1. Tales And Tactics
  2. News

Tales And Tactics News

Hotfix 0.3.4

Fixed the last several Units (from the October update to now) not having correct Hat placements, and not having good positioning in the Compendium when viewing their 3D model.

Fixed some small black horizontal lines appearing when viewing a Unit’s model in the Compendium.

Added safeguards to fix various issues where the Giving Ring could function while all Receiving Ring holders were dead, causing effective immortality.

Fixed an issue where Devil’s Deal wasn’t granting its rewards.

Fixed several issues where Combat Recap UI could be put into a bad state, breaking the game’s interactibility.

Fixed several issues with Kevin’s interactions with various special Traits.

Fixed the end of run tavern ambience playing even if the volume was turned down.

Added some more missing Chinese translations.

Winter Update Hotfix 0.3.3

  • Fixed many issues regarding Chinese localized text showing color formatting tags, such as

  • The Hardcore modifier fix from Hotfix 1 was accidentally removed from the build. It is now actually fixed.

Winter Update Hotfix 2 Patch Notes

The Legendary achievement now only requires 2 Legends to complete.

The Purge button in the Unlocks screen now disables itself for 3 seconds when clicked, ensuring no possibility of an accidental double-click when confirming the Purge.

Fixed the Purge warning text referring to being able to Unlock All. This was a feature we were considering when we added Purge, but decided against it in favor of increasing Mastery gain rates.

Fixed enemy Tier 4 units being added to the Banish list.

Fixed an issue where the End of Run Mastery total tallied up each badge rather than only the highest tier of badge earned, which was the intent. Fixed this by actually just making it work the way it looked like it work, that each badge is additive to its previous versions, but reduced some of the mastery rewards per badge.

Fixed a softlock that would occur if you very quickly double clicked on the ‘continue’ button in the Random generated elements popup when a run starts. The button can no longer be clicked twice.

Fixed Master Trollgar no longer having any negative effect when the Protection Totems died.

Fixed Shred-O-Matic not gaining buffs from Charge Totems.

Fixed Nimbus’s skill no longer functioning

Fixed issues where the Merge Book could get stuck open and become impossible to close.

Fixed an issue where, when benching a unit disabled a Trait, that Trait effect would still apply to the Benched unit.

Potentially fixed a rare (hard to reproduce) issue where closing the Combat Recap screen would make the rest of the UI unclickable.

Winter Update Hotfix 2 Patch Notes

The Legendary achievement now only requires 2 Legends to complete.

The Purge button in the Unlocks screen now disables itself for 3 seconds when clicked, ensuring no possibility of an accidental double-click when confirming the Purge.

Fixed the Purge warning text referring to being able to Unlock All. This was a feature we were considering when we added Purge, but decided against it in favor of increasing Mastery gain rates.

Fixed enemy Tier 4 units being added to the Banish list.

Fixed an issue where the End of Run Mastery total tallied up each badge rather than only the highest tier of badge earned, which was the intent. Fixed this by actually just making it work the way it looked like it work, that each badge is additive to its previous versions, but reduced some of the mastery rewards per badge.

Fixed a softlock that would occur if you very quickly double clicked on the ‘continue’ button in the Random generated elements popup when a run starts. The button can no longer be clicked twice.

Fixed Master Trollgar no longer having any negative effect when the Protection Totems died.

Fixed Shred-O-Matic not gaining buffs from Charge Totems.

Fixed Nimbus’s skill no longer functioning

Fixed issues where the Merge Book could get stuck open and become impossible to close.

Fixed an issue where, when benching a unit disabled a Trait, that Trait effect would still apply to the Benched unit.

Potentially fixed a rare (hard to reproduce) issue where closing the Combat Recap screen would make the rest of the UI unclickable.

Potentially fixed a rare (hard to reproduce) issue involving the first step of the Tutorial, that the Unit Store would never appear.

Winter Update Hotfix 1 Patch Notes

Fixed an issue where high-difficulty saves prior to the Winter Update could still trigger the old version of the Hardcore difficulty modifier (reducing max lives on a loss).

Fixed Crosby’s Enlightened bonus version of his skill showing a large white box on top of its usual visuals.

Corrected the Fast combat tooltip to state 150% of combat speed, not 200%.

Fixed the Engineer Boost perk being categorized incorrectly, showing in the top slot of the Level Up perks instead of the middle slot with other Boost perks.

Fixed excess whitespace being shown at the bottom of Unit tooltips.

Fixed an issue where Glove Master could cause units to gain permanent, severely high Attack Speed increases.

Fixed an issue where if you continue a run on floor 1, act 1, that was not a Quick Start run, it would fail to generate an enemy army and cause a softlock.

(Additional Patch Notes missing from main update's notes)

Crosby Enlightened skill width increased

Fixed Completed Contracts having a bad interaction with Voided units, still rolling to produce that Unit but failing to do so when it was not available.

Fixed an issue where Rooted units would fail to reacquire a new target if their current target is too far away, and a target they can attack has entered their range.

Fixed certain specialty conditional proc effects (such as Frisky and The Darkness’ Book Monster bonus) not detecting if Traits are disabled, such as when facing the Arbiter.

Fixed Dweller armies not summoning Geogukk if one of their units is immediately killed at the start of combat by the Bad Necromancer.

Fixed Elder Reto casting even when no targets are available but combat is still ongoing, such as when Skeletons are reviving.

Fixed Crosby never showing floating damage numbers or other overhead popups.

Fixed Healing floating numbers not showing properly based on your gameplay configuration settings.

Fixed a UI issue with Tricky Units where when you benched a unit with the Tricky item, it would appear as if it were still equipped to the Unit when in fact it was moved back to your inventory.

Fixed the Backflip Skillbook item not actually setting the user’s mana to 30.

Fixed the Rainbowslime Vial, when used on a Rare, being able to reroll the Unit back into the same Rare.

Fixed an issue with Enlightened Zwei’s healing effect.