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"Brand New Game" Hotfix 5

Fester's max mana increased to 100 (from 75)

Fixed some enemy combatants being relegated to certain Acts only (a very old mechanic we thought was removed ages ago)

Fixed an issue where Defiler Doom potions (from the Trait Improvement perk) didn't cause their targets to die at 50% Health. Additionally, added visual effects to the Doomed targets.

Fixed several incorrect displays of what was unlocked in certain Character unlock tiers.

The Limit Lock difficulty modifier now will allow exceptions for purchasing Units if it will trigger a merge.

Selling a Unit now immediately frees its space on the Bench rather than needing to wait for the disappearing animation to run.

Guard Captain temporarily disabled in PVP until its effects can be reworked.

Fixed the Magic Meteor ignite immunity not functioning. Magic Meteor damage reduced to 175 (from 300) as this is a buff to a skill that is already proving rather strong.

Added a secondary safeguard to try to resolve this rare 'units dont cast' issue.

Fixed Spindleton's web decal being possibly de-rezzed

Fixed an issue where Defilers could execute themselves when struck with Desert Tornadoes.

Fixed an issue where enemy teams got the Shield effect from Vanguard when in the front three columns (rather than two)

Fixed Arcane Mark granting a Zwei, who no longer has the Arcane Trait. The perk now grants Fritz.

Fixed Corvid becoming invisible, an old aspect of the ability which was no longer in use.

Fixed an issue where the second stage text of the Shrine Guardian event wouldn't display.

Renamed the Shrine Guardian event to The Architect