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Release bug fixes, V 1.01!

Hey everyone!

After launch and some awesome feedback from people who beat the whole game (and loved it), here is a hotfix for the bugs reported so far! I'll be working to add some new QoL and new mechanics as well. But for now, here is the change-list:

V 1.01
-Fixed two collectables being too hard/impossible to reach in the City.
-Fixed visuals in sewers a bit.
-Fixed the 6th collectable in Level 1 being locked and set as a collectable in level 2.
-Fixed a single random civilian in T Pose
-Added a closer stunt ring in the city for the quest.
-Fixed some typos.
-Fixed the double audio for one of the later levels.
-Fixed Zel's audio being able to double in the game start.
-Replaced an audio line with an updated version.
-Removed some menu options in some levels.
-Fixed the text for traits not going away/
-Fixed some text for traits showing up even if you didn't have that trait.
-Fixed Zel lines playing in wrong level.
-Fixed bright exposure setting for a certain level.
-Fixed Rivus from disappearing in a level.
-Fixed a wall being able to be in the way in a cinematic.
-Fixed the credits where names didn't show up.
-Fixed the save file looking wrong in the later levels.
-Fixed the game potentially loading the wrong level in later levels.
-Fixed some effects being able to happen too often in later levels.
-Replaced old Zel pickup lines
-Possibly fixed Steam achievements, needs further testing.