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"Brand New Game" Hotfix 8

Clockwork Industries now has a brand new set of table props! The factory is now operational, showing conveyors moving parts around, and animated furnaces.

Fixed an issue where the Ritual hex granted 75% of the sacrificed unit's Max HP rather than 50%. In addition, changed the effect to grant Max HP as stated rather than the Shield it was previously granting.

Fixed issues where Deshret's skill didn't function.

Fixed an issue where the "Roll the Unit Store with SP 10 times" Bounty was granting 1 more XP than intended. Now grants 5 (from 6).

Fixed an issue where the "Win 2 combats with (uncommon Unit)" Bounty was granting 12 more SP than intended. Now grants 4 (from 16).

Fixed an issue where the Brawler trait Improvement perk's Super-Punches weren't Piercing. In addition, highly improved the Punch missiles' visuals.

Fixed a longstanding issue where units that were previously Ranged but became Melee still had reduced Armor due to their Range. This primarily affected Barq, who had a perpetual, unintended -5 Armor. (/4098)

Fixed Curse clicks causing the Unit Store card to jarringly jump down momentarily.

Fixed Raine not having an introduction when playing in non-Quickstart runs. (/4099)

Fixed an issue where the enemy Morphlings used by the Morphomancy Boss Modifier disappeared as soon as you placed a unit into their hex.

Fixed an issue where the Incense shop slot appeared with Equipment rather than in the Consumables tab.

Fixed an issue where swapping a Unit into play would cause that unit not to count towards Traits.

Fixed an issue where player Morphling would disappear when matched with another Unit. (/4100)

Fixed an issue where Ivy was treated as a Vanguard by effects such as Lucky Clover and Divinination Dust. In addition, Ivy would be placed in Vanguard enemy teams, causing them to potentially miss a stage of Vanguard.

Fixed another issue with Morphling where white boxes would be displayed in certain spots over its Unit Store card or right-click description. (/4101)

Fixed an issue where, if a Tier 2 unit in the Unit Store was increased in Rarity at the Registrar, the resulting Unit Store card wouldn't cost the correct amount.

Fixed an issue where the Combat Modifier helper text for a River Rival fight displayed {riverTrait} instead of the actual granted Trait.

Fixed an issue where units such as Wolfgang who dashed directly to a target would instead dash one hex away if they were already adjacent to the target.

Fixed the Leechknife Sheathe breaking after the first combat it was used in. (/4104)

Fixed several text issues.

Fixed an issue where Lodestone Contracts could be completed with half the required values if you waited a combat, and doing so left the Lodestone on the Unit permanently.

Fixed an issue where Barq was still being placed slightly behind frontliners on enemy teams, despite now being a 1-range unit.

Fixed an issue where it was possible to softlock the game if one returned to the main menu immediately after starting the Tutorial.

Fixed an issue where Fae II only granted all Fae units a Mana Fairy. Now correctly affects your entire team.(/4108)

Fixed Morphling, when de-cloning a Unit but remaining on the field (as a Morphling), would not update your total Traits (would still show as if it had its former Traits)