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B.N.G. Weekly 1: Compendium Updates

This begins a series of weekly updates, which we will strive to meet from now until 1.0 Launch. We won't be saving things for a big mega-update any more, just releasing them as they come. We are also likely not to launch experimental again unless for a risky feature we need specific testing on.

For all of the below Compendium and related features, we were not tracking before which Events or Combatants you had come across in total, so they will all show as hidden until you see them again.

(Community Request) There is now a Compendium tab for Events! This previews all the unique rewards for the event.

(Community Request) The event reward preview system made for the Compendium has been extended to the Travel Panel. When viewing the two rooms to travel to, if you have been to an event before, it will preview its rewards in place of the former "Mystery Perk/Unit" etc. icons.

(Community Request) There is now a Compendium tab for Combatants! This previews all the effects of enemy combatants, and can swap between PVE and PVP versions.

(Community Request) There is now a tab in the Perks section of the Compendium for PVP, which has filters to sort by both Champion and Level.

Porcino range increased to 5 (from 3).

Flash range increased to 4 (from 3).

Wolfgang range decreased to 3 (from 4).

Marksman I updated - now increases Marksman's damage dealt by 15% to targets at least 2 hexes away, rather than increasing attack damage.

Marksman II updated - now scales the bonus shot by the wearer's Spell Power. Cooldown increased to 3 seconds (from 2).

Leechknife Sheathe now adds its knives over time (one every 3 seconds) instead of on every 3rd hit. Knife damage increased to 200% of AD (up from 100%). This makes the item more clearly an AD caster item rather than scaling with attack speed.

Fixed several issues that ocurred when dragging a Lucky Clover directly from the Shop to a Unit, including breaking the Inventory UI or not spending Gold.

Fixed more cases where Defilers would Execute themselves when hit with certain sources of damage, such as Combat Modifiers or Act Modifiers.

When multiple Bugs are in the front, the Bug that's selected for the Swarm is now randomized, rather than always being the most recently placed Bug.

Fixed Frisky & The Darkness' skills being named 'The Darkness'.

Fixed an issue where the Compendium item merge data could get confused in runs beyond the first in a session.

Fixed a number of items in the Compendium appearing that shouldn't have been, such as Tainted War Banners, and a bunch that were being sorted into the wrong categories.

Fixed the Devil's Deal equipment showing {trait} tokens in the text when viewing in the Compendium. They now say "Random Trait".

Fixed several Units (mostly the ones added in the Brand New Game update) not having correct 3D model placement when viewed in the Compendium.

Fixed several Units (mostly the ones added in the Brand New Game update) not having correct Hat attachment points.

Fixed Amalgam perk being able to pick a banished trait.