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Moonstone Island News

The Village Post, Oct 19 - DLC INCOMING!


Boo, Alchemists!

It's HALLOWEEN SEASON, BABY. You know what that means, don't you? What's that? Dressing up like sexy corn? No, that's not a thing. How can corn be – you know what, never mind. You just sit there and be quiet and listen, because it's time for...

MORE DLC!

To celebrate everyone's favorite festivities, we've put together the Eerie Items DLC, which includes all sorts of spoopy decor that are designed to make your house look as Halloweeny as possible. We've got pumpkins! Skeletons! Cobwebs! In fact, let's just look at the individual items:



  • Five (FIVE!) different types of cobweb
  • A new rug that's a big nasty tongue
  • Two Jack-O'-Lanterns
  • A clump o' candles
  • A beautiful carved pumpkin house skin

Wow! That's so cool! Wait... there's more?!

YEAH. We didn't want folks to miss out on the Halloween vibes, so all players will be getting some haunting items for freeee:

  • Two skeletons (their names are Marigold and Crunchboi)
  • One teeny tiny skull
  • A gravestone
  • A spoooooky iron archway
  • A rug in the shape of a very bloodshot eyeball

You can get all of these items (plus maybe more exciting things, hmmmm) on October 27th, just in time to decorate your Moonstone Island home and town for Halloween night. Just 3.99 USD/3.99 EUR/3.49 GBP will get you all the paid content, and it'll be 10% off for the first week when it launches!

Also...get ready.... are you ready?.... you must be ready because... NEW SPIRITS FOR FREE!



See you soon for CANDY!


And now onto our amazing creators! Hooboy, we have a few amazing artists for you this week!

Check out this landscape by @fabi_adg - you can really get a sense of scale! It really gives you some perspective (that's an art joke. I'll see myself out.).


@Coromon really kills it with this animated piece O_O Wowowowow






Moewy meow meow. ME-OW. Meow meow meow. Meow.

Translation: Orange cats should be celebrated this time of year - we match pumpkins and that's pretty cool if you ask me.

Until next time when we are back on the eve of DLC launch! DLC launch Eve!

~ Studio Supersoft


Updates & Bug Fixes - Oct.18, 2023

Ring ring! You are receiving a call from Patch Notes Inc. Ring ring!

Hello! This is Patch Notes Inc. We have a small delivery for you, just a couple of things, here you go! And just sign for it here... thanks. Bye!

  • Holo hunters didn't like our egg stats change because it messed with their techniques, so we changed it back! Our ap-holo-gies
  • Wild Spirits will no longer have GIGANTIC decks when you catch them – they now skip a card every second level


That's it for now, but there's a beeeeg patch coming soon... so make sure your door is unlocked for the next delivery!

Kate, Community Manager and sole employee of Patch Notes Inc.

Updates and Bug Fixes - Oct 12, 2023

Hello, Alcehmists!

We're already on Patch Notes 5! I like 5. It's an honorary round number, you know what I mean? We're already halfway to 10, and 10 is also a nice number. Anyway. Number thoughts out of the way, let's get into it!

  • The fire tree no longer jiggles
  • You can't grow crops on top of other crops in the greenhouse anymore. Sorry, but in the gardening world that's called "not how gardening works"
  • Toddler Chaddle Tidd Taddle's name is now consistently spelled
  • Y'all JRPG lovers really love seeing damage numbers, so we made sure that you can now see your condition and damage amounts in the thousands, millions, billions, and trillions. Enjoy, you wonderful weirdos
  • You can use the D-Pad to control character movement for that retro SNES feeling
  • Minoot's passive (which gives you energy when you shuffle your discard pile into your draw pile) now works with Reconsider (which shuffles your discard pile into your draw pile). A NEW CARD SYNERGY EMERGES
  • The Yellow Cushion has been fixed – it was doing a thing where it would be placed down WAY further away for no reason. Turns out it was just shy
  • If you had the bug where temples weren't being marked as cleared, Magic Man would not give you the Rift quest. Turns out he was looking at the game code, so we had to tell him to stop breaking the fourth wall and just give you the quest (it works now)
  • Soak+ is now correctly classified as an attack, so it will work with Regroup. Side note: Soak & Regroup sounds like a bubble bath company


AAAND that's it for Episode 5 of The Patch Notes, the sitcom that everyone loves to watch. Tune in next time to find out if FATAL ERROR and [file not found] ever get together!

~ Kate, Community Manager, and Shipper of FATAL ERROR and [file not found]

Updates and Bug Fixes - Oct 8, 2023

Hello, Alchemists!

A small update today to help you make the best of your time in Moonstone Island!

  • We turned down the dial on the title menu music
  • Starting XP for wild and hatched Spirits is now slightly random, so some are just naturally more buff
  • Moonstones now have a chance of respawning on islands each season
  • We made some stuff more random (recipe unlocks, Spirit hatching, Magic Man's shop, and statue gifts)
  • We figured out how to retroactively mark the Spring Temple boss as "banished" (see the last patch notes) and we ALSO fixed the Temple Tamer achievement. Look at us go
  • We made the dungeon and wilderness run way better than before (especially on Steam Deck!). The boring patch notes just say "significant performance increase" but I'm saying "we painted go-faster stripes on the side of all the code and it actually worked"
  • There was an issue where sometimes you couldn't till soil in the greenhouse, which is like, its whole purpose. So we fixed it
  • Bridges are no longer slippery in winter
  • Spring Temple boss is cool, but his minions were really mean, so we nerfed them just a lil' bit
  • Got an egg that won't hatch? We fixed it! If you currently have unhatchable eggs in your Barn, they should come out just fine after you sleep. Who can blame them, though? It's warm in there and no one is making them fight
  • We taught Magic Man the virtues of accessibility, so he should stop turning up in places where you can't actually get into his house, like at the top of staircases and on cliffs, or in the freaking sky somehow
  • Fixed some of Ferra's quests – she used to get confused if you did them in the wrong order, but she gets it now. Anyone who has done her ingots/furnace quests should have this fixed in their game too
  • No more identity crisis: the PlayStation controller will no longer show Xbox control hints
  • The fireworks now happen on the correct day. This was an issue with Ferra getting overexcited so we just patched that out by telling her that fireworks are dangerous, but then she was all "I work with fire every day" so we just hid the fireworks from her and that worked great 👍
  • Stopped the Spirits in the barn being able to push the player out of bounds. This was a bug where their affection meter was set to "AGGRESSIVE" so we just turned it back down to "cuddly"
  • In BR-PT, DE, and ES, "Spiky Plant" and "Prickly Plant" had the same name, so we changed "Spiky Plant" to be more differentish


But that's not all... stay tuned for some exciting news stuff around the corner... 👀

~ Kate, Community Manager and Keeper Of Many Secrets