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Tales And Tactics News

1.0 Update 17 (v1.0.43)

Fixed an issue where Power Rolls could trigger in some cases off of the last stored free roll

Fixed Stalker 2's effect not functioning at all. Pre-emptively reduced it to 40% amp from the listed 50%, and reduced Stalker 1's Attack Damage to 15% from 20%.

Fixed Ghoul Stage 2's lifesteal value being only applied as 15% instead of the listed 30%

Fixed Ghoul's overhealing-bonus-damage visual effect being excessively large, and applying on every attack even if there is no bonus damage to deliver.

Potential fix for the occasional "unit won't act when they should be able to cast" issue.

Fixed being able to drag and drop out-of-stock consumables to still purchase them.

Fixed Only the Best being acquired after equipping the Mythic War Banner causing the unit's traits to not refrsh properly.

Fixed Winterveil's shield not being granted to the equipped unit

Fixed Tier 5 units not showing their Tier indicator in the combat recap screen

1.0 Update 16 (v1.0.42)

Fixed exiting the game during Ranked PVP during the starting bundle selection UI causing an invalid save state - the game would save a run without a bundle chosen, resulting in a Ranked run with nothing to start with. Bundles are now saved when generated, and exiting at this point will not save the PVP run, but will save the same bundles and will display them again when next you decide to start a Ranked PVP run.

Fixed an issue where the DM speech bubble popup wouldn't readjust its location after changing resolutions, potentially leading to it being offscreen. This seemed to be more common in Ultrawide resolutions.

Fixed a minor display issue in character selection, if choosing Draft character, then selecting another character.

Fixed a minor UI reset issue where Region effect UI would remain visible in future runs. This was rarely relevant unless doing a PVP run after a PVE run in the same session.

Fixed Geogukk (and other summons) not having River's Basics (and similar condition-triggered effects) applied in PVP.

Tactician rank PVP is now slightly more forgiving, with a range of -20 to +20 rank points earned (0 to 10 wins) - up from -30 to +10. This matches Master rank's rate of progression.

Fixed an issue that could cause the Reroll button to become unusable in the first floor of a PVP run

Fixed an issue that could cause Contracts to not return their reward if turned in exactly when entering a Rest site

Fixed several errors exclusive to Chinese localization

1.0 Update 15 (v1.0.40P)

Tuning & Balance

Brim's final cast now adds 3 double-attacks (down from 5). Bonus spell damage on hit reduced to 30 (from 40).

Kio's mana cost increased to 75 (from 50)

Manaburner item Mana Regen reduced to 10 (from 20).

Oakengard max mana increased to 60 (up from 50).

Fae's Mana Fairy Spell Power reduced to 20 (from 25).

Mushroom's Starting Mana raised to 40 (from 30), Spell Power per spore reduced to 10 (from 15).

Fixed an issue where Mage's 75% total Spell Power reduction was applying as a flat amount of -25 instead of a percentage of total.

Healer Stage 1 reduced to 25% of healing applied as Shield, down from 33%.

Lightwing Shield reduced to 100 (from 125).

Sir Sparkles healing reduced to 50 (from 60).

Stability Ward damage required to trigger effect increased to 150 (from 100).

Pauldron of Mi'Lo armor proc on low health reduced to 20 (from 30).

Manasoaker 1 mana when hit removed.

PVP Changes

PVP Rarity Costs raised slightly once more, now matching Army Size increases exactly.

PVP Eager Newbie starting SP reduced by 1.

Skye's Crafting 101, and Ki O'dini's Mythic Tale perks will now predetermine and display the reward rather than it being random at the point of clicking. Otto's random Unit perks still remain random, and now state 'random Units' in their texts.

Ki O'dini's Mythic Tale perks updated to offer a more tailored selection of Mythics per rarity. Commons still use the Bonus Mythics pool, but Uncommons now can use some Event Mythics, and Rares can pull from Bosses as well as Ifreyes' special Rare Bonus Mythics.

Ki O'dini's Mythic Tale II (uncommons) now grants 3 Star Points in addition to the Unit.

Gera's Morphology Test now grants a Cosmic Matter instead of a Rainbowslime Vial.

