Hello everyone!
As you migt have seen on the news/Forums, we have an open beta branch for the game! Here are the changes that have been done for this 2.0.7a update on the beta branch.
v2.0.7a
[h3]CHANGES TO RESOLUTION, WINDOW/FULLSCREEN AND UI SCALING[/h3]
changed the way the game draws things in different resolutions
UI scale 100 is now default
UI scale 100 draws everything at a 1:1 scale for all resolutions
due to the new use for UI scaling, the arrows for UI scaling now change the scale by 10 points, and the buttons for "Reset Scale" and "Auto-Scale" have been removed
all common resolutions are now available as options for the size of the window mode
changed the way the game view updates when changing resolutions
the game should now support all aspect ratios without black bars
the game now remembers your window resolution and windowed/fullscreen settings
[h3]FEATURES[/h3]
you can now toggle on and off mods within the game settings menu. Restart is still required
a new button in the game options menu now allows you to restart the game to instantly reload mods. Might lead to memory leak if used several times
uploading mods to steam workshop has been changed to be more user friendly and give better feedback
[h3]SKILL BALANCE[/h3]
when units created via bodyguards die, they will now take some time to replenish (10% replenishment per day)
the champion statue now gives:
week 1-3: +1 bodyguards rank
week 4-6: +2 bodyguards rank
week 7-9: +3 bodyguards rank
armorer now gives 6% health increase (up from 5%) and 50% chance of projectile protection (up from 20%)
offense now gives 6% attack speed and movement speed increase (up from 5%) and 15% rage damage increase (up from 10%)
archery true-strike proc chance is now 4% + rank (down from 5% + rank)
hydromancy, aeromancy, terramancy and pyromancy now give +65% base spell effectiveness increase (up from +50%)
all spells now have a 6.667% longer cooldown
sorcery now gives 35% faster cooldowns and scales more predictably (up from 33% with diminishing returns)
scouting's diminishing returns from proccing often are less powerful (-25% per proc, down from -33% per proc)
diplomacy, necromancy and demonology now offers 5% more units, and at 10% less cost
diplomacy description has been updated with the v1.9 buff + the new buff
demonology procs are now less random
mysticism now gives +40% base spell effectiveness increase (up from +25%)
plunder now gives 10% more gold after combat
plunder now has a moderate chance of yielding artifacts after combat
First Aid tent now costs 2000g (up from 1000g), and Ballista now costs 1500g (down from 3000g) - since the total cost of both is now 3500g instead of 4000g this is considered a buff to Engineering
combat now gives +100 hp (up from 75) and +30% damage per rank (up from 25%)
midas touch now gives +65 hp (up from 50) and 20% proc chance (up from 15%)
bloodwarping now scales less strongly - rank I now and before are the same, but rank IV now will be only as strong as rank III was before
[h3]FACTION BALANCE[/h3]
Counting House, Hostler, Conscription Centre and Gryphon Tower are now all available one town level earlier
the cost of using the Aether Forge now increases by 5% each time it is used
Banner of Champions now costs only 2 crystals (down from 5)
Sky Pillar is now available at town level 2, but also costs 5 ore
Pearl mechanic for Tide is now 50% more impactful
Pillars of Essence now costs 10% more resources to use
Recipes for the Pillars of Essence are now randomised each match
Pillars of Essence is now available one town level later
Tea House is now available one town level later
Enclave and Earthen have a buff scheduled for v2.1
[h3]CHANGES[/h3]
minor adjustment of the detailedness of the unit coloration surface in battles
the main menu battle now draws a black background
dragging the screen with middle mouse button now disables the auto camera the same way that scrolling or WASDing does
changed the way the UI for selecting the position of using an adventure map spell looks
Pillars of Essence unique building is now placed on the 4th row of the build grid
Tea House unique building is now placed on the 3rd row of the build grid
the hero window UI will now always show the hero page at the start instead of showing the spellbook if you had opened the spellbook last time
units with Rebirth active (phoenixes) will now be resurrected when combat is won
MODDING: the various ways of spelling the Windup and Projectile Prot abilities now all work
MODDING: Artifact mods can now give faction skills
Faction choice screen has been redesigned to better support various resolutions and extra modded factions
The Lexicon is now shown at 100% scale always, but players using lower resolution displays can scroll around it using WASD or holding the mouse at the edge of the window
The Achievements lexicon page no longer moves as you move the mouse
the AI will now choose the 2nd alternate unit instead of always picking the first
spell descriptions for Magic Arrow and Iceball are now more precise
island maps will no longer generate landmasses that reach the edge of the map, which fixes issues with unlucky placement of Docks
the game will now display the world scaled to 1x - 2x - 3x - 4x instead of 1x - 2x - 2*sqrt(2)x - 4x when zooming in and out
[h3]BUG FIXES[/h3]
fixed Puzzle Master achievement not unlocking
fixed the previous balance changes to neutral units applying to the wrong units
fixed how adventure map building windows were placed on the screen to better support low resolution monitors
changed the position of the "Done" button in the town screen for low resolution monitors
changed the position of the Army Creation screen in the town screen for low resolution monitors
the position of the "Advanced" and the "Back" buttons in the map selection screen have been fixed for low resolution monitors
fixed the UI for selecting the position of an adventure map spell being weird in some resolutions
fixed a crash happening whenever you hired too many heroes as a modded faction
fixed a rare issue that could cause a crash in combat
fixed a rare crash that could happen when alt-tabbing from the game at the precise moment it opened
fixed an unexpected interaction between right clicking units in the army deployment tab and right clicking to split war groups on the battlefield, which could be used for unit duplication
Bodyguards units no longer die at the end of combat the way that summoned units do
fixed a bug that would make some of your units disappear if you exited an adventure map building UI by unconventional means
opening the lexicon in the main menu now pauses combat, improving performance while in the lexicon
fixed Resurrection spell resurrecting corpses of upgraded units as their base versions
fixed unit group mods breaking if more than 1 of them were loaded due to their names loading wrong
fixed (unused) the technical unit groupings being messed up when faction mods were loaded
fixed the Tooltip for Overgrown Gold Mines saying they give 5000 gold each week when they actually give 2500
fixed the Overgrow Gold Mine? UI window saying they give 5000 gold each week when they actually give 2500
fixed a building being able to spawn right at the diagonal lower left corner of a town, blocking paths to the left
fixed a bug that would unlock the Patience achievement when playing on a custom map
fixed a bug that would give a hero infinite XP gain if you continuously equipped and unequipped an artifact that gives Learning
fixed a rare crash that could happen when entering battle while tabbed out
fixed the tooltip of spellpower erronously saying it increases power by 5% when it actually increases it by 10%
fixed an issue that made the game hang when using certain cheats in debug mode