Hero's Hour Joins Strategems and Gets a Minor Update!
Hero's Hour is part of Strategems 2025, an event dedicated to affordable and highly replayable strategy games, with a 60% discount and a minor update out now: the v2.8.1b update!
https://store.steampowered.com/app/1656780/Heros_Hour/
[h3] v2.8.1b - Patch Notes:[/h3]
Building Planner UI changes
Fixes and Changes
https://store.steampowered.com/app/1656780/Heros_Hour/
[h3] v2.8.1b - Patch Notes:[/h3]
Building Planner UI changes
- BP now shows buildings in horizontal rows instead of mixed rows and columns
- BP now sorts buildings by their requirements more strictly
- Updated icons for BP requirements
- Updated frames for BP to more clearly show what can and cannot be built
- Changed font of BP
- Improved BP performance
- Readjusted building requirements
Fixes and Changes
- Fixed subroutines for drawing the overworld HUD displaying your owned towns that took a lot more performance than was reasonable, significantly slowing down the game the more towns you owned
- Fixed a bug leading to the artifact duplication check to stop working after the player had picked up a treasure chest or similar dual-choice resource
- Fixed memory leak related to the new upgrade feature, slowing down games as they went on, as well as prolonging save and load times
- Optimised performance for large maps by reworking the secter and coastline systems
- Terrain now looks more correct when quickly zooming out the game
- Fixed a crash when you would quit the game straight from the main menu
- Fixed a bug related to expecting more hotseat players than the actual number of players
- Fixed a bug related to setting all players to hotseat, then removing a player
- Fixed a bug that prevented hidden beasts to respawn on the Gold Beach or Dreamscape terrain
- Fixed a bug that in some cases would prevent hidden beasts from respawning
- Fixed a bug related to Unit edit mods, making them often crash
- Made sure unit edit mods can edit the stats of units whose stats were changed recently
- Updated the Mirrored game data unit data edit files
- Fixing an exploit allowing the player to make the AI think it's dead though it's very much alive
- Changed the Heirloom skill to now only give one artifact when several level-ups are queued at the same time
- Chinese translations that were missing are now added
- Added a subroutine to clear up unused dead heroes, such as those that were created by a bug in v2.8.0
- Extending Blight Ritual specialty unit protection to the second spec unit from Split Branch unit if the hero knows Mastery
- Updating Blight Ritual so when it converts units into less power than the original, the lost power is remembered and added to the next Blight Ritual proc. This is a slight buff
- Fixing a bug allowing Temple of the Learned to proc several times for the same building
- Fixed Cartographer not working
- Fixed a rare crash during enemy spellcasting in battle
- Taught the AI to not use Shadowcloning and other spells requiring the hero to be alive while the hero is dead
- Fixed a bug related to Devastations owned by a recently defeated player
- Fixed Aether Forge being able to offer unique spells the hero already knew
- Changed the Bloodwarping/Unit_get_elite() targets for neutral Goblins, Elves, Ants, Amphibians and Dragons
- Fixed an issue where converting a town would prevent some town bonuses given to visiting heroes from working
- Fixed Town Founding leading towns to have too low buildings levels
- Fixed a bug related to Devour Enemy, Devour Own and Devour & Digest spells crashing the game when cast on a unit about to die before the spell completed
- Fixed a bug that prevented Forest Spirits from being resurrected by the Infirmary despite v2.8 being meant to specifically fix that issue
- Fixed a bug that prevented Corpse Eaters and Tarantulas from being resurrected by the Hospital
- Fixed a discrepancy in how Soul gain from Decay towns is calculated. Before, non-Decay units counted. Now, non-Undead units count
- Added a special case to the Infirmary for Wild, considering Anima a town unit even though one cannot hire Anima in town
- Fixed a bug that gave the player a random hero instead of the desired hero in case the map re-rolled during generation because of wrong generation
- Changed the UI for people who play with classic skilltrees, swapping the position of the Skillset and Ledger, and giving access to the new Ledger instead of old Ledger
- Fixed a bug that made the AI still use the new skillsets even when playing with classic skilltrees, even affecting what skills recruited heroes would start with
- Fixed classic skilltree settings showing the wrong descriptions in the tooltip for what requirements various skills would have
- Fixing an AI stall bug related to an AI hero trying to defend a town with the Caravan Stables
- Fixed a bug that made the screen flash whenever an AI interacted with an adventure map building, even if they did so beneath the Fog of War
- Infirmary now works for superupgrades, too (Dragonworm, Loss, Wildren)
- Rolled back a bug fix that made the Tavern work inconsistently when switching heroes
- Putting in a new fix to the original bug that allowed the player to get tavern heroes with too many skills
- Enabling the player to use the Switch Hero feature to switch between rehiring a dead hero, or recruiting a new hero/scout
- Fixing a bug that allowed the AI and town conversions to build buildings that were upgrades to other buildings, such as building Centre of Order without Plaza of Order
- Fixed the Keep going from giving 1 to giving 3 units with no inbetween
- Fixed Entourage working strangely when literally all units are stacked on the single hero that has Entourage
- Fixed a bug where skill-based permanent entourages would cut into the entourages from the entourage stat
- Fixed the tooltip for the entourage stat not correctly showing the amount of lost entourage unit power
- Fixed typo in map description for Demons, Deities, Dragons map
- Diplomacy now rounds gold prices to the nearest 50 instead of the nearest 100
- Fixed Ring of Bravery crashing when using Battle Speed = Skip
- Lieutenant Hall heroes now have more consistent leveling, slightly higher than what a newly hired hero would have
- Fixed a bug that allowed you to create demons/undeads that should be unavailable after losing a demonology/necromancy rank
- Fixed random outcomes from Smithing not being random enough
- Fixed towns without Taverns being unable to re-hire a hero that was killed
- Changed the building requirements for unit dwellings to be more linear and expectable
- Fixed a bug that prevented the AI from purchasing unit upgrades even though they had built the Upgrade Center
- Fixed Father Ocho, Forbidden Tome, Ockra of Loss and Aurora missing starting spells
- Fixed units not showing as upgraded in the Building Planner after a unit has been upgraded
- Fixed units in Building Planner not showing tooltips
- Fixed Lament tavern having higher build reqs than the taverns of other factions
- Fixed Torblok, Olane and Seth of Sleep using Militia as starting unit when not playing with the Rogue Realms DLC
- Fixed a remaining issue with stump towns sometimes having buildings that are impossible to unlock
- Fixed the Development Plan town perk being broken
- Fixed map pickups offering unupgraded units despite having upgraded a specific unit