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v2.5.1 Changelog

v2.5.1 patch notes


[h2]CHANGES[/h2]
The game now shows mod loading progress
The game now boots ~0.2 seconds faster (for a speedy computer)
Wild town has the position of Archmage Tribunal and Archives of Magic flipped in their Rogue Realms town tree
Pyre AI now uses the Infernal Gate the same way the player does
Diplomacy now costs at least 100g
Since steam mods don't have their names included anywhere readable by the game, steam mods can now put a file into the topmost folder (next to Factions, Custom Script folders etc) named "name Whatever.txt". If they do so, the game will use that name as the mod's name
20 skill trees have been changed
Adjusted down the speed at which units turn redder by Bloodlust and Enrage
Midas Touch hero skill now also works for bodyguard units
With the Scaling strategy applied during combat, units with Leap now have a much higher rate of jumping over walls during sieges
Changed the tooltip for the new Pearl effect to be less confusing
The 10 mysticism spells are now displayed separately in the Lexicon
Spells in Lexicon now display larger icons and the text is more readable
Lexicon has been optimised
Delirium AI now forms a pact with one of the three available deities after buying Idol of the Three
One more tile of FOW can now be revealed on the right and bottom side of the map, so that the edges are now of even width
New Heroes map description updated to be more accurate
Taming skill now guarantees taming at least one beast per battle (if there is a beast)
You can now give movement orders to heroes during combat separately from the tier 1 units of their faction
Diplomacy now automatically uses the cheapest option that would give the same number of units
Diplomacy will no longer offer ALL defeated units for hire, depending on total number of units, the rank of those units, and the diplomacy skill
Stat bonuses from several townspecific unit stat boosters now apply additively instead of multiplicatively (i.e. several Blood Cells)
When casting Town Portal, clicking a town moves the view to show the location of that town
Fixed incorrect description of Avatar creating hillkeepers when it actually creates grove guards
The colossus is no longer already constructed when capturing neutral towns with it available

[h2]BUG FIXES[/h2]
Fixed a bug that made Academy not take into consideration the skill level of the pupil in the chosen skill
Engaging an enemy army that is so weak that you get offered to skip the fights accidentally awarded the hero 1 movement point
Fixed a crash relating to using spatial rift on a hero that's camped
Fixed several issues relating to using custom scripts that would trigger other custom scripts, such as, for instance, unequipping artifacts
Maybe fixed a bug related to Ring of Bravery which could not be reproduced
Fixed artifact comparison display showing wrong on low resolutions
Fixed position of town tooltip display on different resolutions
Tooltips of artifacts on the map now display the same way as resource tooltips
Fixed a bug that would sometimes give the enemy AI infinite movement points if it made them able to defend their town, and if they had the ability to town portal to it
Fixed Lament being able to use Idol of Shadows via the new shortcut without having built the building
Evolving units will no longer have them appear twice in the combat summary
Fixed a bug that made Infernal Gates work incorrectly during battles where both sides had an Infernal Gate
Fixed a bug that sometimes made timed unit abilities and skills work incorrectly when there was an Infernal Gate on the battle
Fixed Infernal Gate animations being out of sync with their spawning
Fixed Lieutenant heroes being able to deposit their units using Exploitation
Fixed the AI being able to recruit the full enemy army using Diplomacy instead of part of just a single stack
Lexicon now displays things more appropriately on large monitors
Fixed a bug that prevented custom skills from being loaded from mods
Fixed a bug related to the deprecated node map editor
Fixed a bug that made unit losses not count correctly when combining transformation and hex effects on the same group of units
Cartographer now correctly reveals vision also on the minimap
Cartographer now once again only reveals vision around roads
Fixed a bug relating to using the map editor with heroes with Hoard skill and changing the number of players on the map
Necromancy now always gives the same amount of mana when choosing Drain, instead of depending on the chosen unit
Fixed some issues that could cause fleeing units to not take damage when almost having left the map
Fixed a crash related to regenerating lieutenant army units even when not causing a crash, it would make the units regenerate unevenly
Fixed neutral heroes / hidden beasts being able to defend neutral towns
Undead units will no longer be healed by Aura of Light, Cure and Holy Light
Fixed taverns giving heroes that can already be hired elsewhere
Fixed Marshall Statue very often giving duplicate heroes
Fixed water encounters in base game sometimes including units which couldn't swim :(
Changed map generation to reduce the chance of buildings spawning in front of towns
Fixed being unable to disband Avatars
Fixed Avatars showing the wrong portrait in their hero screen UI
Fixed School of Autopsy giving XP in fractional amounts
Fixed a bug that would sometimes make heroes think they could interact with buildings they couldn't, and couldn't interact with buildings they could