Gera's Underhanded Sources perk has been replaced with Dark Dealings, which grants a Book of Banishment and allows up to 2 more to be purchased from shops.

Bug Fixes & Polish

Altered wording of Skye's Mortar to make the effect more clear

Added Perk preview icons to PVP champion selection screen

Fixed an issue from Hotfix 14 where the Portable Forge item would destroy non-component items.

Fixed a PVP save timing issue where rerolling would save the run before deducting a free roll, resulting in a roll exploit.

Fixed a PVP save issue where in Unranked play, the item store would change items when returning to the main menu and continuing the run.

Fixed a general save issue when loading into a shop room (which always happens in PVP), the load process would cause the RNG seed to shift.

Fixed a general save issue where Units in the Unit store could change upon returning to the main menu after a save.

Cursed and Tier 2 Unit Store slot states now save & load properly

Fixed an issue where Instant Start's Last Played functionality only worked when playing multiple runs in the same session.

Fixed an issue where the Unlucky Lass PVP Combat Modifier wouldn't grant its rewards.

Fixed issues regarding placing a Morphling into the Cloning Hex - you can no longer do so.

Fixed an issue where the Museum Curator and Tactician Combat Modifiers wouldn't activate their effects on the enemy side when in a Devil's Deal combat. This could cause some Devil's Deal combats to be easier or more difficult than intended.

Fixed Vigilant Vessel not functioning with shields

Fixed a very small window during rest sites where units could be picked up and dragged before the rest site ended, resulting in potentially odd results (including one fun report that turned an ally into an enemy)

Fixed a very small window during the Airship UI where multiple acts could be clicked, resulting in odd behavior

Fixed temporary potions not disappearing (again)

When acquiring the Only the Best specialization, the overhead Trait icons for existing Mythic units will now update with the new trait.

Fixed a rare case of a trait update error, where if you had a Marksman Dummy with a war banner, then took out Marksman by way of a swap with a benched unit, the benched unit's traits would not apply.

Added additional logging and potentially fixed a rare case where the Trait Brand specialization wouldn't activate.

Fixed a case where the end of run screen, when clicking the recap, could get stuck on the recap screen.

Fixed a rare issue where if a Contract was turned in at the travel panel for a Rest room, then immediately the Rest room was clicked, then the player gained units as a result of the chosen Perk, the Rest site could become unclickable and softlock. Levelling during a Rest site will now kick the level up into the next act rather than trying to resolve it immediately.

Fixed Impatient Monk in PVP not granting bonus stats since Overtime was switched to Damage Amp.

Fixed a rare display issue where the post-combat and Top Panel heart displays would get out of sync, particularly regarding Pale Hearts

Fixed a rare display issue where the final Heart in the top panel could get stuck as being shown as Pale.

Fixed Baalor's Summons causing the position the Unit spawned at to be considered blocked for the rest of the game until a return to main menu

Baalor's Skill VFX reduced in duration

Fixed Trollgar's swap ignoring CC immunity, resulting in potential AI breakage if a Unit was forced to move positions if they were in the middle of certain actions.

Unsellable units (such as Target Dummies) no longer count against the "Perfect Fights" end of run badge

Chester's Magic Coin will now show Statue as an option when you have the Grandmaster perk.

Added a keybinding for Pausing and Unpausing combat, defaulted to Space Bar

Added a message to the keybinds window to say these do not function if the Gameplay setting for enabling all keybinds is not enabled.

Fixed more instances of buttons that would become "focusable", eating keyboard inputs when clicked until somewhere else was clicked.

Fixed the Leader item LanceLaunch brace providing 20 Attack Speed instead of the listed 15 - and then nerfed it to 10.

Added custom number tracking to Thunder Dirk to show how many stacks it has.

Added "Random" to PVP table selection options

Fixed the Mythic War Banner not immediately refreshing Traits, potentially resulting a minor exploit.

Fixed the Mythic War Banner, when unequipped, removing overhead Trait display icons from the Unit.

Fixed transformation effects (such as Wolfgang) dropping the Tier name modifier from the Unit's name displays.

