EA Launch Update - Major Patch 1
For players who encountered a corrupted save, we have added a Delete Save button in the bottom-right of Gameplay Options. We are currently working on preventing this issue in the future.
Fixed issues with getting the Stonks achievement.
Fixed an issue where it was possible to Invest after Vault level 5.
Fixed an issue where the Hexadecimate achievement would be earned even if the player lost combat.
Fixed issues where the player could obtain duplicate Flamemarks, and Flamemarks did not go away when taking out the Flame trait. In addition, taking out the Flame trait now properly removes Flamemark effects from any foes who had it active.
Fixed issues where save and load would give the player multiple Devil's Mark trinkets.
Fixed an issue where pressing the Combat Recap's Continue button could cause a fight to be skipped, jeopardizing the run.
Fixed typos in many events and tooltips.
Fixed uncategorized healing and damage in some cases, as well as missing stat change effect names.
Fixed an issue where, if a unit was getting the +20% Maximum Health bonus from a Human character's Equipped War Banner, they would display a '0' at random occasions.
We now properly hide the Unit Store during the Rest Site to prevent purchasing units during the transition, which caused errors. Also fixes some errors with the Army Size Up animation.
Properly denoted Berserker Potion as a Potion for the purpose of Potion related effects.
Fixed an issue where Bug Pivot was granting Khepri instead of Spindleton.
Some effects that referred to '1-Star' units now properly state Tier 1 units.
When Champions offer you gifts in the Champion vs. Champion events, the art will properly switch to the one who is offering the reward (away from the one you offended).
Fixed an issue where Third Traits wouldn't appear on Unit Overview tooltips.
Fixed issues where certain Champion Events would depict Champions who weren't present.
Fixed an issue where units you had Tier 4 of would not appear correctly in your Trait tooltips.
Clarified that Trap tokens deal Spell damage.
Clarified Gorzak's text to show that its Maximum Mana can still be reduced below 20 by other sources.
Clarified the text of Arcane to specify its effect is linked to a Hex Modifier.
Fixed some text that erroneously referred to Solar instead of Divine.
Temporarily disabled the Kalandre's Mirror perk, as many Equipment break the game or cause unknown issues when duplicated.
Temporarily disabled the Museum Curator and Tabletop Tactician combat modifiers, as they have been linked to various Army Size related issues (and frequently cause confusion).
Fixed an issue where Blood could sacrifice your units when the Trait was inactive; additionally, fixed issues regarding the Ritual Knife not going away when removing the Blood trait.
Fixed an issue where playing through the Training Yard would cause you to start runs without Pale Hearts, even if the Paleless modifier wasn't active.
Added temporary (also known as 'Vex') art for the Dragon Egg portrait, which was previously bugged. See it while you can by picking the Dragon Egg perk, before our artist gets a better version!
Fixed an issue where Grandmaster wasn't unlocking all Statue units: the Rook and Pawn can now properly be discovered in the Unit Store and used in your runs.
Fixed several issues with the Dragon Cannon, causing it to fire too much or not at all.
Fixed an issue where the Information ? icon would overlap text in the Dungeon phases.
Fixed an issue where Zolton's "Fortune, Told" Perk would not actually grant CC immunity.
Fixed an issue with the Monk and Rogue classes not properly granting their rewards.
Fixed an issue where Water Bubbles could be found and purchased.
Fixed an edge case where the player could have Potions over their limit, but be unable to use any due to the effects of Snake Oil Salesman.
Fixed an issue where, after a run, the Unit Store would suggest buying units of traits from the previous run.
Fixed a typo with Noctus' description.
Renamed the Magician archetype to Caster to prevent confusion with the Mage trait. Please report any instances of text still referring to Magicians, we did a close pass but may have missed something.
Reduced the complexity of some lights and models in further attempts to improve performance. If you were in the full GPU usage crowd and notice improved performance as a result of this update, please let us know!
Fixed an issue where the Gauntlet was not granting XP (for real this time).
Game sounds now fade in and out when minimizing the game, rather than stopping and starting abruptly. This can also be disabled in the Audio Menu.
