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阵地之王:卫国战争 The Patriotic War News

Summary of Major Update on April 27, 2025

New Content Update

[h2]New Faction – US Army[/h2]
  • All Grand Battlefield maps now support the US Army faction! Players can freely choose to fight as the US Army.

[h2]New Weapons and Equipment[/h2]
  • 18 new US light weapons, 15 vehicles, 7 heavy equipment, and 2 ground-attack aircraft.
  • 2 new ground-attack aircraft for the Soviet Army.
  • 2 new ground-attack aircraft and 1 new vehicle for the German Army.

[h2]New Weapon Mechanics[/h2]
  • Convertible vehicles added: These vehicles have greater firepower and mobility but feature weaker armor, making them more vulnerable to HE and incendiary damage.
  • Controllable ground-attack aircraft: After purchase in Grand Battlefield mode, you can personally pilot these aircraft to devastate ground targets. Currently, ground-attack planes are only available as support rewards, have limited ammo, and cannot be countered by enemies. In campaign mode, attack aircraft remain AI-controlled and cannot be piloted by players.
  • Shotgun category added: Now available as a late-game primary weapon for US assault troops, offering powerful close-range firepower.
Mode Updates
  • All Grand Battlefield modes now support custom battles with selectable factions and equipment levels, as well as standard historical battles.
  • Grand Battlefield mode has been reworked and optimized for a better experience.
  • Infantry mode has been completely overhauled and expanded into a breakthrough mode with selectable attacker/defender roles:
  • Attackers must break through the defenders’ lines before running out of reinforcements.
  • Defenders must hold each line and prevent attackers from breaching the final defense.
  • Armor mode AI optimized for more mobile and group tactics.
Maps
  • Two brand new maps added to Grand Battlefield mode, set during US operations in Western Europe.
  • Three old Grand Battlefield maps have been reworked for a more unique combat experience.
  • Additional map details optimized.
UI Updates
  • Main menu visuals fully upgraded with a dynamic, interactive interface.
  • Campaign mode fully adapted to the new UI.
  • Grand Battlefield shop interface further optimized.
  • Overall UI style is now fresher and more modern.
Miscellaneous Optimizations
  • Weather system fully upgraded, with new, more layered weather effects.
  • Grand Battlefield values adjusted; challenge entries are now more difficult for increased challenge.
  • Improved combat feedback in Grand Battlefield, with added effects for kills, currency gains, and more.
  • Camera rendering optimized to improve visuals while reducing GPU usage by about 30%.
  • Combat logic algorithms optimized, reducing CPU usage by about 5–8%.
  • Weather will now randomly change when restarting a level.
  • Graphics performance optimized for a good experience even at low settings.
Bug Fixes
  • Fixed an issue where the training camp could become stuck.
  • Fixed some UI display errors in campaign mode.
  • Fixed an issue where heavy weapon gunners could drift.
  • Fixed an issue where reconnaissance aircraft support failed in campaign mode.
  • Fixed rare cases where perks and challenges did not activate or worked abnormally.

Patch Notes - April 3, 2025

1. UI / New Stylized UI
(Implemented across all modes except Campaign. Further refinements coming soon.)

2. Enhanced Visuals
• Improved character model depth
• Enhanced environmental depth
• Upgraded VFX system

3. Core System Optimizations(Foundation laid for these May updates:)
• U.S. Faction
• Aircraft control
• Open-top Vehicles
• Shotguns & Pistols

4. Bug Fixes
• Adjusted soldier pathfinding
• Fixed aircraft weapon malfunctions
• Others

5. Vehicle Upgrades
• New decal textures
• Improved sound effects
• Others





Current Progress on U.S. Faction Vehicles

Today, we’re excited to share our latest progress on the U.S. faction vehicles. We’ve completed a full lineup of armored forces ready to face off against the German army!

The U.S. forces will be released ahead of Steam’s "Warfare Festival" at the end of April. Stay tuned!
(The Soviets were not allied with the Germans, this was a joke)







Talk about remake campaign and updates for the battlefield mode

Thank you all for your support of "The Patriotic War". The game is currently participating in the Steam Spring Sale with a 30% discount. On this occasion, I would like to update you on our recent developments on behalf of TracerStudio.

