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  3. 1.0 Hotfix 6 (v 1.0.19)

1.0 Hotfix 6 (v 1.0.19)

Fixed an issue where Wolfgang's transformed health on hit value was 15x its listed value

Fixed PVP Hothead not functioning properly (triggering on multiple Units, and not providing Attack Speed)

Fixed Skye's Modular Tech giving the Prismatic label to potions

Minor text consistency change to Necromancy perk

Possible fix for a rare care of not being able to click a level up perk when dealing with multiple perks at the same time (such as through the Forbidden Knowledge perk) and rerolling the followup choices.

(Player Feedback request) The Compendium's trait icons are all colored now by default instead of black & white until clicked.

Trait Tooltips now show the Trait's icon as part of the tooltip, for extra clarity.

Extended the hitbox for Trait side bar summary slightly more to prevent the Trait Tooltip from accidentally being closed due to "the cursor leaving the trait area".

Hovering a Trait in the Trait side bar summary for 0.65 seconds will now automatically 'right click' it, showing the trait tooltip.

Added a new gameplay option for opting out of sending tuning & balance metric data.

Fixed an issue where items that used a custom number stacking value for a combat effect (such as Manasoaker, Mallet of Mashing) did not reset at the end of combat.

Fixed total Star Points acquired being missing from the Run Summary/History since 1.0

Fixed items beyond the 3rd not being displayed in the Run Summary/History

When abandoning a run from the main menu, the Extra Options in the unlocks menu will once again appear (it is hidden if a run is in progress)

Fixed Elvish Empowerment hex in PVP showing its old tuning values (has been changed to 15/15 instead of 20/10)

Fixed an issue where unequipping an item that reduces Attack Range, when used on a melee unit, could increase that Unit's range above 1.

Minor visual fix for the visual effects on the Shrinko and Giganto hex in PVP

When determining start of run randomized effects, Banishments are now chosen first, and any Bonus Trait present in the Banished units list will not be chosen as one of the Bonus Traits for that run if possible (this may not be possible if not enough Bonus Traits are enabled)