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Road to 1.0, Week 6 - Airship - Patch Notes


Features & Polish
A new unlock feature has been added - the Airship! Unlocking this feature will summon Pilot Dave and his airship to you at the end of the first region in each run. You will be given a choice of 3 Regions to play for Act 2, instead of it being random. You will also be able to review notable information such as the boss and event rewards. The Airship will only appear if you have all 6 Regions enabled.

Removed the ability preview system (shift hover to see a ghost play the ability). This system had a fair number of bugs, performance issues, and confusion as it didn’t work on more complicated abilities involving multiple steps or summons or conditions against the target. We will work towards making a better ability preview system in the future from the ground up. (Experimental users may see part of this new system in the works)

Removed the Trait icons that appear when loading a new Act. These icons loosely informed what kinds of enemy teams you might face, but is too large of a data set to act on in a real sense in the context of a run, and just ended up confusing players.

Optimized away a hitch at the end of combat, one that got worse the more units / longer the combat went on (as it was related to preparing the Combat Recap data - the more data, the worse the hitch).

Elder Reto once again grants 2 Mana Regen with the Reptile trait (from 3). The Prince Harming buff from Week 5 did not actually take place, and Reptiles are performing fine without the small buff.

Oakengard now no longer cleanses damage over time effects such as Ignite. Additionally, Crowd Control effects are now only blocked for 2 seconds (from 3).

The Force of Nature item now causes the wearer to not contribute to Traits.

Health Potion now provides Regeneration instead of 2% max hp per second.

Damage Amp, Damage Resist and Lifesteal are now viewable as Stats when right clicking on a Unit! Note that the stats will only appear if a unit has one of them, making them partially hidden until relevant.

Updated several Dungeon downside effects to be more in line with modern effects (Stifle instead of Manalock, etc), and increased the severity of several, such as slightly longer debuff durations, and increased the health of the Tentacle summon.

Reduced the Mastery gain of some of the easier to achieve mastery badges by a small amount.

Ragno no longer scales its stat bonus with Spell Power. Shield amount increased to 175 (from 150).

Shred-o-Match attack speed bonus increased to 50 (from 30) and is now immune to Crowd Control while enraging. Conduits now provide 15 Attack Damage per cast (up from 10).

Lightwing shield value reduced to 125 (from 150)

Mythic stats reduced to 10% Damage Amp and Resist (down from 12%).
Other Bug Fixes
Fixed some remnants of Controller Support (a work in progress feature) being activated in the live build, which could cause strange issues if a player had a gamepad plugged in and pressed buttons.

Fixed an issue that could cause Custom Lobbies to halt at floor 8 in some circumstances.

Fixed an issue regarding trying to play more than one Custom Lobby in the same game session.

Fixed an issue where you could fail to move the first unit you grabbed in a session.

Fixed incorrect icons for several Perks.

Fixed an issue where Nimbus would become permanently invulnerable if equipped with an Unstable Ward.

Fixed incorrect text on the Reptile trait.

Fixed an issue where Master Trollgar would have a third Health Bar even if not playing at the Challenge Level that added a second Boss Modifier.

Fixed an issue where your Traits wouldn’t be displayed properly in Run History entries.

Fixed an issue where Conjuring boons gained from Devil’s Deals wouldn’t grant Units.

Fixed the Fount of Potion event providing an old, outdated version of the Health Potion.

Fixed the windows taskbar icon showing the default unreal icon.

Fixed an issue where Shred-o-Matic’s Charge Totems had no effect.

Fixed an issue where the immunity to Embers and Hobbled granted by certain Combat Modifiers in PVP did not function.

Fixed the Recommended Items helper (the ? next to units’ items in the Unit Stat Summary) not functioning correctly. Additionally, added Recommended Items to all units that were previously missing them.

Fixed an issue where Marksman Dummies wouldn’t gain the global benefits of your other Traits, such as Armor from Reptiles or Health from Brawlers.

