Update v2.8.2 and Songs of Conquest Crossover
[p]Some time ago, I started talking to a representative of Lava Potion studios - the team that made the excellent game, Songs of Conquest, one of the closest family members of Hero’s Hour, if we talk about game genres. Together we hatched a plan to add one of the beloved heroes from that game to Hero’s Hour. Cecilia thus joins the roster of Hero’s Hour heroes, becoming a General from the Order faction.[/p][p][/p][p]
[/p][p][/p][p]She also gets her all own unit, the Conquest Minstrel. I always found the theme of musical units, which runs through the various Songs of Conquest factions, super interesting, and I’m happy to at least be able to have a nod towards that here. The Conquest Minstrel is a very rare unit, only really available for Cecilia - and playing her becomes a bit of a Challenge Run. On one hand, the Conquest Minstrels are really powerful support units - on the other hand, you’ll have to keep those few Conquest Minstrels you start with safe throughout the run, since there’s few ways to replenish them. I recommend the Resurrection spell, but I’m sure you’ll find other methods.
[/p][p]Other than this, v2.8.2 adds another hero, Amber, who changes the units in town into dragons (when used as your starting hero), graphical updates to several Rogue Realms units, rebalances some things, and does a bunch of bug fixes and minor changes.
[/p][p]
[/p][p]v2.8.2 has been a long way coming, mostly because of trying to spend my summer holidays as holidays, but also because I’m still pooling most of my available development time into something yet invisible and unknown, that you’ll all get to hear about soon enough.
[/p][p]Below, you’ll find the full patch notes:
[/p][p]ADDITIONS[/p]
[/p][p]Other than this, v2.8.2 adds another hero, Amber, who changes the units in town into dragons (when used as your starting hero), graphical updates to several Rogue Realms units, rebalances some things, and does a bunch of bug fixes and minor changes.
[/p][p]
[/p][p]Below, you’ll find the full patch notes:
[/p][p]ADDITIONS[/p]
- [p]Added a new General hero for Order, Cecilia[/p]
- [p]Added a new unit, the Conquest Mistrel, which can be accessed by playing as Cecilia[/p]
- [p]Added a new General hero for Order, Amber[/p]
- [p]Starting a game as Amber will change the hireable units in town to be serpentine (without RR DLC) or dragons (with RR DLC)
[/p]
- [p]Pyre heroes that replace the 5th tier unit will now replace the Demon Tamer instead of the Demon Carer, so that the Blood Cell won't lose its primary effect[/p]
- [p]Taverns in Rogue towns will now predominantly offer heroes from their own town[/p]
- [p]Cult of Muscle now procs after Conversion instead of before, meaning that the Herculean can't instantly get converted[/p]
- [p]Engineering now reduces cost of deploying Catapults[/p]
- [p]Reworked tavern UI to include a preview to see the starting and learnable skills for the displayed hero[/p]
- [p]Reworked unit creation screen to allow you to see what the unit will upgrade into before buying the upgrade[/p]
- [p]Reworked unit creation screen to allow you to see how many unit upgrade points are left[/p]
- [p]Rewrote the description of the Taming skill to clarify its effects when dealing with taming beasts that were not hidden, and clarified that the Taming unit ability only works on permanent beasts[/p]
- [p]Updated spellbook UI to better guide new players on how to use spellbook sorting when there's no spells for a tab[/p]
- [p]Minor improvements to some icons
[/p]
- [p]Reap spell weakened by 12.5%[/p]
- [p]Life Reaper damage reduced from 175 to 150[/p]
- [p]Death Coil and Coil of the Dead both now have a harder time killing 10+ units at once[/p]
- [p]Stormbringer storms will now be less able to disrupt higher tier units if they do not get powered by casting spells[/p]
- [p]Doppelgangers that lose fights will not instantly be respawned next day. Just like Doppelgangers that run out of time, there'll be a full day of no Doppelganger before they reappear. Skill description has been updated to match[/p]
- [p]Amount of units carried by the Doppelganger now is reduced more slowly day by day[/p]
- [p]Reduced damage of the Salt Brine spell by 20%[/p]
- [p]Number of units created by Summoning spells reduced by a flat 15%[/p]
- [p]Units summoned by Summoning spells now have 5% less health and 5% less damage, returning to values as they were previous to v2.7[/p]
