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Tales And Tactics News

1.3 Patch Notes

Fixed some Seasons having an incorrect Perk Group ban, showing a "Please report to developers" in the PVP start menu.

Fixed River as final boss adding both the listed Trait in her ability to her team, plus one extra unlisted trait. It is now just the one trait. This also fixes River stating "gains the {riverTrait} Trait" in the ability box while the fight was spawning in.

Added a large Chinese localization polish pass.

Fixed being able to buy Units using keybinds after a fight has started, potentially leading to a bad unit or board state.

Fixed an issue where the Bug Swarm stats were incorrect after transferring (too much Damage Reduction, no Shield)

Fixed Quill counting as 0 score in army point value summary

Soulburn Greaves’ ignite effect now has a 2s cooldown, but damage per attack doubled to 2% of max health.

Restored an older effect to Healer Stage 1 - Healers gain 2 Mana Regen.

Fixed an issue where PVP starting bundle modifiers (such as Assistotron or Wanderer) could retrieve a Unit that was banned for the current Season.

Fixed Sanctus’ basic attack not dealing damage.


Fixed Willow’s skill final explosion collision shape being centered on the current attack target rather than itself.

Fixed the Marksman War Banner reducing the equipped unit’s armor by half.

Brawler 1 - HP buff to Brawlers specifically increased to 30% (from 25%)

Stalker 1 - Attack Damage buff reduced to 10% (from 15%)

Teak - Max Mana increased to 80 (from 75)

Gibbs - Mana changed from 0/80 to 30/90

Lurch - Starting mana increased to 50 (from 30).

Gorbin - Attack range reduced to 3 (from 4).

Zuzu - Base spell damage reduced to 180 (from 200).

When starting the game, if a new Ranked season has begun and you played the previous season, your Ranking will be set to that previous Season's Ranking minus 1 (such as Gold -> Silver). If you did not play the previous season but did play the one before that, your ranking will be that Season's Ranking minus 2 (such as Platinum -> Silver). If you did not play in either of those two, you will return to Bronze. These alterations can never cause your ranking to be below Bronze or above Tactician 1.

Statues Pass

Fixed Statue Trait Stage 1 claiming 30% damage reduction, when in fact it was 70%. It now claims and applies a 50% reduction. While this is a nerf to an underperforming trait, the rest of the updates to Statue listed below more than make up for it.

Fixed Crowd Control Immunity causing both Statue Stage 1 and Stage 2 buff effects to become nullified. In the case of CC immunity, the Damage Reduction will still apply, and Stage 2's buff will be added after the Damage Reduction wears off. PVE players be warned - this means Otto will be a much more difficult fight in the Tournament!

Fixed Knight's Damage Reduction effect not applying.

Fixed several issues with King's skill. The skill now properly deals damage, the Shield now lasts 4s and is stated as such on the tooltip. Also added some additional chargeup visuals to King's skill, increased the radius to 2 hexes, damage to 300% of Attack Damage, and increased the mana cost to 90.

Bishop's Skill slightly reworked - now emanates the healing projectiles from the most damaged ally, rather than itself, making the skill much more reliable as an effective heal while preserving some of the positioning element to the skill. Healing amount reduced to 250. Fixed the healing projectile on-hit effect calling the wrong particle, looking like a purple sparkle impact instead of a healing impact.

Rook's Skill reworked in the same manner - now stuns its current target, and emanates the cardinal direction shockwave projectiles from that target's location rather than itself.

Fixed Pawn's skills stating Magic Damage when it was actually Attack Damage. Now deals damage based on Pawn's Attack Damage stat value (200%) rather than a flat value. Mana cost reduced to 70, and trimmed the end of the animation time so Pawn gets back to fighting faster.

PVP - Otto's Get More Stuff perk has been replaced with a PVP version of Grandmaster. Statues are unlocked for PVP use when taking this perk, and you immediately get a Tier 2 Pawn and Tier 2 Knight to get you started.

Statues now have Bonus Traits (thanks to JackRenoson for this suggestion!)


Pawn - Pack
Knight - Trickster
Bishop - Spirit
Rook - Storm
Queen - Corrupted
King - Royal

Bosses & Mythics Pass

Buffed Mythic Valor buff effect to 15% Damage Reduction/Amp, up from 12%.

Fixed a bug where Chester could eat the Boss Brand item. Corrected text on Chester's ability to say Brands instead of Hearts cannot be eaten.

Xanatos mana adjusted to 60/120 (up from 50/140), mana on kill bumped up to 60 (up from 50)

Master Trollgar mana increased to 40 (up from 35), spin damage increased to 200% of AD (up from 150%).

