V2.0.4c Patchnotes
v2.0.4c
BUG FIXES
fixed faction mods using the wrong units as wall turret defense units, especially when several faction mods were installed at once
fixed the "done" button on hero level up screen potentially overlapping with UI elements, interrupting the level up
hovering over the Battle speed button no longer moves the camera in battle
fixed several errors in the first version of the new load game screen
fixed a bug that allowed you to gain units from monuments without paying
fixed a save corruption issue where sometimes an artifact would not save its index. This might still cause artifact corruption (turning into a Four Leaf Clover), but won't crash the game. If you see artifacts turned into Four Leaf Clovers when saving/reloading, please report any relevant circumstacnes with your bug report
fixed a crash that happened when switching to a custom map while selecting starting hero for another map
fixed a crash relating to first aid tents resurrecting bodyguards (might also need to have been frogged bodyguards)
fixed the Pillar of Essence graphics looking wrong when using the small or classic town screen
fixed Arcane and Order towns showing the wrong icons for their faction mechanics
roaming armies can no longer spawn inside neutral towns
changed map generation code so no maps can have more than 16 sets of portals (this affects at least Ten Towns, making the map more playable)
fixed a bug that made new maps with randomised skill trees unable to start
fixed several issues relating to randomised skill trees. They should now work correctly
fixed Tea House giving access to Engineer's Workshop when using the small or classic town screen UI
fixed graphical issues with Tea House on small / classic town screen UI
made changes that should fix an irreproducible crash that happened sometimes in combat at 2x speed
fixed crash that happened while trading units between two heroless regiments and the > buttons overlapped the units
fixed Puzzle Master not unlocking if you had saved and reloaded during the game
made changes that should fix an irreproducible crash that happened sometimes with a first aid tent
AI will now value visiting a Mana Well proportionally to how much mana their hero is missing
fixed some Tide units not being boostable by pearls
fixed the pearl boosting button being placed poorly in the unit creation UI
fixed a crash that happened in combination between certain mods and changing language
fixed map-building Palace of X not showing its gold income in the gold income tooltip
fixed the gold income tooltip showing the wrong amount of gold income if you had several gold mines
fixed an issue where Midas Touch gold would be awarded to the wrong player sometimes
(potentially fixed) Voices of Wrath music track being silent for some users
Nomads no longer will survive being killed or fleeing
fixed a bug relating to trading units with Earthen Guards?
fixed Scrying achievement not unlocking correctly
fixed AI players fighting against AI players being able to flee, appearing back at their home town and bringing the boat with them
there are now graphics for skills leveling up beyond Rank 10 all the way up to Rank 20
fixed a bug that made upgraded dragons from Dragon Temple not correctly stack
weaker enemy stacks in Easy mode now apply to all human players instead of just player 1
Hex now prevents de-frogged non-permanent units to Split or Bud, fixing issues where high levels of Hex could make units like Mercurials go infinite
FEATURES
setting for combat camera. Three options: Auto (current), Mixed, which both automatically moves camera, but allows panning / WASD / edge scrolling and temporarily disables automatic motion, and manual, which entirely removes the automatic combat camera
load game menu has been redesigned
MODDING: Unit group modding
MODDING: Mod loading progress log
UNIT REBALANCING
Increased health and damage by +5% for the following units (and upgrades): Militia, Cavalry, Strongarm, Treant, Bladesinger, Golem, Scroll, Boneguard, Imp, Canine, Capra, Goblin, Raider, Cyclops, Anaconda, Gilazard, Rex, Moss Golem, Troglodyte, Minotaurs, Cannoneer, Geyseral, Harpooneer, Rock Earthen, White Yeti, Horror, Carcass
Decreased health and damage by -5% for the following units (and upgrades): Forest Spirits, Deadeyes, Bonewyrm, Runescribe, Tricrow, Spirited Fire, Hellgoat, Ash Demon, Ashen Giant, Ocean Menace
Decreased health and damage by -10% for Mercurial
All Blight units gain +5% base stats (Onyx Rod, Malavian, Blightstinger, Crawler, Malcorvid, Blight Monstrum)
Seraph gains ability Aura of Power - Gryphon starts with retaliation
Wildspeaker now summons Forest Spirits - the Druid now starts with Summoning for Anima
Liongod gains ability Terror - Incarnation now starts with charge
Thundergod gains ability Empower
Stats of units summoned by Hunter and Ice Sculptors (bodyguards ability) has been reduced by 10%
Pride gains ability Rebirth - Wrath now starts with Burning
Archopriest gains ability Empower
Miner gains ability Taxpayer - Carver loses ability Knockback
Unit ability Fortune has its luck strike chance reduced from 30% to 15%
Waveborn gains ability Versatile
Aetherting gains ability Empower
The "Power" stat of boss units, Horror and Rex has been decreased slightly, making them slightly cheaper to field in battle - their stats remain the same
CHANGES
In Easy difficulty setting, AI have the number of units healed by infirmary reduced by 66%
In Normal difficulty setting, AI have the number of units healed by infirmary reduced by 33%
Heroes that are killed will now not only lose all movement points, but also gain Tired: 1
Earthen Guards and Guardposts will no longer send units to the infirmary when defeated
when choosing a different map in the map selection screen, the menu for picking faction and hero will now reset instead of staying open
Lexicon > Faction > Skill tree - clicking anywhere on screen will hide the selected skill tree once more
When opening the game, it should now unlock steam achievements that have been unlocked in-game previously
Call of Champions now specifies in text that it only works for Horde units (translations might take some time)
Nomad armies now recover their units more slowly (from 50% to 33%)
Crawling Cave now correctly specifies that it creates Corpseeaters, not Goblins
Dragonking skill can now spawn several dragons after a fight if you get enough points. Also slightly changed the Dragonking proc graphic
Scrollbar on map selection screen is now correctly aligned
Very slightly increased XP requirement growth per level (+1%)
Pillar is no longer always shown as one of the combatants in the main menu battle
numbers of units sent to infirmary is now rounded down instead of to closest integer