- [p]Units summoned by Summoning spells now take 2x damage for the first two seconds of their existence, and start with a two second attack cooldown[/p]
- [p]Ranged unit deadzones (area where any enemy unit will prevent the ranged unit from using ranged attacks) are now slightly smaller for Summoned units[/p]
- [p]Aeromancy, Terramancy, Pyromancy, Hydromancy and Summoning now each give +6 spellpower for their spells instead of +7 spellpower for their spells[/p]
- [p]Carver Stalls now give +2 ore each day instead of +1 ore[/p]
- [p]Carver Stalls can now recruit units for ore at an efficiency of 200 gold per ore instead of 150 gold per ore[/p]
- [p]Carver Stalls now cost 1000 gold instead of 500 gold[/p]
- [p]Reduced the chance of >summoned< fireflies proccing on-death effects from Destruction[/p]
- [p]Nerfed the number of units spawned by Infestation slightly, to balance for the new mechanics of Spore[/p]
- [p]Buffed the amount of XP gained by selling units at the Fort (overworld building)
[/p]
- [p]Fixed Hunter's Guild also showing beasts to non-hero regiments[/p]
- [p]Fixed Wrecking Reef and Brine Lighthouse crashing the game if the hero carried no units[/p]
- [p]Fixed Frozen Heart typo "freezy"[/p]
- [p]Fixed Banditry giving bandits on level-up instead of Mercenaries as specified[/p]
- [p]Fixed Town Perks being picked automatically if skipping picking them yourself, then passing the turn in a hotseat game[/p]
- [p]Fixed artifact tooltip displays when looking at an artifact you already own not being displayed correctly when using a non 100% UI scale[/p]
- [p]Fixed a crash caused by selecting a Rogue Realms hero in map selection, then turning off the Rogue Realms DLC and opening the map seleciton screen again[/p]
- [p]Fixed the estimation of weekly cost of units not taking into consideration the town Growth Modus, such as from Watering Well[/p]
- [p]Fixed slowdown on generating huge maps due to running out of unique adventure map buildings, especially likely to happen when using Frq. Adv. Building: High[/p]
- [p]Fixed Caravan Stables giving movement to the real Delirium hero instead of the avatar, in case the avatar is visiting the town[/p]
- [p]Fixed a crash when using the custom scripting function unit_transform()[/p]
- [p]Fixed exploit where you could continuously trick the enemy heroes into using all their mana by sending in tiny regiments against them[/p]
- [p]Fixed Aether Forge breaking if the hero learns all the spells of a specific element[/p]
- [p]Fixed a bug crashing the game when converting a town which had given a buff to the visiting hero[/p]
- [p]Fixed an error causing town conversions to not correctly build up new buildings[/p]
- [p]Fixed Spatial Rift allowing you to move units onto or off Lieutenants[/p]
- [p]Spatial Rift can no longer be learned by Lieutenants[/p]
- [p]Fixed Mountain Throne not working[/p]
- [p]Fixed Marble Birdbaths decreasing the spawn rate of Mountain Throne[/p]
- [p]If you leave units in the Village Monument window without hitting deposit and close the town window, the left behind units will be put into the town's garrison[/p]
- [p]Slightly improved the Village Monument UI[/p]
- [p]Tried fixing a crash related to the the hero tooltip for a hero carrying a bodyguards unit[/p]
- [p]Fixed queued level-ups on heroes not being saved correctly, being lost if saving and reloading before being used[/p]
- [p]Fixed a bug causing characters to be duplicated in some pieces of text in languages that did not use spaces[/p]
- [p]Fixed a bug that made the Gold Vein (made from the Earthen hero subskill Gold Digger) not produce gold[/p]
- [p]Fixed Liberty giving too few stats when using it to change points from a levelup that gave Morale, Luck, Entourage, Movement or Command[/p]
- [p]Fixed mods that add custom spells breaking the spells given by Wild Call, Firegating, Firetrapping[/p]
- [p]Fixed Wildren summoning Anima instead of Forest Spirits[/p]
- [p]Fixed a bug preventing the Docks to send heroes back to a boat that they had disembarked on via the Docks[/p]
- [p]Fixed a bug that made the Aether Vortex give Aether to non-Summoner heroes when skipping battles[/p]
- [p]Fixed a crash when a Spore town interacted with a non-hero regiment[/p]
- [p]Fixed a translation issue making several Vaults use the wrong name in translated versions of the game[/p]
- [p]Fixed Jars of Pandora picked up by Avatars giving the movement boost to the main hero instead of the avatar
[/p]