Fixed an issue where the Bishop unit launched its healing bolts at angles that made it impossible for it to hit units. It now fires 'diagonally' in a hex-board sense. Sorry, hardcore chess fans.
Removed old text relating to a previous Spell Power scaling method in the Spell Power hover tooltip.
Fixed an issue where Equipment would believe it was still attached to a Unit after being unequipped; this caused issues with Merchant's Sword and some other Equipment.
Fixed an issue where the Shop Reroll button would always look unaffordable, even if it was.
Devil's Deal Silence changed to 6 seconds of Manalock (from one cast negation).
Fixed an issue where, if Bug was put in and removed, the enemy would still have reduced Mana Regen for the entire combat. This was likely to cause other issues involving Devil's Deal effects becoming permanent.
Removed a particle effect that could cause bright flashing on Glitter's skill.
Fixed an issue where Lives display would break when increasing maximum Lives.
When introducing your character at the start of a Run, the image will switch to depict your character as they speak.
Reduced the amount of particles in some cases to help improve performance.
Fixed issues where Chester would cause units spit out to fly around into incorrect locations or back into his own position.
Fixed an issue where, in certain cases, the Level Up dialog could stay onscreen permanently.
Added safeguards to prevent issues where the Inventory Bag couldn't be opened.
When clicking the Pause Button, the menu will now automatically open with Options already selected and onscreen.
Fixed an issue where the Run History would display the number of victories as the number of losses.
Fixed an issue where [X Trait Pivot] Perks from Bonus Traits could appear even if the requisite Bonus Trait wasn't enabled.
Fixed an issue where getting the Rainbow Run perk wouldn't enable Bonus Traits on units in the field.
Reduced the Mastery per floor slightly further, to 75. We're still seeing, generally speaking, players reach the end of the Progression faster than intended.
Notes
Thanks for playing and reporting issues! We're extremely pleased with the reception and will continue to improve Tales & Tactics over the course of Early Access. In the short term, we're planning on discussing new ways to provide difficulty and progression in a way that's in tune with the Tournament story.
Fixed issues with getting the Stonks achievement.
Fixed an issue where it was possible to Invest after Vault level 5.
Fixed an issue where the Hexadecimate achievement would be earned even if the player lost combat.
Fixed issues where the player could obtain duplicate Flamemarks, and Flamemarks did not go away when taking out the Flame trait. In addition, taking out the Flame trait now properly removes Flamemark effects from any foes who had it active.
Fixed issues where save and load would give the player multiple Devil's Mark trinkets.
Fixed an issue where pressing the Combat Recap's Continue button could cause a fight to be skipped, jeopardizing the run.
Fixed typos in many events and tooltips.
Fixed uncategorized healing and damage in some cases, as well as missing stat change effect names.
Fixed an issue where, if a unit was getting the +20% Maximum Health bonus from a Human character's Equipped War Banner, they would display a '0' at random occasions.
We now properly hide the Unit Store during the Rest Site to prevent purchasing units during the transition, which caused errors. Also fixes some errors with the Army Size Up animation.
Properly denoted Berserker Potion as a Potion for the purpose of Potion related effects.
Fixed an issue where Bug Pivot was granting Khepri instead of Spindleton.
Some effects that referred to '1-Star' units now properly state Tier 1 units.
When Champions offer you gifts in the Champion vs. Champion events, the art will properly switch to the one who is offering the reward (away from the one you offended).
Fixed an issue where Third Traits wouldn't appear on Unit Overview tooltips.
Fixed issues where certain Champion Events would depict Champions who weren't present.
Fixed an issue where units you had Tier 4 of would not appear correctly in your Trait tooltips.
Clarified that Trap tokens deal Spell damage.
Clarified Gorzak's text to show that its Maximum Mana can still be reduced below 20 by other sources.
Clarified the text of Arcane to specify its effect is linked to a Hex Modifier.
Fixed some text that erroneously referred to Solar instead of Divine.
