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Spooky Season Hotfix 7-8 Patch Notes

[h2]Spooky Season Hotfix 7 Patch Notes:[/h2]

  • Sealed Scroll nerfed to +50 starting mana.
  • Spell Power components and Magician per-tier Spell Power nerfed to 25 (from 30).
  • Falderal skill nerfed again - 120 damage per second (down from 150).
  • Adjusted Edan's Blade visuals to not be so noisy.
  • Adjusted Mawrice's hand particle locations to be closer to where he would have hands if he could, instead of attached to the feet of the plant.
  • Fixed an issue where Masque's Spare Mask triggered when the person damaging the wearer hit 50% health, not when the wearer did.
  • Optimized Monty's skill missiles, which was reportedly causing frame drops.
  • Reworded Potion of Telekinesis to make it more click you have to pick up and move the unit.
  • Fixed the floating text pop-up over the unit sacrificed to Devil's Deal Instant Kill saying "Broken Mirror" instead of "Devil's Deal"
  • Fixed a niche issue with jumpers (Deadhead/Khepri) where, at the end of their movement, they would immediately attempt to do another action, which could interfere with certain triggered effects such as the Blast Wand, causing the Blast Wand to never deactivate.
  • Fixed Otto not granting a unit in his Ally event option
  • Fixed the Stolen Die perk not doing anything


[h2]Spooky Season Hotfix 8 Patch Notes:[/h2]

  • Fixed the Golden Die and Abandon Ship perks appearing without their requisite unlocks.
  • Fixed all the different Assembly Line rewards for a given type using the same icon.
  • Fixed Malady stunning enemies hit for 2 seconds. They should be briefly stunned after landing, but it was lasting far longer than intended.
  • Reduced Malady skill damage to 300% of AD (down from 400%).
  • Fixed Malady's ground-cracks visual half clipping into the ground.
  • Fixed character transformations ending prematurely if two stacks of the same one is applied sequentially (such as getting sheeped by Glitter before the last sheep ends).
  • Fixed Glitter's sheep debuff overwriting the damage from a previous sheeping. They now track their timers independently and will deal damage as described even if a new sheep debuff is applied.
  • Fixed character transformations resetting the character's rotation, causing a quick turnaround in some cases.
  • Updated the colors of the Battle Bar health totals to be higher contrast between the filled and unfilled sides.
  • Fixed Vampire Chef's on-kill proc not functioning properly and appearing in the combat recap under a different name.
  • Fixed an issue where Wolfgang's first slashes would deal no damage if Wolfgang started with full mana and started the combat using the skill.
  • Fixed an issue where Wolfgang would pause for a half second after transforming.
  • Fixed an issue where Wolfgang would take one step forward, then perform his skill at any range instead of getting into attack range.
  • Fixed the Inventory Bag's count display not refreshing when a Trickster or Royal item was removed via the trait being lost.