1. Tales And Tactics
  2. News

Tales And Tactics News

Hotfix 8 V2

Fixed a critical issue involving the Vault

Fixed a critical issue with the Tournament Registrar event

1.0 Hotfix 7 (v 1.0.25)

Fixed the memory leak that occurs whenever a run begins. We are asking for lookouts for additional bugs related to the UI, which was the source of this issue. The in-run UI HUD was deleted and recreated in order to fully reset it between runs, but for reasons we couldn't determine, the deleted UI was remaining in memory indefinitely. We are now reusing the same UI HUD object and resetting it manually, tucking away and hiding every element by hand. Keep an eye out for any issues related to any UI element that persists or doesn't change from one run to the next, and report them with F1. We will fix them as quickly as possible, but it could take weeks for us to find every niche case on our own, and feel getting this memory leak patched and live is more important.

The Combat Recap now only generates the complex UI display breakdown for the fight when the Recap is called upon. This process takes a short time, and in previous builds was always being done upon the completion of a fight, leading to some FPS dips during the end-of-fight sequence.

The Keyword Dictionary now has a 5 second buffer window before removing keywords that are no longer on screen. This allows it to be used strictly with the mouse, instead of needing to remember keyboard controls.

The Keyword Dictionary now scans keyword descriptions for more keywords and adds them, such as the description for Mud tokens knowing to also add the Hobble keyword to the dictionary.

Fixed Shillelagh causing units to be permanently rooted since Hotfix 6.

Fixed an issue with loading a PVP run introduced in Hotfix 5

Boss Heart now grants 30% Damage Amp and Resistance (instead of 50% AD, 50% Spell Power, and 40% Resistance)

Monock Sr. mana increased to 40/140 (from 0/100). Stun duration reduced to 1s (from 1.5s)

Xanatos max mana increased to 140 (from 125)

Director Glog skill damaged base increased to 275 (from 225)

Vex debuff duration reduced to 4s (from 5s) but damage increased per second to 50 (from 40).

Engineer Turret bonus damage per Engineer tier reduced to 3 (from 5).

Fixed an issue where if dice rolling was happening when a return to main menu is triggered, the dice would still be there if you returned to the main game in a new run.

Fixed an issue where Boss units in Act 2 in high Challenge Climb could be assigned a 2nd War Banner.

Fixed an issue where enemy War Banners could be assigned to special units in Boss encounters, triggering the "you can't equip Special units" DM error and not spawning the Banner.

Fixed a rare case where if you return to the main menu while processing a Rest Site's animations, if you time it just right, your Units would not save to the file and be lost.

Fixed "Spell Damage" appearing in the Keyword Dictionary permanently after entering the Pause menu.

Reduced the volume of the Centaur Derby music

1.0 Hotfix 7 (v 1.0.20)

Fixed Compendium trait filter buttons breaking in Hotfix 6

Fixed enemy morphlings not disappearing after a fight, potentially leading to softlocks.

Fixed Ignite's keyword entry stating 2% of Max HP, actual effect is 1.5%.

Fixed Food Carts event's Herb-crusted... mix and match entry stating it removes 4 Curse, but the consumables it provides actually removes 5.

Fish Roll option in the Food Carts event now grants 8 XP instead of 'a level'.

There is now a small badge in character selection that represents the highest Challenge Climb beaten with that character (thanks to Isisius for this suggestion!). Unfortunately we didn't save or track which characters beat which climb levels before to the save game data, so this is not retroactive and will only start tracking after updating your client to Hotfix 7.

1.0 Hotfix 6 (v 1.0.19)

Fixed an issue where Wolfgang's transformed health on hit value was 15x its listed value

Fixed PVP Hothead not functioning properly (triggering on multiple Units, and not providing Attack Speed)

Fixed Skye's Modular Tech giving the Prismatic label to potions

Minor text consistency change to Necromancy perk

Possible fix for a rare care of not being able to click a level up perk when dealing with multiple perks at the same time (such as through the Forbidden Knowledge perk) and rerolling the followup choices.

(Player Feedback request) The Compendium's trait icons are all colored now by default instead of black & white until clicked.

Trait Tooltips now show the Trait's icon as part of the tooltip, for extra clarity.

Extended the hitbox for Trait side bar summary slightly more to prevent the Trait Tooltip from accidentally being closed due to "the cursor leaving the trait area".

Hovering a Trait in the Trait side bar summary for 0.65 seconds will now automatically 'right click' it, showing the trait tooltip.

Added a new gameplay option for opting out of sending tuning & balance metric data.

Fixed an issue where items that used a custom number stacking value for a combat effect (such as Manasoaker, Mallet of Mashing) did not reset at the end of combat.

Fixed total Star Points acquired being missing from the Run Summary/History since 1.0

Fixed items beyond the 3rd not being displayed in the Run Summary/History

When abandoning a run from the main menu, the Extra Options in the unlocks menu will once again appear (it is hidden if a run is in progress)

Fixed Elvish Empowerment hex in PVP showing its old tuning values (has been changed to 15/15 instead of 20/10)

Fixed an issue where unequipping an item that reduces Attack Range, when used on a melee unit, could increase that Unit's range above 1.

Minor visual fix for the visual effects on the Shrinko and Giganto hex in PVP

When determining start of run randomized effects, Banishments are now chosen first, and any Bonus Trait present in the Banished units list will not be chosen as one of the Bonus Traits for that run if possible (this may not be possible if not enough Bonus Traits are enabled)

1.0 Hotfix 5

Fixed an issue related to trying to merge items while using the new 'equip to item slot directly' functionality.

Increased the Idle Shop VO cooldown from 20 seconds to 30 seconds

Adjusted Ki'Odini's rival event text to remove the scroll bar