Temporarily disabled the Kalandre's Mirror perk, as many Equipment break the game or cause unknown issues when duplicated.
Temporarily disabled the Museum Curator and Tabletop Tactician combat modifiers, as they have been linked to various Army Size related issues (and frequently cause confusion).
Fixed an issue where Blood could sacrifice your units when the Trait was inactive; additionally, fixed issues regarding the Ritual Knife not going away when removing the Blood trait.
Fixed an issue where playing through the Training Yard would cause you to start runs without Pale Hearts, even if the Paleless modifier wasn't active.
Added temporary (also known as 'Vex') art for the Dragon Egg portrait, which was previously bugged. See it while you can by picking the Dragon Egg perk, before our artist gets a better version!
Fixed an issue where Grandmaster wasn't unlocking all Statue units: the Rook and Pawn can now properly be discovered in the Unit Store and used in your runs.
Fixed several issues with the Dragon Cannon, causing it to fire too much or not at all.
Fixed an issue where the Information ? icon would overlap text in the Dungeon phases.
Fixed an issue where Zolton's "Fortune, Told" Perk would not actually grant CC immunity.
Fixed an issue with the Monk and Rogue classes not properly granting their rewards.
Fixed an issue where Water Bubbles could be found and purchased.
Fixed an edge case where the player could have Potions over their limit, but be unable to use any due to the effects of Snake Oil Salesman.
Fixed an issue where, after a run, the Unit Store would suggest buying units of traits from the previous run.
Fixed a typo with Noctus' description.
Renamed the Magician archetype to Caster to prevent confusion with the Mage trait. Please report any instances of text still referring to Magicians, we did a close pass but may have missed something.
Reduced the complexity of some lights and models in further attempts to improve performance. If you were in the full GPU usage crowd and notice improved performance as a result of this update, please let us know!
Fixed an issue where the Gauntlet was not granting XP (for real this time).
Game sounds now fade in and out when minimizing the game, rather than stopping and starting abruptly. This can also be disabled in the Audio Menu.
Fixed an issue where the Bishop unit launched its healing bolts at angles that made it impossible for it to hit units. It now fires 'diagonally' in a hex-board sense. Sorry, hardcore chess fans.
Removed old text relating to a previous Spell Power scaling method in the Spell Power hover tooltip.
Fixed an issue where Equipment would believe it was still attached to a Unit after being unequipped; this caused issues with Merchant's Sword and some other Equipment.
Fixed an issue where the Shop Reroll button would always look unaffordable, even if it was.
Devil's Deal Silence changed to 6 seconds of Manalock (from one cast negation).
Fixed an issue where, if Bug was put in and removed, the enemy would still have reduced Mana Regen for the entire combat. This was likely to cause other issues involving Devil's Deal effects becoming permanent.
Removed a particle effect that could cause bright flashing on Glitter's skill.
Fixed an issue where Lives display would break when increasing maximum Lives.
When introducing your character at the start of a Run, the image will switch to depict your character as they speak.
Reduced the amount of particles in some cases to help improve performance.
Fixed issues where Chester would cause units spit out to fly around into incorrect locations or back into his own position.
Fixed an issue where, in certain cases, the Level Up dialog could stay onscreen permanently.
Added safeguards to prevent issues where the Inventory Bag couldn't be opened.
When clicking the Pause Button, the menu will now automatically open with Options already selected and onscreen.
Fixed an issue where the Run History would display the number of victories as the number of losses.
Fixed an issue where [X Trait Pivot] Perks from Bonus Traits could appear even if the requisite Bonus Trait wasn't enabled.
Fixed an issue where getting the Rainbow Run perk wouldn't enable Bonus Traits on units in the field.
Reduced the Mastery per floor slightly further, to 75. We're still seeing, generally speaking, players reach the end of the Progression faster than intended.
Notes
Thanks for playing and reporting issues! We're extremely pleased with the reception and will continue to improve Tales & Tactics over the course of Early Access. In the short term, we're planning on discussing new ways to provide difficulty and progression in a way that's in tune with the Tournament story.