Road to 1.0, Weeks 2 & 3: So Many QOL Features
Due to a lot of text changes that needed to be translated for our Chinese audience, Weeks 2 and 3 were rolled into one patch, and then still delayed a bit (it was a LOT of text). But, it has just been launched for everyone! There's too many patch notes to have in full here, so I'll just paste the features and link the rest.
FULL PATCH NOTES HERE
A new Dynamic Keywords system has been implemented! Keywords will now appear in Orange text throughout the game, and when Orange text is present, a Dictionary will appear near your character portrait. You can click on it, or summon it with the Up key. When multiple keywords are present you can navigate left and right between the pages.
Added a tab to the Items section of the Compendium for Special Consumables (ones not available in Shops, such as Event rewards)
Special 'Guarantee' Reroll mechanics are now visible - when spending SP on a roll while having 3 or more unique units, and not hitting any duplicates, the next roll visibly becomes a Power Roll, which guarantees a duplicate.
"Mana Required to Cast" has been renamed Cost Reduction, and now has a visual element shown on the mana bar as a white buffer at the end of the bar, indicating the Unit "always has that mana available"
The Run Modifiers page in the start of run process has been removed - this functionality was already present in the Unlocks screen by enabling and disabling unlocks, and we removed the need for all Run Modifiers to be enabled for challenge climb, so the Run Modifiers screen wasn't serving a strong purpose any more. All of your enabled or disabled Run Modifiers from before the update should still be reflected in the Unlocks page, either being enabled or disabled based on your previous preferences.
The old Quick Start (skip Training Yard) functionality is now a checkbox in the start of run process and can be enabled and disabled at will.
The Quick Start button on the main menu has been replaced with Instant Start, which jumps you immediately to a new run without needing to go through the start of run screens. You can customize how you would like your Instant Start button to operate (character settings, difficulty settings, and whether or not to skip the Training Yard) in the gameplay options.
Added a new gameplay option for Trait Side panel behavior - being able to set it as 'permanently hovered', never collapsing into just the icon.
Run History changes: Modifiers are no longer shown, replaced with just the Difficulty played on. Removed the massive scroll bar with one button for every entry in favor of just the most recent 5 being quickly loadable with a button, and a dropdown that covers all the others. The dropdown will now not load any run histories that are in the incorrect format from before March. The dropdown is date-sorted by most recent.
When viewing Run History from the End of Run screen, it no longer tries to load the run from the saved file (which may still be in the process of saving) and instead loads from a cached version in memory, which will prevent that screen from accidentally loading the wrong run. When viewing from End of Run, you can no longer load other runs (this is only loaded in the Main Menu's version for better performance).
FULL PATCH NOTES HERE
A new Dynamic Keywords system has been implemented! Keywords will now appear in Orange text throughout the game, and when Orange text is present, a Dictionary will appear near your character portrait. You can click on it, or summon it with the Up key. When multiple keywords are present you can navigate left and right between the pages.
Added a tab to the Items section of the Compendium for Special Consumables (ones not available in Shops, such as Event rewards)
Special 'Guarantee' Reroll mechanics are now visible - when spending SP on a roll while having 3 or more unique units, and not hitting any duplicates, the next roll visibly becomes a Power Roll, which guarantees a duplicate.
"Mana Required to Cast" has been renamed Cost Reduction, and now has a visual element shown on the mana bar as a white buffer at the end of the bar, indicating the Unit "always has that mana available"
The Run Modifiers page in the start of run process has been removed - this functionality was already present in the Unlocks screen by enabling and disabling unlocks, and we removed the need for all Run Modifiers to be enabled for challenge climb, so the Run Modifiers screen wasn't serving a strong purpose any more. All of your enabled or disabled Run Modifiers from before the update should still be reflected in the Unlocks page, either being enabled or disabled based on your previous preferences.
The old Quick Start (skip Training Yard) functionality is now a checkbox in the start of run process and can be enabled and disabled at will.
The Quick Start button on the main menu has been replaced with Instant Start, which jumps you immediately to a new run without needing to go through the start of run screens. You can customize how you would like your Instant Start button to operate (character settings, difficulty settings, and whether or not to skip the Training Yard) in the gameplay options.
Added a new gameplay option for Trait Side panel behavior - being able to set it as 'permanently hovered', never collapsing into just the icon.
Run History changes: Modifiers are no longer shown, replaced with just the Difficulty played on. Removed the massive scroll bar with one button for every entry in favor of just the most recent 5 being quickly loadable with a button, and a dropdown that covers all the others. The dropdown will now not load any run histories that are in the incorrect format from before March. The dropdown is date-sorted by most recent.
When viewing Run History from the End of Run screen, it no longer tries to load the run from the saved file (which may still be in the process of saving) and instead loads from a cached version in memory, which will prevent that screen from accidentally loading the wrong run. When viewing from End of Run, you can no longer load other runs (this is only loaded in the Main Menu's version for better performance).