Blobert mana buffed to 100/100 (from 120/120)

Monock Sr. mana buffed to 50/130 (from 40/140). Skill now targets "a random foe, 3 times" instead of 3 random foes. This makes the Boss (and Mythic value when playing Monock yourself) not become far weaker when fewer than 3 targets are present. Also polished Monock's beam visuals.

Fixed Cobb's skill only applying 75% Magic Resist, not full immunity. Mana cost buff to 20/90 (from 40/125) to account for a long manalock duration.

Adalon's skill damage increased to 175 (from 150). Starting mana increased to 20 from 0.

Shred-o-Matic Attack Speed buffed to 60 (from 50).

Frisky passive Lifesteal increased to 30%.

Pangur Ban damage aura DPS increased to 50 (from 40). Starting mana increased to 60 (from 50).

Cisco Attack Speed buff increased to 60 (from 50). Mana reduced to 20/60 (down from 60/100) to account for a very long manalock duration.

Wanderbot mana buffed to 50/70 (up from 60/80)

Blorgi mana buffed to 20/90 (up from 0/95)

Proton bonus damage buffed to 100 (up from 75)

Hudson damage on slam increased to 100 (up from 75)

Z0LT0N mana buffed to 60/90 (up from 80/125) to account for a very long manalock duration.

Bogdar mana buffed to 50/80 (up from 100/120) to account for a very long manalock duration.

Oogoo Damage Resistance buff increased to 15% (from 10%).

Hydra mana cost reduced to 120 (from 130).

Jack starting mana increased to 25 (from 0).

Falderal passive armor until cast doubled to 60 (from 30). Max mana reduced to 140 (from 150).

Blook max mana reduced to 130 (from 150).

Inpu base shield damage increased to 125 (from 100).

Hinkle active cast freeze duration increased to 1.5 seconds (from 1).

Frost base beam damage reduced to 110 (from 125).

Charlie base damage reduced to 130 (from 150).

Experiment H mana buffed to 90/90 (from 100/100).

Experiment M mana buffed to 80/80 (from 100/100).

Holly base damage increased to 60 (from 50).

PVP Perks that gain a random Mythic now grant a random Tier 2 Mythic.

The Tier 3 PVP Perk from Ki O'dini that grants a specific rare Mythic now grants a Tier 3 (up from a Tier 2).

Big Balance Patch 1.2

Taunted characters now always fire their skill against the source of the taunt, even in skill cases that filter to specific units, such as Crosby’s “farthest target”. A taunted Crosby will now fire the skill at the taunt source.

Turbo nerfed - Starting mana reduced to 20 (was 50). Max Mana increased to 110 (was 90). Damage reduced to 60 per retaliatory hit (was 75).

The Forever Scythe nerfed - Now grants 10% more Lifesteal after 8 seconds (was 20%).

Soulburn Greaves nerfed - attacks now deal 1% HP damage to Ignited foes (was 2%).

Charlie nerfed - now has 40 Max Mana (was 35).

Fixed a bug where Bug was granting 30% Damage Reduction (now correctly grants the intended 20% Damage Reduction).

Defiler buffed - now executes at 20% max HP or below (was 15%).

Engineer buffed - Turret now starts at 40 damage (was 30), and gains +4 damage per Tier above 1 (was +3).

Ignite nerfed - healing reduction reduced to 50% (was 75%).

Porcino buffed - Skill damage increased to 175 (was 160). Starting Mana increased to 10 (was 0). Porcino also now gains +1 Attack Range for the rest of combat with each cast.

Fritz buffed - Skill damage increased to 180 (was 150). Shred duration increased to 6 seconds (from 5).

Tidus buffed - Main wave damage increased to 300 (was 200). Sub-wave damage increased to 120 (was 100).

Champigno buffed - Mush-Turrets now completely copy Champigno’s attack speed (previously copied 75% of Attack Speed)

Burdanna buffed - each time it pulses, the owner also heals 5% Max HP.

Deadhead nerfed - max Mana increased to 80 (from 60).

Shred nerfed - now increases damage by 20% (was 30%).

Gorbin nerfed - now Shreds for 3 seconds (was 5).

Prince Harming has a new passive: he now takes 25% less Spell damage.

Khepri changed: Starting mana reduced to 0 (was 45). Shield increased to 350 (was 300).

Fixed a bug that was causing Button to not reduce foes’ Max HP as much as the damage dealt from the Spores.

Button has gained a new passive: At the start of combat, Button gains 300 (scaling with Spell Power) empty Max HP.

Fixed a bug where Barq’s attacks took notably longer than other melee characters.

Baalor changed - Starting and Max Mana changed to 100/135 (was 125/150).