Fixed a longstanding issue with end of run Badges that would cause badges to be awarded when their requirements weren’t actually fulfilled.

Fixed an issue where the details of end of run Badges would display incorrect values.

Fixed an issue where it was possible not to receive a common Mythic unit at the start of the run.

Fixed an issue where units summoned by Calling Bells and Baalor’s skill would contribute to Traits in certain scenarios. (They are not intended to contribute to Traits.)

Fixed an issue where Director Glog’s Morphs would become copies two Tiers stronger than your placed unit when playing at high Challenge Level.

Fixed an issue where the Devil’s Deal reward of a Tier 2 Rare unit wouldn’t be granted.

Fixed an issue where the Spell Burst Wand (found in a certain Event Tale) didn’t function.

Fixed an issue where Gera’s Infusion hex in PVP wouldn’t Stun the unit placed inside.

Added safeguards to prevent an issue where Trollgar wouldn’t spawn the correct number of Shadow Clones.

Added safeguards to prevent an issue where all Units would stop acting in combat.

Fixed an issue that could cause PVP play to hang when loading a combat.

Fixed an exploit that allowed gaining Tier 2 copies of special units such as the Marksman Dummy or Dragon Cannon in certain cases.

The Golem Guardian combat modifier effect now wears off after 60 seconds to prevent a complete softlock in cases where both teams outhealed possible damage dealt.

Fixed full-art custom character art replacements (such as Rhapsody) still showing attachment layer pieces from their class and aspiration.

Fixed an issue where Cisco’s passive Skill effect didn’t function.

Fixed an issue where Ivy’s summoned Stumpy wasn’t benefitting from most Traits.

Fixed a longstanding issue where some Equipment wouldn’t function when donated to another ally via the Blood trait or Dweller improvement perk. All Equipment should function when granted to another ally now.

Added safeguards to prevent an issue where, after playing for an extended duration, Area Events would stop appearing.

Fixed an issue where some custom number stack limits on items could not be respected in certain cases, still increasing the value under the hood but not changing the number displayed after reaching the cap.

Fixed an issue where you sometimes couldn’t drag the first unit of a session until dropping and repicking it back up again (and then would never see this issue again until a restart)

Fixed Run History/Summary not being able to show more than 3 items for a given Unit.

Fixed an issue where using Duplicators on other rarities of Unit wasn’t possible when using the Specialization that allows consumables to ignore Unit rarity.

Added safeguards to prevent issues where the player could become stuck queueing in PVP forever.

Fixed an issue where Baalor’s skill didn’t Stun struck foes.

Fixed an issue where multiple stacks of the same status effect that applied Damage Reduction (notable case: Mythic’s Valor buff) would not apply the extra Damage Reduction, only the amount from the first stack.

Fixed the Membership Card’s “always Power Roll” effect not applying immediately on acquired (wouldn’t kick in until the next natural Power Roll was hit)

Fixed a visual issue where extra item slots would stay visible under the unit health bar, even if there was no item in those slots.

Fixed being able to summon the in-game pause menu in the first frames of game load by pressing escape.

Fixed an issue where after returning to the main menu, some elements of the Compendium would not load properly.
Other Polish Notes

Added visual effects to several parts of the game that were missing them.

Fixed issues with visual effects such as Wand of Missiles missiles disappearing if the graphics settings were below Ultra.

The small icons representing Equipment on Unit Health Bars can no longer be hovered with the mouse, as this frequently made attempts to pick up units ‘miss’ ever since the icons were moved above Unit health bars.

Updated the logic for the ‘you may want to spend Gold here’ DM warning so that it occurs far less frequently when not actually useful. Additionally, clarified the Options Menu option for DM Warnings to explain that turning it off disables all types of warnings, not just warnings before the start of combat.

Tournament encounters now properly make use of the Mythic trait’s sharing of Valor.

Updated Hoist the Colors specialization text to clarify that the Banners created from components are not considered Merged items (and thus don’t unmerge back into components when using the Portable Forge).