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  3. "Brand New Game" Hotfix 6

"Brand New Game" Hotfix 6

Fixed 'no dead units' check for Contracts counting special units like the Water Bubble.

Fixed Weaponized Rainbowslime not allowing the new Unit to be selected for potions or right-clicking or other effects.

Fixed the Grand Tournament store locking not locking the shortcut hotkeys related to its functions.

Fixed effects that spawn tokens (such as Water Bubble's Spring hex spawns) not clearing blocked Pit tiles if they overwrote a Pit token.

Possible fix for Spring tokens not showing their texture on some machines.

When dragging a Unit card but are unable to purchase it, the unit card will be released from the drag.

When trying to purchase a Unit but cannot, the SP amount will no longer flash except in the case where you couldn't afford the Unit.

Fixed Slogurk in Animated Sword mode still having the limit of 1 item equipped.

Fixed the Slogurk event not actually stating that equipment is limited to 1 when in duplication mode (only the Unit tooltip did, not the mix and match choice icon)

Added another safeguard to tutorial ending. Seems there is a rare issue where the final step doesn't trigger a return to main menu.

Fixed Magicannon's damage not inheriting from Spell Power properly (wrong calculation)

Fixed Thirsting Blade (event item) not having a stack cap, as described on the tooltip.

Fixed a tutorial softlock that could happen if you tried to sell Button (formerly a safety check was in place that checked against Grundy, but Button has replaced Grundy and the check wasn't updated)