Ian buffed - Skill now takes 1 second to cast (from 2).

Monty slightly buffed - Spectral Snakes (from cast) now deal 240% of Monty’s Attack Damage (from 225%).

Elder Reto buffed - Meteor damage now 450 (was 300).

Harmony skill nerfed - now grants 8 base Spell Power and Attack Speed (from 10).

Magicannon buffed - now Stuns the Shocked target for 1 second when the effect activates in addition to the damage, and counts up on the wielder rather than the target (meaning it is easier to activate if the target switches or dies).

Vex tweaked. If Vex casts on a Stifle or Stun immune target, the rest of the skill’s effects still completely apply.

Glitter tweaked. If Glitter casts on a Crowd Control immune target, the skill instead immediately deals its damage. (Also, added some nice new visual effects for Glitter’s skill!) Glitter also now prioritizes the highest Attack Damage foe to ensheepify.

Renamed the Orb of Greatness to the Ruby Sphere to prevent confusion with two of the buildable items having the same first word in their name.

Changed the way Geogukk’s Tier is derived from your Dwellers’ Tiers - it’s now based on the total Tier (rather than average Tier), meaning adding a Tier 1 unit will improve your progress, rather than potentially reducing the average Tier among your Dwellers!

Fixed a bug that was causing the Cull blessing to not banish any Units.

Fixed a bug that caused Volcanus to become unable to cast if he was Crowd Control immune or Disarm immune.

Sir Sparkles buffed: now grants 10 Armor to himself and the unit being casted on.

Fixed an exploit that let you sell the Boss Marker on the table for Star Points.

Stormy Skies skill buffed - now deals 250 damage per thunderbolt thrown (was 150).

Jumpers trait changed - now This Means Warp, a powerful new perk which causes your units to Teleport instead of moving!

Arbiter (PVP Combat Modifier) nerfed - now grants 20% Attack Damage (was 30%) and 7 Mana Regen (was 8).

The Wanderer (PVP Combat Modifier) nerfed - now ONLY starts with the Rare unit. Added some clarifying text to Wanderer bundles.

Cactus Nymph (PVP Combat Modifier) buffed - now deals 15 damage back per item (was 10).

☀️ Steam Summer Sale is Here! ☀️

[p]Hey adventurers! [/p][p][/p][p]It's that time of the year again - the Steam Summer Sale is here and Tales & Tactics is joining in with a massive 70% OFF discount![/p][p][/p][p]If you've been waiting for the perfect time to give the game a shot, this is it. And here's what makes your timing even better, you're getting ALL the improvements and content from the huge For The Fans update from last month! For those who might have missed it, we're talking major quality-of-life improvements, new features, and a bunch of community requested changes. It feels like a whole new game in the best possible way.[/p][p][/p][p]You guys have always shown us so much love and support and we can't even begin to describe how much we appreciate it. We're hoping Tales & Tactics finds some new homes during the Summer Sale and that everyone who plays enjoys the experience.[/p][p][/p][p]P.S., While you're here, our lovely publishers (this is definitely not someone from Yogscast Games writing this) have a bunch of their other titles on sale during the Steam Summer Sale, you should totally check them out.[/p][p][/p][p][/p]

ICYMI: Tales & Tactics For The Fans Update!

Hey there! In case you happened to miss our previous announcements, we're back with one massive content update with something for everyone! We've got a whole bunch of features, content, and balance for both PvE and PvP modes, as well as a new sandbox mode specifically requested by the community.

[h3]⭐ Highlights of the update include:[/h3]
  • New Unlock / Component Item - The Scythe!
  • New "Brutal" difficulty levels - ready for even more of a challenge?
  • New Bonus Traits, new Perks, new Combatants!
  • Test strategies in the highly-requested Sandbox Mode!
  • Adapt to new metas in 2-week rotating PvP Seasons!
  • Battle friends in custom PvP Lobbies!
  • Tuning & polish across lots of traits, units, and items!
  • Two new supported languages - Russian and Korean - provided by our community members Anti6eptik and Nyamnami. Thank you!


…and much more! Read the full patch notes here or watch the new and shiny update trailer here!

[previewyoutube][/previewyoutube]

[h2]❗IMPORTANT: Unreal Engine Upgrade[/h2]

We’ve updated the game’s engine version, which normally doesn’t require an announcement but this version does seem to trigger a first-time-launch shader compiling step for most users. This may cause a black screen for a minute or so when you first launch the game after updating, but will not happen again after that first delayed launch.


We hope you've been enjoying the new update! Do let us know your thoughts on it and don't forget to drop a review!

Hotfix Patch 1.1.04

Fixed a calculation issue related to Lifesteal.