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🌀 PATCH NOTES - 0.3.1.8

[h2]IMPORTANT NOTES[/h2]
[hr] [/hr] We tweaked many islands to fix a couple of issues. Foremost, the issue that prevented an island to be restored because it was asking for too much flora has been fixed. Any world with that issue should now be good to go.

We’ve also pushed a fix for the corrupted islands being present without any nodes, but this will require a new world for the fix to take effect. (Previous worlds will still be valid, but those islands will be condemned to stay corrupted forever).

Since we changed the category of multiple items, the game might be a bit confused if you already have them in your inventory. The game will automatically drop an item if it is not in the right category, you can pick it up right after and it’ll sort accordingly.

[h3]UI[/h3] [hr] [/hr]
  • Replaced the message of when the game is saving with an icon in the top right corner
  • Upgrade station add-ons appear individually in the build menu
  • Un-sailable zones are pre-revealed on the table-map
  • Fixed the localization when failing to send an animal home

[h3]MAJOR BUG FIXES[/h3] [hr] [/hr]
  • Darkwood doesn't require bone tools
  • Islands shouldn’t ask for more flora diversity than possible
  • Multiplayer menu is supported in very wide aspect ratios
  • We identified certain cases that could cause crashes. We’ve pushed a fix that should alleviate the issue. If you still encounter crashes often, try setting your VFX quality to low!

[h3]MINOR BUG FIXES[/h3] [hr] [/hr]
  • Hide multiplayer characters during the Fresco Cinematics
  • Using the hammer is a lot more precise while on moving islands
  • Fixed the lag when unlocking the third knowledge stone (wooden walls)
  • Added a warning when releasing a non-native insect
  • Pausing while holding an animal no longer hides the UI
  • Can gather worms using the dorkip on islands that already have worms in their ecosystem
  • Can no longer gather honey on unhealthy islands
  • Can no longer sit on chairs when there is something obscuring
  • Can no longer grab other player’s animals in their home, unless trusted.
  • Many island-related modifications and bug fixes
  • Farming pea, coffee, and sugar beet no longer grow wheat
  • Doors and windows should enter a frozen state a lot less often in multiplayer
  • Small adjustments on the music transitions

[h3]BALANCING[/h3] [hr] [/hr]
  • Shrieker drill damage reduced
  • Coward throwables damage reduced
  • Amount of unhealthy island reduced
  • Cooking plate is now unlocked alongside the campfire to allow cooking earlier
  • The Sharpening Station and Pigment Pool are now unlocked earlier
  • Wool and linen threads are now dismantlable
  • Hanging pot decorations now cost compost instead of soil
  • Some items have been moved from MISC to RESOURCES to prevent full inventories in misc category: Coffee, Sharp stone, Sharp bone, Windstone Gem, Dirty Water
  • Cooking recipe page has been moved from Consumables to Misc to keep the "Food" theme of Consumables
  • Wheat has been moved from Misc to Consumables to be kept at the same place as other crops