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  3. 🌀 BLOOM & BLIGHT CHANGELOG - 0.3.4.23

🌀 BLOOM & BLIGHT CHANGELOG - 0.3.4.23

[h3]⚠️ This update requires a new character and world. Your older saves are still accessible on the 0.3.3.22 Legacy Branch, available through Steam’s Beta branches. For detailed instructions, check out this post. [/h3][p][/p][h3]NEW CONTENT + REWORKED SYSTEMS[/h3][hr][/hr][h3]New Save System & World Generation[/h3]
  • [p]New save system + save validation flow[/p]
    • [p]The entire backend of the save system has been rewritten for stability and greater flexibility when generating maps[/p]
    • [p]The game now validates that a save file is compatible before overwriting it[/p]
    • [p]Players can now abandon islands, this unclaims the island but leaves it permanently in the world[/p]
    • [p]Old saves are no longer compatible with this version[/p]
  • [p]New dedicated server options to align with new world generation system[/p]
    • [p]The new parameters for the update are as follow - they only affect the create game, not the load (load is same as before):[/p]
      • [p]islandcount: 0, 1, 2 or normal, big, huge (case-insensitive)[/p]
      • [p]corruptioncount: 0, 1, 2, 3, 4 or none, little, normal, lots, shrooms (case-insensitive)[/p]
      • [p]creative: 0, 1 or false, true[/p]
      • [p]Ex: "-batchmode -nographics -server create#MAPNAME# islandcount#normal# corruptioncount#normal# creative#false# log#ERROR#"[/p]
  • [p]World layout has been reworked[/p]
    • [p]Flipped the wind direction[/p]
    • [p]Rearranged un-sailable zones and shaders[/p]
    • [p]Adjusted the Jetstreams to better match the transition biomes[/p]
  • [p]Added hidden clusters (Lost Shipwrecks)[/p]
    • [p]Their location can be revealed by using the Lost Atlas at the Table-Map[/p]
  • [p]Added world settings[/p]
    • [p]You can now choose the amount of regular and corrupted islands in the world creation settings
      [/p]
[h3]Progression[/h3]
  • [p]New Tech Trees[/p]
    • [p]Knowledge Tree: Knowledge Stones now grant 1 knowledge point that can be used on the Tech Tree to learn basic machinery and home-steading technology[/p]
    • [p]Sailing Tree: Lost Anchors now grant 1 sailing point that can be used on the Sailing Tree to learn sailing & navigation equipment[/p]
    • [p]Research Tree: Research Lab experiments now grant Breakthroughs that can be used on the Research Tech Tree to learn cure-related technologies[/p]
    • [p]All 3 trees have certain thresholds that require Insight (earned at the Life Tree’s underground basin) to continue learning further technologies[/p]
  • [p]New quest system
    [/p]
[h3]Ecosystem Restoration[/h3]
  • [p]Life Saplings[/p]
    • [p]Only Life Sapling islands (Wastelands) start out unhealthy[/p]
    • [p]Islands only track the quantity of three core requirements: funga, flora, and fauna.[/p]
      • [p]Funga: Amount of mushrooms found on inoculation logs and tree stumps[/p]
      • [p]Flora: Amount of trees, plants, and crops on an island[/p]
      • [p]Fauna: Amount of critters[/p]
    • [p]Remove the hindrances[/p]
      • [p]Sick flora, abandoned structures, as well as corruption waste & cores, inflammable webs, and leechers[/p]
    • [p]Inoculation Log[/p]
      • [p]New farming construction to grow reishi[/p]
    • [p]Seed Mound[/p]
      • [p]New farming construction for planting flora (crops, plants, and trees)[/p]
    • [p]Mulch[/p]
      • [p]New crafting recipe required for seed mounds and farming plots[/p]
    • [p]Meditation Circle + Life Wind Mini Game[/p]
      • [p]Interact with the Meditation Circle to control the Life Wind[/p]
      • [p]Collide with Seed Mounds to grow flora[/p]
      • [p]Complete the ecosystem restoration by colliding with the Life Sapling[/p]
