[p]Fixed the nefarious Maximum Call Size Exceeded which was caused by problem with passives when playing with either Cecil or Aurora, this has been fixed.[/p]
[p]Some mercenaries when recruited in a certain order could have their sprites momentarily shrink, this has been fixed. You were able to engage in some special conversations despite this not being intended, this has been fixed.[/p]
[p]Changed some AI logic for Rinoa.[/p]
[p]Added more value to AI's aggro stacks to high priority target mobs.[/p]
[p]Hid item/equip and such menus when they can't be acccessed without mercenary[/p]