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Tales And Tactics News

"Brand New Game" Hotfix 3

Switched out Grundy for Button in the tutorial, as Scrapper now requires 3 Units.

Fixed an issue where a tutorial step could be activated and completed multiple times, resulting to some bad states (most often in the Ability Preview step)

Fixed an issue where the tutorial panel would be rendered on top of the combat recap during the Tutorial.

Slightly shrunk the Right Tray such that it doesn't cover the Sell Portal's sell value tooltip popup

Added archetype icons to a tutorial step which called out archetypes, but didn't show icons

"Brand New Game" Hotfix 2

Fixed Wanderbot's skill not functioning

Fixed Knockback speeds being higher than intended

Wanderbot now deals Attack Damage (300%) instead of 200 Spell Damage, more befitting of a Fighter.

Improved Wanderbot skill visuals.

Fixed Token status effects (such as Embers) not ending when the Unit steps off of it.

Fixed hex tokens (such as Embers) appearing brighter in the new update.

Fixed the Tutorial not using the new hex tile textures, was using a temp placeholder still.

Fixed the default hex tile material being a temp one. It is now a white/grey plastic, making it more obvious and cool when they get replaced by the act's specially textured ones.

Nerfed Tutorial Torque even more so the fight isn't quite so close (and a loss if you start by placing Mikki in thbe back)

"Brand New Game" Hotfix 1

Fixed the -20 doom effect being able to take Doom into negative value.

Fixed Lodestones not completing the contract when destroyed

Fixed enemy army size modifiers from enemy combatants not working

Fixed Potion Belt giving only one potion slot

Fixed inventory bag glowing

Fixed [Trait] Hero contracts still counting if you didn't have the Trait active

Lessened intensity of The Swarm vfx, made it root-attached so it isn't rotating with the character's rotation (thus will move less)

Added Mana Fairy VFX

Fixed Unit Store blocker in the grand tournament being slightly too short, could still select unit cards at the very top

Fixed Stumpy not being marked as a special unit, being eligible for things like Necromancy

Fixed Face Painter specialization (and all post-combat proc effects) not functioning in Fast Mode.

Fixed the Tutorial being incompletable due to the enemy Torque in the first combat defeating Mikki.

The "Brand New Game" update is now live with an 20% Discount!

[h3]Hello Tacticians,[/h3]

We are back with the final content-focused update before our 1.0 launch later this year! We will still be doing more updates, but they will have more focus on polish, tuning, and bugfixing compared to previous updates.

This update is focused on major improvements and overhauls to a ton of the key aspects of the game with a lot of the most requested community features and suggestions being implemented.

Here is a breakdown of some of the core changes and improvements that we have implemented with this patch:

[h3]New Character[/h3]

The final player character, Raine, has been added! Raine is a charismatic entertainer and entrepreneur, whose artistic capability seems impossible for any one person. Some say she made a deal with a devil for it, but who can say?

Raine’s mechanics are all about sacrificing something to get something else in exchange - very fitting for a Warlock. Unlocking Raine, as always, will add her character sheet features to the Draft pool.

[h3]Event Refresh[/h3]

The Laboratory was but a taste of the new style of events we’ve had planned, and with this update, we’ve applied that new styling to every other Act all at once!

Our philosophy regarding these events has been to ensure that they all have some element of randomness to them, such that you aren’t 100% sure what the outcome will be when making the choice between the rooms, and that the focus of events is more about unique rewards that may draw you to it over the other option available. Prior to this update, event rewards were around 40% unique rewards, and 60% of resources or other things you could get elsewhere.

[h3]Bounty Tale Rework[/h3]

The Bounty/Contract room has been adequate as a side objective that occupies a small part of your strategy, but feedback indicated that there was room for improvement with the contracts available - more diversity, more types of challenges to complete, more unique rewards - and we agreed! The Bounty system is completely reworked from the ground up.

[h3]Units & Traits Improvement Pass[/h3]

As if the Event Refresh wasn’t enough for one update, we’ve also tacked on a full review & update pass for core pool Unit Skills! Our focus for this pass was ensuring that all Units had both interesting and useful skills, especially when thinking about the Traits and armies that Unit is often a part of. The Zuzu and Lightwing changes from the Labs update were technically a part of this pass, but were released early. They are included in these patch notes for a total overview, but were already deployed in April.

And on top of that, we did the same level of analysis and improvements for every single core Trait in the game! Almost every Trait has been changed in some way - some larger than others - in an effort to bring new life into some of the less interesting or underutilized Traits.

All in all, it truly is a Brand New Game - oh wait, that's LESS THAN HALF of what this update contains!

[h3]New Core Pool Units[/h3]

Three new core Units have been added to the main Unit Pool!

While we were reviewing and compiling notes for the Trait Refresh part of this update, we noted a few places where we could inject some new Units to very specific Trait combinations to help fill out those Trait's total roster of available Units. We also noted a slight underbalance on Ranged Units, so we've introduced Jabbar, Ian, and Ragno - three brand new Units to the core pool!

[h3]Other improvements:[/h3]
  • Player Item Update
  • Enemy Item Update
  • Encounter Generator Rewrite
  • Tournament Fight Update
  • Devil’s Deal Update
  • Bonus Legend System Change
  • As well as other changes, improvements, polish and bug fixes!


For a full list of changes and more details please check out our patch notes HERE

We hope you are as excited as we are about the patch and the 1.0 release date later this year!

To keep up with development and the latest news consider joining our community on Discord!! We open dev discussions, talk with our players, and also host Community Design Challenges, where you can directly pitch things to add to the game! The Guild Hall event in this update includes skills designed by our community in the last Community Design Challenge.



Lab Update Hotfix 9

Reverted some changes that were not intended to go out yet (part of the next major update), such as an update to Baalor's skill and changes to how Bonus Legends work.