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Tales And Tactics News

1.0 Update 13 (v.1.0.33)

Fixed a very niche and specific crash involving an enemy Morphling, turned into a Turbo, being polymorphed by Glitter (thanks to csdavis for the specifics on this)

Fixed another case of Units losing all actions and softlocking combat

Fixed a UI reset case involving leaving the Tutorial at the very first step of it - the Fight Button would not be clickable in the next actual run of the same session.

Fixed an even rarer case where Blook could create a combat softlock, this time by not reappearing after a possession.

Fixed a UI reset case that could cause the Fight button to not respond.

1.0 Minor Update 3 (v 1.0.31)

Possible fix for the wrong Trait's units very rarely being given when taking multiple Conjuration perks in the same run

Fixed an issue where the Skill Lodestone would still allow Skillbook skills to be activated, and still count towards the Lodestone's progress.

If a player somehow copies a Lodestone (rare, but possible) and that lodestone triggers the contract requirement, ALL lodestones will now be removed instead of only the ones that triggered the contract's completion.

Fixed the Transformation hexes from the Face Painter specialization not functioning since Update 9.

If Chester is placed into the Cloning Hex in the Hexatech Labs' boss fight, enemy Chesters who eat your items now unequip them instead of permanently destroy them.

Fixed being able to spawn with 2 PVP starting bundles worth of items with extremely specific UI and return to main menu timing.

Unit store names are now color-tinted to the rarity of the Unit. Also slightly increased the name label of Units in the store.

Fixed the Combat Recap, when summoned from the end of a run, not calculating the last fight, but showing the info from the last fight in which the recap was summoned.

Added a safeguard for very rare combat softlocks involving summoned units mid-combat who, due to very specific circumstances and timings, don't spawn. These units will now teleport to the center of the board after a duration if they never wound up on a valid board hex.

Tricky book icon changed so its not quite so similar to the gain level book.

Compendium unit filters will now show no units if no filters are active, instead of all units.

Added a Compendium unit filter for standard Pool units, which defaults to on. This can now be turned off to exclusively look at bosses, Bonus Mythics, or other types.

Fixed Bonus Mythic unit filter in the Compendium not functioning.

Fixed Holly not appearing in the Compendium.

1.0 Minor Update 2 (v 1.0.29

Fixed every instance of Slogurk acquired adding another icon to its respective Trait tooltips as new icons

Fixed Slogurk's traits not being fully reset in between runs in the same session.

When making Slogurk, if a Trait has been Banished (from the Into the Void difficulty modifier), it won't appear as a choice for Slogurk's traits.

Slightly darkened the background when a main menu confirmation popup is on screen.

Fixed a handful of issues introduced in Hotfix 8's UI backend overhaul:

Fixed Potions being lost on run load

Fixed Curse and XP being displayed in PVP runs

Fixed Doom the first Unit store reroll of a 2nd run in the same game session gaining Doom based on the cursed units in the last known shop of the end of the last run

Fixed unused Blessing rerolls carrying over into the next run on the same game session

Fixed Banish UI not appearing on 2nd run in the same game session

1.0 Minor Update 1 (v. 1.0.28)

In PVP, you now automatically Vault if you can afford to when you click the Fight button, since there is no downside to doing so in PVP (as it only returns more Star Points than you invested). If you have the "Save For Later" perk, this is functionality is disabled.

Fixed an issue related to the event reward "Herb-Crusted Pot Pie"

The Homebrew achievement is now earnable with Drafted characters, but the Drafted character must be different from one of the premade default characters in some way.

Fixed keybinding changes not saving for many players.

Removed an old difficulty modifier that is no longer in use from the Difficulty screen's custom modifier list.

Fixed an issue where in the case of an extremely packed board, generated entities like the Marksman dummy could spawn on the wrong team's side of the board.

Fixed Potions being cleared from Morphlings when they change into new units.

Added a niche prevention to using Potions with the Enchanted Flask perk on Morph-o-minions before they have turned into a Unit - since you can't own a Morph-o-minion, this action is now prevented in that specific case.

Fixed the Privileged Position perk secretly reducing the SP cost of Mythics by 1

Fixed the Weighed Down negative perk not functioning

Fixed a minor visual issue with the enemy side hex tile appearance when loading into the Hexatach Labs table.

Fixed an issue where Cloning Capsule would sometimes stop functioning.

Morphlings holding a Cloning Capsule will now generate another Morphling instead of the unit the Morphling is cloning.

Adding some video setting safeguards to force certain settings to their current standards on launch, ones that have been removed from the video settings menu such as Resolution Scale. This would sometimes result in users who played before those options were removed having them permanently stuck to their previous values (most commonly resulting in excessively blurry textures)

Fixed a Spirit ghost holding a Receiving Ring, and a Spirit Unit on board holding a Giving Ring, creating a negation loop and resulting in a permanently unkillable army. This fix also extends to other situations where the holder of the Receiving Ring is in a state of being non-targetable and invulnerable, such as the Stasis effect.

Removed the "PVPGuy" default name. New players will need to type in a name to play PVP. PVPGuy is temporarily banned as an acceptable name because we are getting too many entries of that name in our server.

Fixed Skeleton double-revive perk carrying into future runs on the same session.

Fixed Chronometrics' faster Overtime effect carrying over into future runs on the same session.

When starting an Instant Start run on Highest CC difficulty setting, and you are advancing upward to new Challenge Climb stages you have not been to before, a pop-up will appear informing you of the new effects. This prevents players who exclusively used Instant Start from never seeing the Challenge Climb effects as they climbed.

Fixed the Combat speed display visually resetting in between fights, though this was only a UI visual, the fight speed remained what you had previously set it to.

Fixed the Vault and Rerolls unlocks not enabling their respective UI elements as of Hotfix 8

Fixed an issue where benched units could benefit from certain end-of-combat proc effects, such as the Cloning Capsule.

Fixed minor visual display issue with Army Size indicator when starting the 2nd run of a session

Fixed minor visual display issue when playing a PVE run after a PVP run.

Fixed an issue where Pilot Dave's Airship Idle sound would turn off.

Reworded the Crop Rotation perk description to be a bit more clear.

When making a bug report from the pause menu, the screenshot will now display the game screen rather than the pause menu.

Redeploy Hotfix 8

Fixed a critical issue where the Tournament finals could get into an uncompletable state, creating a softlock.