March 13, 2025 Major Update Announcement!
[h2]Battlefield Mode Experience Optimization![/h2]
Reworked Infantry Mode AI Attack and Defense LogicWith adjustments to the level maps, the AI will now form clearer frontlines and adopt a variety of tactics for dynamic attack and defense, providing players with a more continuous and smoother combat experience.
Supply Center (Shop) RevampActive skills, consumables, and other items that were previously obtained through upgrades and disappeared upon death are now moved to the shop. Players can purchase these items at any time using support points. Additionally, a refresh function has been added to the Supply Center (Shop).
Dynamic Respawn Point Mechanism AddedPlayers can now respawn closer to the frontline, significantly reducing travel time. This ensures a smoother combat rhythm and an overall more enjoyable gameplay experience.
[h2]Shooting Experience Rework[/h2]
Improved Gun Recoil FeedbackGun recoil will now directly affect the crosshair movement, allowing players to compensate for it (yes, you can control recoil now!).
Comprehensive Gun Stats AdjustmentTo match the new recoil system, all gun stats have been reworked, providing unique experiences for each weapon type. Bolt-action rifles: Increased damage but require longer aiming time. Submachine guns: Deadly at close range but with greater bullet spread at long distances. Machine guns: More stable when mounted but much harder to control when firing unmounted.
[h2]Mini-map Implemented![/h2]
The long-awaited mini-map is finally here! The mini-map displays current mission objectives, player positions, and nearby friendly and enemy locations, helping players better assess the battlefield situation.
[h2]Changelog[/h2]
[h3]Battlefield Mode[/h3]
Reworked AI commander troop deployment and attack/defense logic.
Added an AI fallback mechanism when our base is under attack.
Added an AI all-out assault mechanism when attacking the enemy base.
Optimized AI behavior during stalemates to improve attack and defense routines.
Improved AI behavior when building defensive structures.
Simplified the mission system, reducing the frequency and number of side missions.
Moved consumables and active skills previously obtained through upgrades to the Supply Center (Shop).
Added a refresh function to the Supply Center (Shop).
Significantly reduced player respawn costs, allowing more support points to be used in the Supply Center (Shop).
Optimized target points and defensive structure placements in infantry assault missions.
Introduced a dynamic respawn point mechanism.
Adjusted the effects of certain skills.
Introduced a new Conscript class to infantry assault levels and rebalanced attributes for various classes.
KV-2 tank returns to the battlefield!
[h3]Weapons[/h3]
Added crosshair movement tied to recoil feedback and adjusted aiming speed. Different weapon types now have distinct handling characteristics.
Comprehensive stat adjustments for all weapons, enhancing their strengths in their respective roles.
Added 4 new weapons, expanding the German light weapon arsenal: VG 1-5, MP 28, MG 34 (saddle drum), MG 42 (belt-fed).
[h3]UI[/h3]
Added a mini-map.
Simplified squad marker UI.
Improved various UI elements in Battlefield Mode.
[h3]Performance Optimization[/h3]
Reduced performance costs for unit respawns, significantly minimizing frame drops during vehicle respawns.
Optimized AI-related behaviors such as pathfinding and target acquisition to improve performance.
Optimized UI elements like subtitles and squad markers to reduce performance impact.
Improved resource loading logic, speeding up game loading times.
Reworked Infantry Mode AI Attack and Defense LogicWith adjustments to the level maps, the AI will now form clearer frontlines and adopt a variety of tactics for dynamic attack and defense, providing players with a more continuous and smoother combat experience.
Supply Center (Shop) RevampActive skills, consumables, and other items that were previously obtained through upgrades and disappeared upon death are now moved to the shop. Players can purchase these items at any time using support points. Additionally, a refresh function has been added to the Supply Center (Shop).
Dynamic Respawn Point Mechanism AddedPlayers can now respawn closer to the frontline, significantly reducing travel time. This ensures a smoother combat rhythm and an overall more enjoyable gameplay experience.
[h2]Shooting Experience Rework[/h2]
Improved Gun Recoil FeedbackGun recoil will now directly affect the crosshair movement, allowing players to compensate for it (yes, you can control recoil now!).
Comprehensive Gun Stats AdjustmentTo match the new recoil system, all gun stats have been reworked, providing unique experiences for each weapon type. Bolt-action rifles: Increased damage but require longer aiming time. Submachine guns: Deadly at close range but with greater bullet spread at long distances. Machine guns: More stable when mounted but much harder to control when firing unmounted.
[h2]Mini-map Implemented![/h2]
The long-awaited mini-map is finally here! The mini-map displays current mission objectives, player positions, and nearby friendly and enemy locations, helping players better assess the battlefield situation.
[h2]Changelog[/h2]
[h3]Battlefield Mode[/h3]
Reworked AI commander troop deployment and attack/defense logic.
Added an AI fallback mechanism when our base is under attack.
Added an AI all-out assault mechanism when attacking the enemy base.
Optimized AI behavior during stalemates to improve attack and defense routines.
Improved AI behavior when building defensive structures.
Simplified the mission system, reducing the frequency and number of side missions.
Moved consumables and active skills previously obtained through upgrades to the Supply Center (Shop).
Added a refresh function to the Supply Center (Shop).
Significantly reduced player respawn costs, allowing more support points to be used in the Supply Center (Shop).
Optimized target points and defensive structure placements in infantry assault missions.
Introduced a dynamic respawn point mechanism.
Adjusted the effects of certain skills.
Introduced a new Conscript class to infantry assault levels and rebalanced attributes for various classes.
KV-2 tank returns to the battlefield!
[h3]Weapons[/h3]
Added crosshair movement tied to recoil feedback and adjusted aiming speed. Different weapon types now have distinct handling characteristics.
Comprehensive stat adjustments for all weapons, enhancing their strengths in their respective roles.
Added 4 new weapons, expanding the German light weapon arsenal: VG 1-5, MP 28, MG 34 (saddle drum), MG 42 (belt-fed).
[h3]UI[/h3]
Added a mini-map.
Simplified squad marker UI.
Improved various UI elements in Battlefield Mode.
[h3]Performance Optimization[/h3]
Reduced performance costs for unit respawns, significantly minimizing frame drops during vehicle respawns.
Optimized AI-related behaviors such as pathfinding and target acquisition to improve performance.
Optimized UI elements like subtitles and squad markers to reduce performance impact.
Improved resource loading logic, speeding up game loading times.