We have put the updates for the campaign mode on hold, not because we underestimate its importance, but quite the contrary, we care more about it. We hope to make the campaign as exciting as the main quests in "Mount & Blade" and "Total War", allowing you to fully build your own team, develop your own troops, and engage in epic battles with passionate combat against enemies.

We are deeply aware of the current weaknesses and deficiencies in the campaign mode. The battles lack impressive presentation effects, the scale is not very large, and the casualties for players are overly harsh. Therefore, we are planning a complete reset of the campaign mode, which will not take very long, as we have already started this work. In the future, we will introduce major campaign lines for at least the Soviet, German, Chinese, and American forces, and we will strive to make each campaign line worth revisiting.

Of course, before that, we will release updates for the battlefield mode more quickly. In addition to content optimization, by May, we will launch the American forces, and allow each major battlefield level to choose its own faction, technological level, and attacker or defender. Before the 80th anniversary of Victory in World War II in August, we will launch the Chinese and Japanese forces, and at that time, unique weapons and equipment exclusive to the Chinese battlefield will be added.

If you like our game or are looking forward to our plans, please add it to your wishlist. We look forward to seeing you again!

March 13, 2025 Major Update Announcement!

[h2]Battlefield Mode Experience Optimization![/h2]
Reworked Infantry Mode AI Attack and Defense LogicWith adjustments to the level maps, the AI will now form clearer frontlines and adopt a variety of tactics for dynamic attack and defense, providing players with a more continuous and smoother combat experience.
Supply Center (Shop) RevampActive skills, consumables, and other items that were previously obtained through upgrades and disappeared upon death are now moved to the shop. Players can purchase these items at any time using support points. Additionally, a refresh function has been added to the Supply Center (Shop).
Dynamic Respawn Point Mechanism AddedPlayers can now respawn closer to the frontline, significantly reducing travel time. This ensures a smoother combat rhythm and an overall more enjoyable gameplay experience.

[h2]Shooting Experience Rework[/h2]
Improved Gun Recoil FeedbackGun recoil will now directly affect the crosshair movement, allowing players to compensate for it (yes, you can control recoil now!).
Comprehensive Gun Stats AdjustmentTo match the new recoil system, all gun stats have been reworked, providing unique experiences for each weapon type. Bolt-action rifles: Increased damage but require longer aiming time. Submachine guns: Deadly at close range but with greater bullet spread at long distances. Machine guns: More stable when mounted but much harder to control when firing unmounted.

[h2]Mini-map Implemented![/h2]
The long-awaited mini-map is finally here! The mini-map displays current mission objectives, player positions, and nearby friendly and enemy locations, helping players better assess the battlefield situation.

[h2]Changelog[/h2]
[h3]Battlefield Mode[/h3]
Reworked AI commander troop deployment and attack/defense logic.
Added an AI fallback mechanism when our base is under attack.
Added an AI all-out assault mechanism when attacking the enemy base.
Optimized AI behavior during stalemates to improve attack and defense routines.
Improved AI behavior when building defensive structures.
Simplified the mission system, reducing the frequency and number of side missions.
Moved consumables and active skills previously obtained through upgrades to the Supply Center (Shop).
Added a refresh function to the Supply Center (Shop).
Significantly reduced player respawn costs, allowing more support points to be used in the Supply Center (Shop).
Optimized target points and defensive structure placements in infantry assault missions.
Introduced a dynamic respawn point mechanism.
Adjusted the effects of certain skills.
Introduced a new Conscript class to infantry assault levels and rebalanced attributes for various classes.
KV-2 tank returns to the battlefield!

[h3]Weapons[/h3]
Added crosshair movement tied to recoil feedback and adjusted aiming speed. Different weapon types now have distinct handling characteristics.
Comprehensive stat adjustments for all weapons, enhancing their strengths in their respective roles.
Added 4 new weapons, expanding the German light weapon arsenal: VG 1-5, MP 28, MG 34 (saddle drum), MG 42 (belt-fed).

[h3]UI[/h3]
Added a mini-map.
Simplified squad marker UI.
Improved various UI elements in Battlefield Mode.

[h3]Performance Optimization[/h3]
Reduced performance costs for unit respawns, significantly minimizing frame drops during vehicle respawns.
Optimized AI-related behaviors such as pathfinding and target acquisition to improve performance.
Optimized UI elements like subtitles and squad markers to reduce performance impact.
Improved resource loading logic, speeding up game loading times.