      • [p]Gather new resource: Life Fruit (no current use, placeholder for future purpose)[/p]
    • [p]Wind Lanes[/p]
      • [p]Unlocked by healing a Life Sapling[/p]
      • [p]Allows the player to sail quickly between island clusters[/p]
  • [p]Life Trees[/p]
    • [p]Can only be healed once all three Life Saplings in their sector are restored[/p]
    • [p]Interact with the Meditation Circle to channel the Life Wind from the healed Life Saplings to the Life Tree to restore it[/p]
    • [p]Descend into its underground chamber to discover the Insight Basin[/p]
    • [p]Interact with the Orb to earn Insight and continue advancing your tech tree progression[/p]
[h3]
Combat & Corruption[/h3]
  • [p]New resource: Corruption Anomalies (used for research)[/p]
  • [p]New Sportox and Flogade corruption strains, nodes, environmental assets[/p]
  • [p]New Sportox and Flogade enemy tiers (Guardians, Cowards, Shriekers)[/p]
    • [p]Sportox enemies special effect: Spore Clouds[/p]
      • [p]Any player caught within it suffers the Asphyxiated condition, taking steady damage as toxic spores choke the air around them.[/p]
    • [p]Flogade enemies special effect: Scorching Ground[/p]
      • [p]Players who step into it suffer the Scorched condition, taking an initial burst of damage followed by ongoing burn damage over time.[/p]
  • [p]Reworked combat gameplay[/p]
    • [p]Nodes no longer attack players[/p]
    • [p]Weak points are no longer chained to the node, instead they are scattered around the island as corruption cores[/p]
    • [p]Players must explore the island to destroy all the cores before the node itself becomes vulnerable to attack[/p]
  • [p]New crafting recipes[/p]
    • [p]Windstone tools: increased attack speed, deals more damage than their regular stone counterparts, and has a larger combo zone[/p]
    • [p]Serrated Bone tools: strongest of all the tool tiers, increased combo finale damage multiplier[/p]
      • [p]Made with a new rare resource: Serrated Bone[/p]
  • [p]Balancing[/p]
    • [p]Increased player base health from 40 to 50[/p]
    • [p]Updated attack speed for all tool tiers[/p]
    • [p]Updated damage for all tool tiers[/p]
    • [p]Updated combo length for all tool tiers[/p]
    • [p]Updated damage multipliers:[/p]
      • [p]Sharpen effect[/p]
      • [p]Mykter fungicide & cure coatings[/p]
      • [p]Sportox fungicide & cure coatings[/p]
      • [p]Flogade fungicide & cure coatings[/p]
    • [p]Updated damage for arrows of all tiers[/p]
    • [p]Updated damage and HP for enemies of all tiers[/p]
    • [p]Updated HP for nodes and weakpoints of all tiers[/p]
    • [p]Reduced the number of nodes destroyed required to unlock a new combat ability[/p]
[h3]
Research[/h3]
  • [p]New Research Tech Tree [/p]
    • [p]Earn Breakthroughs at the Research Lab to unlock cure-related technologies on the Research Tech Tree[/p]
  • [p]New biome & strain-specific Brewing Labs[/p]
    • [p]Learn Brewing Labs and upgrades for each strain from the Research Tech Tree to craft fungicides and cures[/p]
  • [p]New biome & strain specific Mycosis Terrariums[/p]
    • [p]Farm strain-specific samples[/p]
[h3]
LEVEL DESIGN & WORLD ART[/h3][hr][/hr]
  • [p]Many reworks of existing islands, puzzles, points of interest, and the leviathan[/p]
  • [p]34 Life Sapling Wastelands[/p]
    • [p]10 in Emerald Isles[/p]
    • [p]12 in Fallen Heights[/p]
    • [p]12 in Red Cliffs[/p]
  • [p]12 Life Tree islands[/p]
    • [p]4 per biome[/p]
  • [p]17 new regular islands[/p]
  • [p]36 new Point of Interest platforms[/p]
  • [p]12 Lost Shipwrecks[/p]
    • [p]4 per biome[/p]
  • [p]New broken resonator frescoes on puzzle Wonder Islands[/p]
  • [p]New flora in Fallen Heights[/p]
  • [p]New 3D models + updated textures for many assets in the Island Creator & world
    [/p]
[h3]VISUAL EFFECTS[/h3][hr][/hr]
  • [p]New[/p]
