Spooky Season Hotfix 2-6 Patch Notes
Spooky Season Hotfix 2 Patch Notes:
Spooky Season Hotfix 3 Patch Notes:
Spooky Season Hotfix 4 Patch Notes:
Spooky Season Hotfix 6 Patch Notes:
- Added a detection system for if the save has been corrupted/outdated, with in-game instructions on how to resolve it.
- Nerfed Falderal to 150 damage per second (down from 200)
- Fixed a one-frame flash of the unit stats summary when hovering over a unit
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Spooky Season Hotfix 3 Patch Notes:
- Added two new achievements for completing Challenge Climb 10 and 15.
- Added an 'Easy Mode' accessibility toggle which reduces all Lives damage from combats by half. This is required to be off for challenge climb.
- Fixed a rare issue where you could not swap units into certain Bench spaces when playing in a combat with Pit tokens.
- Fixed the Difficulty selection defaulting back to Recommended on every new run
- Fixed a bug where if you had Challenge Climb enabled, then went back and turned off modifiers, you would still be in Challenge Climb when going to difficulty select.
- Fixed the Monstrous perk not functioning in most cases. This should be the final fix to Monstrous.
- Fixed the "Look at me, I'm the Daiya now" achievement not being retroactive on launch as the patch notes claimed.
- Fixed the Star Crown item and its random Vault reminder missing thier icons after Hotfix 2
- Fixed the Event choice buttons not lighting up when moused over
- "Jumping" units such as Khepri and Deadhead will no longer be immune to crowd control while jumping. The crowd control will apply but will not stop the jump - the units just won't be able to act until the crowd control timer ends.
- Fixed Fustercluck achievement counting chickens summoned by the enemy
- Fixed Blorgi's skill not causing manalock.
- Fixed the army size UI pips getting into a bad state when starting in the Training Yard as Thet.
- Fixed the extra modifier helper appearing, showing the Golden Desert's modifier, during the first combat room of the Training Yard.
- Fixed a case where retroactive achievements would not be applied in the case of Menagerie, Colorful Cast, Deeper & Deeper, and Character Sheet. These would not be earned in the case you earned one fully and accurately but the message failed to send the Steam. The game would forever think you had the achievement and not try to re-send to Steam on future launches.
- Added safeguards to try to resolve the Unit Store not appearing
- Fixed an issue where multiple units summoned at the start of combat could overlap.
- Fixed Chesters Gold Coin not activating its instakill effect.
- Fixed Ranger not granting its Boss units (for real this time)
- Clarified the Star Crown effect - extra levels now grant Star Crown Upgrader consumables.
- Fixed Chinese localization strings being prefixed with a comma.
- Fixed the Discord button being squished vertically.
- Updated the Demo build to the latest update. While this doesn't have any content updates, this does have bugfixes, performance improvements, and other things from the last couple months that make it worth keeping up to date.
- Fixed the Chinese Traditional language option being missing in the October update.
Spooky Season Hotfix 4 Patch Notes:
- Rolled back a change from Hotfix 3 that accidentally caused dead units to still block pathfinding, causing many issues
- Spooky Season Hotfix 5 Patch Notes:
- Fixed Devil's Cleaver item icon still missing
- Fixed the special Rarity Slot upgrade animation that rerolls specific slots not respecting the Banished units list
- Fixed a scenario where you'd be able to bring in character perks to the tutorial, causing it to break
- Fixed Tier Up health bonus being reverted to 40% accidentally (was intended to be 50% in October update)
- Fixed Tier 5 Units not selling for anything (kudos to whoever brave soul sold their Tier 5 Unit)
- Fixed Rainbowslime Vial, Golden Grace perk, and Lucky Charm not respecting the banish list
- Fixed Royal Pivot perk not giving Royal units.
- Fixed Fire Potion showing the wrong name in the combat recap screen.
- Fixed the Star Crown duplicates not activating their AI properly.
Spooky Season Hotfix 6 Patch Notes:
- Fixed the Manabuffer system being broken. Items and effects that grant mana still apply to entities that are manalocked, but put it into a "buffer" that is restored when the manalock wears off. This being broken meant things like Skul would not be affected by Tricky Barrier.
- Barq decoys now have a maximum lifespan of 10 seconds. This is mostly to prevent weird situations that can softlock combat (such as allied Barq decoys completely surrounding an enemy Barq decoy, and the only people left on the allied side are melee attackers)
- Fixed the system wherein Units that reach full mana get locked at full (immune to any mana draining effects) until they cast. As a result of this bug, Adalon has been much more difficult than intended, since the presence of even a single Frozen Effigy effectively silences all units (bouncing between max mana and just shy of max mana, rather than staying full when reaching full)
- Fixed the Luck of the Draw perk reminder having the Arcane trait icon.
- Fixed a very rare bug where the Training Yard could get loaded for Act 2. This required playing in training yard, starting runs, dropping runs, and a general ludicrous setup. But it's fixed now.
- Fixed the Divine trait not granting Divine Blessings.
- Divine II updated properly; grants the intended buff to units with Blessings applied rather than a second Blessing each combat.
- Fixed Barq and Spiritfang's Mana not being properly updated by the patch.