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Hero's Hour Joins Strategems and Gets a Minor Update!

Hero's Hour is part of Strategems 2025, an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update!

https://store.steampowered.com/app/1656780/Heros_Hour/

[h3] v2.8.1b - Patch Notes:[/h3]

Building Planner UI changes

  • BP now shows buildings in horizontal rows instead of mixed rows and columns
  • BP now sorts buildings by their requirements more strictly
  • Updated icons for BP requirements
  • Updated frames for BP to more clearly show what can and cannot be built
  • Changed font of BP
  • Improved BP performance
  • Readjusted building requirements


Fixes and Changes

  • Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned
  • Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource
  • Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times
  • Optimised performance for large maps by reworking the secter and coastline systems
  • Terrain now looks more correct when quickly zooming out the game
  • Fixed a crash when you would quit the game straight from the main menu
  • Fixed a bug related to expecting more hotseat players than the actual number of players
  • Fixed a bug related to setting all players to hotseat, then removing a player
  • Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain
  • Fixed a bug that in some cases would prevent hidden beasts from respawning
  • Fixed a bug related to Unit edit mods, making them often crash
  • Made sure unit edit mods can edit the stats of units whose stats were changed recently
  • Updated the Mirrored game data unit data edit files
  • Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive
  • Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time
  • Chinese translations that were missing are now added
  • Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0
  • Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery
  • Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff
  • Fixing a bug allowing Temple of the Learned to proc several times for the same building
  • Fixed Cartographer not working
  • Fixed a rare crash during enemy spellcasting in battle
  • Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead
  • Fixed a bug related to Devastations owned by a recently defeated player
  • Fixed Aether Forge being able to offer unique spells the hero already knew
  • Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons
  • Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working
  • Fixed Town Founding leading towns to have too low buildings levels
  • Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed
  • Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue
  • Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital
  • Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count
  • Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town
  • Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation
  • Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger
  • Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with
  • Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have
  • Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables
  • Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War
  • Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)
  • Rolled back a bug fix that made the Tavern work inconsistently when switching heroes
  • Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills
  • Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout
  • Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order
  • Fixed the Keep going from giving 1 to giving 3 units with no inbetween
  • Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage
  • Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat
  • Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power
  • Fixed typo in map description for Demons, Deities, Dragons map
  • Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100
  • Fixed Ring of Bravery crashing when using Battle Speed = Skip
  • Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have
  • Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank
  • Fixed random outcomes from Smithing not being random enough
  • Fixed towns without Taverns being unable to re-hire a hero that was killed
  • Changed the building requirements for unit dwellings to be more linear and expectable
  • Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center
  • Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells
  • Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded
  • Fixed units in Building Planner not showing tooltips
  • Fixed Lament tavern having higher build reqs than the taverns of other factions
  • Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC
  • Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock
  • Fixed the Development Plan town perk being broken
  • Fixed map pickups offering unupgraded units despite having upgraded a specific unit