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Road to 1.0 Update 7: Engineers, Bosses and Runes Oh My

Fae Magic Fairies now grant 3 Mana Regen (from 5).

Elder Reto Meteor damage reduced to 300 (from 325).

Skeleton has been buffed: Stage I grants Skeletons +2 Mana Regen, and Decay post-Revive reduced to 2% max HP (from 3%).

Jabbar now grants herself 30 Mana when catching the ball of magic (from 40).

Geogukk's thrown boulder now Stuns the target for 2 seconds (from 1.5 seconds), damage increased to 350% of AD (from 250%). Additionally, Geogukk's skill has been buffed: while retrieving and throwing the boulder, he gains 50% Damage Resistance.

Demon has been slightly buffed: Demonlord stats increased to 50% Attack Speed and Lifesteal (from 40%), 75 Spell Power (from 50), and 85% Max HP Shield (from 75%).

Engineer has been partially reworked! Engineers start with a 20% max health Shield and grant the Turret increasing damage based on their Tier. Additionally, at Stage II, every third Turret shot hits the target and adjacent foes!
Most players report not preferring Engineer comps - one reason for this is that the Turret didn't improve over the course of the game much, meaning the same 40 damage shots are firing on foes with Max Health in the thousands by Tournament's end. Now, the Turret will get stronger with your Engineers - you may even want to try focusing on Duplicators and Power Rolls to maximize its strength!

Trollgar has been slightly buffed: now has 35 Max Mana (from 40) and Shadow Clones disappear at 75% Max HP (from 80).

Director Glog has been buffed: now has 60/90 Mana (buffed from 50/125). Damage increased to 225 (from 175), disarm duration increased to 3 seconds (from 2).

Enemy Runes have been buffed: now provide 3 components worth of stat value, plus one Meat's worth of HP.

Fixed an issue where many items that used the displayed number to function stopped working, such as the Bounty Loadstones and Summoning Shard.

Fixed a longstanding issue where it was possible to receive Perks related to Traits where the Units had been Banished due to the Into the Void Challenge Climb Modifier.

Fixed a longstanding issue where the Cheer for the Underdog Act Modifier did not heal Units.

Fixed a longstanding issue where Ki O'Dini's Mythic units were Tier 4. They were intended to be Tier 5 and now are - look forwards to slightly more challenge battling his four max-power Mythics.

Fixed several cases where content still used the same icon in multiple places.

Fixed many issues with end of run Badges displaying incorrect information or being granted at the wrong time.

Fixed an issue where Shock Pendant instantly dealt 1500% max Mana damage to the first foes that casted, then stopped functioning.

Fixed an issue where Bishop's skill healed itself to full instantaneously each cast.

Temporary Special units such as the Aqua Bubble and Marksman Dummy can no longer be placed in Director Glog's Cloning Hex.

Fixed an issue where Units weren't received when selecting the Mythic Tale III perk from Ki O'Dini in PVP.

Fixed Bulworc's Max HP buff not having a label in buff stat breakouts.

Fixed Koda using both 'she' and 'it' pronouns in two different parts of her skill texts.

Fixed an issue where Run History screen would cut off Units beyond 6 or Traits beyond 5

Fixed an issue where Run History could show the Act 1 name for both Acts 1 and 2.