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Going the Distance News

Hotfix for progression block out!

Hey guys, sorry about that last issue. Fix one mechanic to break another. Things should be able to load properly now, but let me know if you still have issues or encounter anything new and I should be able to fix it that day or the next!

I also fixed some other bugs and issues, and make the helicopter scene easier for those on story mode!

Release bug fixes, V 1.01!

Hey everyone!

After launch and some awesome feedback from people who beat the whole game (and loved it), here is a hotfix for the bugs reported so far! I'll be working to add some new QoL and new mechanics as well. But for now, here is the change-list:

V 1.01
-Fixed two collectables being too hard/impossible to reach in the City.
-Fixed visuals in sewers a bit.
-Fixed the 6th collectable in Level 1 being locked and set as a collectable in level 2.
-Fixed a single random civilian in T Pose
-Added a closer stunt ring in the city for the quest.
-Fixed some typos.
-Fixed the double audio for one of the later levels.
-Fixed Zel's audio being able to double in the game start.
-Replaced an audio line with an updated version.
-Removed some menu options in some levels.
-Fixed the text for traits not going away/
-Fixed some text for traits showing up even if you didn't have that trait.
-Fixed Zel lines playing in wrong level.
-Fixed bright exposure setting for a certain level.
-Fixed Rivus from disappearing in a level.
-Fixed a wall being able to be in the way in a cinematic.
-Fixed the credits where names didn't show up.
-Fixed the save file looking wrong in the later levels.
-Fixed the game potentially loading the wrong level in later levels.
-Fixed some effects being able to happen too often in later levels.
-Replaced old Zel pickup lines
-Possibly fixed Steam achievements, needs further testing.

Livestream on Friday, October 1st

Hey everyone! We will be dong a livestream of Going the Distance on October 1st, at 6 PM CST!

Some join us, and see what the game is about!