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REMEDIUM News

REMEDIUM to Take Part in EGS Survivall 2023 Event!

Exciting news everyone! REMEDIUM will be participating in the EGS Survivall 2023 event, which will be held in Mexico City from November 17-19. Get ready to immerse yourself in the captivating world of Remedium at the Indie Booth, where it will be showcased on stands 25, 26, and 27. Visitors will have the opportunity to witness the game firsthand and dive into its world at our booth.

Don't forget that REMEDIUM recently entered Steam Early Access, receiving regular updates and improvements, so you can actively contribute to the game's development by providing valuable feedback!

REMEDIUM will be showcased at Game Connection at Paris Games Week!

Exciting news everyone! We will showcase REMEDIUM at Game Connection during Paris Games Week from 2-3 November!

Located in Hall 2.1, booth 23D, our team will be on hand to demo the game to media and industry visitors.

A team of producers and senior managers will be on hand to demo the game to attendees. Hands-on demo will be available in both English and French, and full media press kits are available!

We would like to invite everyone attending Paris Games Week to come over and see the game!

Halloween Update Notes!

Hey everyone! In honor of the already arrived Halloween, we have released another update for REMEDIUM, which includes a number of significant improvements and changes to the gameplay and the game's visuals! HAPPY HALLOWEEN, FRIENDS!

  1. First appearance of skill progression in action!
  2. Added new enemy spawn mechanics
  3. Cosmetic lighting adjustments have been made (making this update quite BIG)
  4. Aggressive enemies are now highlighted
  5. Armor highlighting color has been adjusted to match the amalgam color
  6. Fixed issues with enemies getting stuck or clipping in geometry when jumping over chasms or from heights
  7. Fixed a bug with the triggering and non-triggering of the appearance of some enemies
  8. Light highlighting for the player's target has been added
  9. Light highlighting for destructible objects within a certain radius around the player has been added

All the Latest Updates and Hotfixes!

Hey everybody! Thanks to your reviews and feedback since the release of REMEDIUM, we've been able to work on many aspects of the game, fix several issues, and add a lot of new content based on what you've asked for most frequently! Here is the list of updates and hotfixes at the moment:

- Dash is now a separate non-alchemical ability with a short cooldown
- Amalgams don't dash anymore, instead they create powerful explosions around the player which are useful in close quarters and when surrounded by multiple enemies
- Reworked the movement of the protagonist to feel more precise and less floaty; he doesn't slide anymore when stopping, instead he slows down more naturally as it was always intended
- Fixed Hand Mortar often dealing super damage
- Fixed injections regen not working
- Fixed aiming mode when there are destructibles and no enemies
- Fixed damage numbers appears on level startup
- Fix dash gives high impulse in some cases around edges
- Some fixes in platforms logics
- Fixed selecting rotation circle in alchemy table on Gamepad

REMEDIUM Showcases at PGA 2023!

We're thrilled to announce that REMEDIUM will be participating in the prestigious international exhibition PGA 2023 (Poznan Game Arena) from October 6th to 8th!

Visitors will have the opportunity to witness the game firsthand and dive into its world at our booth. Don't forget that REMEDIUM recently entered Steam Early Access, receiving regular updates and improvements, so you can actively contribute to the game's development by providing valuable feedback!