]
  • [p]In Battlefield Mode, the Chinese Faction uses the Hawk III as a ground-attack aircraft.[/p]
  • [p]Added bayonet charge functionality. If a weapon has a bayonet, you can hold V during a charge to execute a bayonet charge.[/p]
  • [p]Improved animations for stationary bayonet thrusts.[/p]
  • [p]Some levels in Classic Mode will feature poison gas shells.[/p]
  • [p]Enhanced visual effects for flare shells.[/p]
  • [p]Balance adjustments for firearms, vehicles, and other equipment.[/p]
  • [p]Implemented bipod deployment for submachine guns, applicable to the FG-42 and Thompson Sichuan.[/p]
  • [p]Enhanced feedback and screen shake effects for kills and explosions.[/p]
  • [p]UI upgrades with additional information prompts and interactive features.[/p]
  • [p]Added and upgraded various UI icons.[/p]
  • [p]Added map preview functionality for Battlefield and Classic Modes. When selecting a level, the core scene of the map will be displayed on the right side of the screen.[/p]
  • [p]Numerous other detail optimizations.[/p]
  • [p]Fixed several bugs.[/p]
[p][/p][h2]🔥New comrades, limited-time discounts are underway—join the new battlefield now! [/h2][p][dynamiclink][/dynamiclink][/p][p]Finally, thank you all for your support—you are our greatest motivation to keep moving forward![/p]

Infantry Movement Optimization, Armored Cars Join the Battlefield, and More!

[h2]Content Updates[/h2][h3]Armored Cars & Half-Tracks[/h3]
  • [p]Added armored cars for each faction: BA-10 (USSR), Sd.Kfz.222 (Germany), M8 Greyhound (USA)[/p]
  • [p]Added half-tracks for each faction: M5 (USSR), Sd.Kfz.251 (Germany), M3A1 (USA)[/p]
  • [p]Armored cars and half-tracks will replace tanks in infantry levels of Battlefield mode.[/p]
  • [p]In infantry levels with armored cars, players now have a chance to respawn as an “Armored Car” (appearing with the same probability as other options).[/p]
  • [p]“Officer”, “Observer”, and “Iron Man” classes in infantry levels can now drive allied vehicles on the battlefield.[/p]
  • [p]BA-10 is now available as a Phase 1 support option in the Soviet campaign.[/p]
[p][/p][h3]New Level[/h3]
  • [p]Added a new infantry level to Battlefield mode: "Snowy Forest Assault"[/p]
[p][/p][h3]Infantry Movement Optimization[/h3]
  • [p]Remade infantry movement controls: infantry now move by default at a running pace.[/p]
  • [p]Added two tactical actions: slide (hold crouch key, default LCtrl) and dive (hold prone key, default C).[/p]
  • [p]Added new run animation for German soldiers.[/p]
[p][/p][h3]AI[/h3]
  • [p]Improved AI vehicle pathfinding logic, significantly reducing the chance of AI vehicles colliding with each other.[/p]
  • [p]Adjusted AI behavior in Battlefield mode tank levels.[/p]
  • [p]AI will now attempt to dive to avoid grenades.[/p]
[p][/p][h3]Other[/h3]
  • [p]Added engine smoke and track effects for vehicles; improved dust effects for tracks.[/p]
  • [p]Enhanced camera shake effects: the camera now shakes differently when shooting, taking damage, or when explosions occur nearby.[/p]
  • [p]Adjusted camera position when driving vehicles for more precise aiming.[/p]
  • [p]Optimized weather effects.[/p]
  • [p]Improved visual effects for snowy environments.[/p]
[p][/p][h2]Bug Fixes[/h2]
  • [p]Fixed an issue where the max ticket was displayed incorrectly when playing as defender in Battlefield mode.[/p]
  • [p]Fixed an issue where players could not exit aircraft in Battlefield mode.[/p]
  • [p]Fixed an issue where the shop sometimes could not be opened in Battlefield mode.[/p]
  • [p]Fixed an issue where anti-aircraft guns would not attack.[/p]
  • [p]Fixed a keybinding system issue.[/p]