Fixed Run History issue recording the Grand Tournament as Act 2 instead of 3 in most cases

The Mythic War Banner when used on a normal unit with the Only The Best perk (which grants all Mythics an extra trait) will now preserve the first of the Unit's original traits.

Added Run History support for Skull of Hedra, items that remove traits, and the Only The Best perk, regarding trait summary calculations.

Fixed Reroll button showing the Power Roll tooltip even after clicking it and no longer having a Power Roll.

Update 14 Redeploy

Fixed a couple of issues regarding the Grand Tournament that appeared with Update 14.

1.0 Update 14 (v1.0.35)

Fixed Skye's Mortar granting one additional Divination Dust than intended

Fixed another UI reset case that could cause the Fight button to not respond, specific to doing the tutorial after a normal run, then a normal run after the tutorial.

Updated Crop Rotation wording to explain directly that higher level perks are better than lower level ones

Fixed a UI reset issue that could allow the Level Up to persist into the next run for just a few seconds.

Fixed Museum Curator and Tabletop Tactician effects not applying to their side if the combat was a Devil's Deal.

Fixed Unit Names disappearing when the Units were in the shop as Tier 2

Fixed at least one source of "units stop / pause being able to cast when at full mana". Won't say its fixed for certain, but finally got a good repro case and was able to find the culprit of that case.

Statue unit won't appear in the "banished units" start of run display (but are still banished, as the entire trait is banished)

Fixed the Slogurk summon issue that was claimed fixed in the previous Update (logic for the safeguard was slightly wrong)

Run Summary/History - Fixed Total Star Points displaying as 0, and fixed a case where Act 2 could be saved to the file as Act 1.

Fixed a case where rapid clicks in the Tournament panel UI could result in a double-spawn of the final boss fight

Fixed the Titan's Vest item being an older version, was intended to be changed in a previous update to one that provides Damage Amp instead of Attack Damage.

Fixed an issue where, if playing with the Limit Lock challenge climb, and you attempted to buy a Cursed unit you had no room for, the UI card for the unit would get stuck hovered.

Fixed a number of Chinese localization issues (untranslated strings)

Fixed an issue where inventory bag would need a second click to open if it was open at the end of the last run.

Fixed an issue where the merge helper UI would not display Rings on the session when Rings are first unlocked.

Fixed an issue where, on the 2nd run of the session or more, units behind the UI could consume the hit input, making the UI not clickable if there is a unit directly behind it.

Fixed a minor UI reset issue related to the colorization of trait pips in the trait summary side displays

Fixed an issue where the Ascension perk wasn't properly sharing Divine blessings after 15 seconds.

Fixed an issue where, if an outside effect granted a unit the Reptile trait and then removed it, the bonus Lifesteal would remain active for the rest of the game. This meant runs could become more difficult after a Reptile Devil's Deal or a foe with a Reptile Banner.

Fixed an issue where the Ruin Thief perk sometimes wouldn't grant an item.

Horror II Tentacles have had their Maximum HP increased by 250.

Fixed an issue where negative Curse could grant Tier II units in the Unit Store even without the perk that enables this behavior.

Fixed an issue where Gera's Rival ability wouldn't trigger its effects on high Challenge Climb.

Fixed a Trait Icon with no actual Trait appearing on various in-game tooltips.

Fixed an issue where the Opening Prayer perk didn't function.

Fixed an issue where offboarders, such as the Shaman Totem, could remain active after ending a run and starting a new one.

Fixed an issue where the Cosmic Observer hex would not clear the provided Traits from the Trait display UI if the Unit was destroyed instead of moved out of the hex (such as by merging).

PVP Changes:
Many consumables now have a "shop stock", a maximum amount that can be purchased before they run out entirely for the rest of the run. The stocks are:

Common Duplicator - x4
Uncommon Duplicator - x3
Rare Duplicator - x2
Dust of Divination - x2
Scroll of Unbinding -x2 (now costs 1 gold, down from 2)
Lucky Clover - x2 (now costs 3 gold, up from 1)

Snake Oil Salesman now has +1 to those stocks as part of its effect.

Uncommon rarity store upgrade now costs 16 SP (up from 14), Rare rarity store upgrade no costs 22 SP (up from 16).