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EA Launch Update - Major Patch 2

For anyone who encountered corrupt save issues that prevented them from playing (I.E. "BulkData" error), this build contains a fix. Sorry for the inconvience!

Hi everyone! This patch focuses primarily on bug fixes, but we've also taken more and more precautions to try and improve performance - including some FPS-smoothing measures and temporarily removing the Compendium displaying the selected unit, as it was taking up more resources than expected.

Updated Chinese localization to match content, typo fixes and other changes.

Fixed an issue where Blobert wouldn't appear in the Compendium and could not be found in the Unit Store.

Fixed an issue where a Fiery Hydra's bonus Spell Damage was based on the target's Attack Damage, not its own.

Fixed an issue where the Triple Caster bonus still referred to Magicians.

Fixed an issue where revived Skeletons would become unaffected by Druid of Harmony.
Fixed an issue where revived Skeletons would become unaffected by Overtime.

Fixed an issue where, after completing a run and starting another, the Map would display the previous runs' data.

Fixed an issue where certain Events still depicted Champions who weren't present.

Fixed text issues on many Blessings, Events, Items and Unit Skills.
Renamed the Book Monster trait to Tome to prevent going offscreen in certain cases.

Fixed an issue where Dweller Pivot offered a non-Dweller unit.

Fixed an issue where units could be stuck polymorphed into a Sheep forever (as funny as it was)
Fixed an issue where Blood could still distribute Banners; in addition, clarified that it now only delivers Completed Items.

Fixed an issue where Statues and Legend units would stop appearing after save and load.

The Dragon Egg's progress towards hatching is now preserved across save and load.
Fixed an issue where the Dragon Egg had 5 Maximum Mana rather than 3.

Changed the safeguard for 'dice stuck rolling' result from 20 to a random value. We were expecting this to come up infrequently; with it being common, we're preferring to not give fully free wins in Dungeons.

Removed the Compendium's unit display temporarily, as it was causing a large amount of GPU usage.

Further reduced some settings and graphics to help improve performance.

Fixed an issue where Chester would spit out units into his own hex.

Fixed an issue where, if going from the 2nd stage of a Trait to the 1st, 1st stage effects could also be lost in some cases. This was responsible for disappearing Aqua Bubbles, Trickster Items, Flame Marks, Royal Crowns, Dragon Tier Ups and more.

Fixed an issue where, on low-mana casters, Orb of Flame could grant hundreds of Spell Power instead of single-digit values.

Fixed an issue where you could enter a half-dead state from buying two Cursed units in short succession.

Fixed an issue where Event-only units with special Traits wouldn't appear in the Compendium.

Sealed Scroll now temporarily grants 150 Starting Mana. We're planning on a special fix that will allow it to preserve existing Starting Mana, but this temporary fix will keep it usable in Dweller and Stalker comps.

Fixed many issues where Bonus Rewards from any outside effects wouldn't occur in the Tournament, including Perk bonuses, Tricky items and Divine Blessings. Vault rewards will still not be provided at this time while we work on a new system.

Fixed an issue where the Adaptive Scrappers bonus was granting +180 Attack Speed instead of +18.

Fixed remaining locations where the Caster archetype was still referred to as Magicians.

Fixed issues where you could obtain the Scroll of Stories depite being at Vault Level 4.

Fixed an issue where Stone Crabs and Gargoyle Socket Gem were granting Curse in an outdated fashion.

Fixed an issue where Boss units in the Unit Store would be displayed with their Boss trait, when they wouldn't actually have it.

Fixed an issue where the Assembly Line "Sharpest Blade" item had an additional, unintended bonus effect.

Added additional tracking for certain Unlock-related Achievements: if you previously missed out on one, see if you receive it for good on your next launch of the game.

The Cursed Tapestry item can now be used on ANY unit, not just foes. This is a temporary change.

Added an exception for a situation where you have all Crowd Control potions and the enemy is using Reptile stage II.

Fixed an issue where a second, stronger Pauldron of Mi'Lo was in the item pool in Shops and Events.

Thanks again for all the feedback as we've launched into Early Access! If you'd like to discuss more about where we go next, feel free to join us on Discord - we're conducting State of the Game chats frequently, with a current focus on endgame play and difficulty.