1. 阵地之王:卫国战争 The Patriotic War
  2. News

阵地之王:卫国战争 The Patriotic War News

Patch Notes - April 3, 2025

1. UI / New Stylized UI
(Implemented across all modes except Campaign. Further refinements coming soon.)

2. Enhanced Visuals
• Improved character model depth
• Enhanced environmental depth
• Upgraded VFX system

3. Core System Optimizations(Foundation laid for these May updates:)
• U.S. Faction
• Aircraft control
• Open-top Vehicles
• Shotguns & Pistols

4. Bug Fixes
• Adjusted soldier pathfinding
• Fixed aircraft weapon malfunctions
• Others

5. Vehicle Upgrades
• New decal textures
• Improved sound effects
• Others





Current Progress on U.S. Faction Vehicles

Today, we’re excited to share our latest progress on the U.S. faction vehicles. We’ve completed a full lineup of armored forces ready to face off against the German army!

The U.S. forces will be released ahead of Steam’s "Warfare Festival" at the end of April. Stay tuned!
(The Soviets were not allied with the Germans, this was a joke)







Talk about remake campaign and updates for the battlefield mode

Thank you all for your support of "The Patriotic War". The game is currently participating in the Steam Spring Sale with a 30% discount. On this occasion, I would like to update you on our recent developments on behalf of TracerStudio.

We have put the updates for the campaign mode on hold, not because we underestimate its importance, but quite the contrary, we care more about it. We hope to make the campaign as exciting as the main quests in "Mount & Blade" and "Total War", allowing you to fully build your own team, develop your own troops, and engage in epic battles with passionate combat against enemies.

We are deeply aware of the current weaknesses and deficiencies in the campaign mode. The battles lack impressive presentation effects, the scale is not very large, and the casualties for players are overly harsh. Therefore, we are planning a complete reset of the campaign mode, which will not take very long, as we have already started this work. In the future, we will introduce major campaign lines for at least the Soviet, German, Chinese, and American forces, and we will strive to make each campaign line worth revisiting.

Of course, before that, we will release updates for the battlefield mode more quickly. In addition to content optimization, by May, we will launch the American forces, and allow each major battlefield level to choose its own faction, technological level, and attacker or defender. Before the 80th anniversary of Victory in World War II in August, we will launch the Chinese and Japanese forces, and at that time, unique weapons and equipment exclusive to the Chinese battlefield will be added.

If you like our game or are looking forward to our plans, please add it to your wishlist. We look forward to seeing you again!

March 13, 2025 Major Update Announcement!

[h2]Battlefield Mode Experience Optimization![/h2]
Reworked Infantry Mode AI Attack and Defense LogicWith adjustments to the level maps, the AI will now form clearer frontlines and adopt a variety of tactics for dynamic attack and defense, providing players with a more continuous and smoother combat experience.
Supply Center (Shop) RevampActive skills, consumables, and other items that were previously obtained through upgrades and disappeared upon death are now moved to the shop. Players can purchase these items at any time using support points. Additionally, a refresh function has been added to the Supply Center (Shop).
Dynamic Respawn Point Mechanism AddedPlayers can now respawn closer to the frontline, significantly reducing travel time. This ensures a smoother combat rhythm and an overall more enjoyable gameplay experience.

[h2]Shooting Experience Rework[/h2]
Improved Gun Recoil FeedbackGun recoil will now directly affect the crosshair movement, allowing players to compensate for it (yes, you can control recoil now!).
Comprehensive Gun Stats AdjustmentTo match the new recoil system, all gun stats have been reworked, providing unique experiences for each weapon type. Bolt-action rifles: Increased damage but require longer aiming time. Submachine guns: Deadly at close range but with greater bullet spread at long distances. Machine guns: More stable when mounted but much harder to control when firing unmounted.

[h2]Mini-map Implemented![/h2]
The long-awaited mini-map is finally here! The mini-map displays current mission objectives, player positions, and nearby friendly and enemy locations, helping players better assess the battlefield situation.

[h2]Changelog[/h2]
[h3]Battlefield Mode[/h3]
Reworked AI commander troop deployment and attack/defense logic.
Added an AI fallback mechanism when our base is under attack.
Added an AI all-out assault mechanism when attacking the enemy base.
Optimized AI behavior during stalemates to improve attack and defense routines.
Improved AI behavior when building defensive structures.
Simplified the mission system, reducing the frequency and number of side missions.
Moved consumables and active skills previously obtained through upgrades to the Supply Center (Shop).
Added a refresh function to the Supply Center (Shop).
Significantly reduced player respawn costs, allowing more support points to be used in the Supply Center (Shop).
Optimized target points and defensive structure placements in infantry assault missions.
Introduced a dynamic respawn point mechanism.
Adjusted the effects of certain skills.
Introduced a new Conscript class to infantry assault levels and rebalanced attributes for various classes.
KV-2 tank returns to the battlefield!

[h3]Weapons[/h3]
Added crosshair movement tied to recoil feedback and adjusted aiming speed. Different weapon types now have distinct handling characteristics.
Comprehensive stat adjustments for all weapons, enhancing their strengths in their respective roles.
Added 4 new weapons, expanding the German light weapon arsenal: VG 1-5, MP 28, MG 34 (saddle drum), MG 42 (belt-fed).

[h3]UI[/h3]
Added a mini-map.
Simplified squad marker UI.
Improved various UI elements in Battlefield Mode.

[h3]Performance Optimization[/h3]
Reduced performance costs for unit respawns, significantly minimizing frame drops during vehicle respawns.
Optimized AI-related behaviors such as pathfinding and target acquisition to improve performance.
Optimized UI elements like subtitles and squad markers to reduce performance impact.
Improved resource loading logic, speeding up game loading times.

Update announcement on January 28, 2025, Panzer Assault Mode is online!

January 28, 2025 Update Announcement:
0.74.001.7 has been released. Major update of the Battlefield mode, Panzer Assault mode launched!
·3 Panzer Assault stages and 4 Infantry Assault stages.
·Several brand-new maps.
·Overhaul of the card-drawing system, adding over 100 unique Battlefield cards.
·Challenges and talents systems revamped, now offering up to 6 selectable talents and 15 challenges.
·AI upgrade: enemy tanks are no longer just dumb metal clumps; they will now launch charges and stealth attacks as elite adversaries.
·Tank mechanics upgraded, along with the addition of several new vehicles and ammunition types.
·Introduction of an Engineer system, where engineers from both sides will autonomously build fortifications and artillery.
·Numerous minor mechanism updates and detail optimizations.
·The development team will announce their next work plan after the Spring Festival. Stay tuned.

The new version may have some bugs or imperfections upon launch, please understand. If you encounter any issues or have requests, feel free to join our QQ discussion group or contact the development team via email. Wishing you a joyful Spring Festival and a fun gaming experience.