    • [p]Wind Lanes[/p]
    • [p]Seed mounds[/p]
    • [p]Life Sapling + Life Trees[/p]
    • [p]Life Winds[/p]
    • [p]Life Tree Insight Basin, pond water, water curtains, orb[/p]
    • [p]Life Fruit[/p]
    • [p]Sportox + Flogade enemy death[/p]
    • [p]Sportox Spore Cloud + Flogade Scorching Ground[/p]
    • [p]Corruption Core fumes[/p]
    • [p]Corruption Anomaly[/p]
    • [p]Stone debris, corruption waste, inflammable web, sick trees, leecher[/p]
  • [p]Removed blue water ripple when in caves[/p]
  • [p]Simplified the Corruption-post processing[/p]
    • [p]Removed the hue change[/p]
    • [p]Removed the lens distortion[/p]
  • [p]Updated and polished various existing VFX
    [/p]
[h3]USER INTERFACE[/h3][hr][/hr]
  • [p]New text animation for Knowledge Stone lore[/p]
  • [p]New Tech Trees (Knowledge, Sailing, Research)[/p]
  • [p]New 2D art in inventory and crafting menus[/p]
  • [p]New farming menu[/p]
  • [p]New icons for wild seeds & tree seeds[/p]
  • [p]Updated the quick time event bar[/p]
  • [p]Modified the gliding control icons[/p]
    • [p]Added instructions collapser widget[/p]
  • [p]Modified the Research Lab menu & animations[/p]
  • [p]Modified the Upgrade Station menu & animations[/p]
  • [p]Modified the Table-Map[/p]
    • [p]Added filters options[/p]
    • [p]Added filters tooltips[/p]
    • [p]Added island stats descriptions[/p]
    • [p]Life Trees show the required Life Saplings[/p]
    • [p]Wind Lanes appear on the Table-Map[/p]
    • [p]The icon for the main player has changed[/p]
    • [p]Players can now zoom in more[/p]
  • [p]Modified the Field Guide[/p]
    • [p]The layout of the Field Guide is updated to match the new restoration system[/p]
    • [p]A new template is visible when the player is standing on a Life Sapling Wasteland
      [/p]
[h3]ANIMATIONS[/h3][hr][/hr]
  • [p]Player meditation circle [/p]
  • [p]Life Tree root [/p]
  • [p]Leecher[/p]
[h3]
AUDIO[/h3][hr][/hr]
  • [p]Seed mound SFX [/p]
  • [p]Hindrances SFX [/p]
  • [p]Leecher SFX[/p]
  • [p]Life Wind mini-game music + SFX for all biomes[/p]
  • [p]Life Sapling cutscene music[/p]
  • [p]Life Tree island music unhealthy vs healthy[/p]
  • [p]Life Tree, Insight basin, Orb ambient music + SFX[/p]
  • [p]Life Tree cutscene music[/p]
  • [p]Resonator fresco cutscenes music[/p]
  • [p]Anomaly ambience + SFX[/p]
  • [p]Danger music ambience for all 3 corruption strains[/p]
  • [p]New Mykter + Sportox Guardian VOX
    [/p]
[h3]MISC. CHANGES[/h3][hr][/hr]
  • [p]Changed Unity versions to fix the vulnerability warning issued by Unity (now on 2021.3.45f2)[/p]
  • [p]Added the island names/POI names to Player Reports[/p]
  • [p]Added a light source on undiscovered frescoes[/p]
  • [p]Added a toggle in the controls menu to turn on/off Camera Re-centering (while gliding)[/p]
    • [p]Removed the cheat that served the same purpose[/p]
  • [p]Added compression to reduce save file size[/p]
  • [p]Added a critter category in the player inventory[/p]
  • [p]Added Wisteria Tea as a cooking option[/p]
  • [p]Added Camera Shake profiles[/p]
    • [p]When destroying a beam[/p]
    • [p]When near an exploding mushroom[/p]
  • [p]Removed shadows casted by the hurricane[/p]
  • [p]Replaced the ‘very low’ with ‘off’ for anti-aliasing setting in the Options menu[/p]
  • [p]Optimised the cloud settings[/p]
  • [p]Updated some Island Creator icons[/p]
  • [p]Reduced the amount of asteroids in the Jetstream[/p]
  • [p]Added 4 types of Fallen Heights plants in the farming menu[/p]
  • [p]Blur pass on volumetric fog to reduce dithering[/p]
  • [p]Players now lose positive effects (aka food, water) when respawning[/p]
  • [p]Physics settings have been changed to be less performance intensive[/p]
    • [p]This shouldn’t have any impact on the game feel and just lead to more performance while sailing[/p]
  • [p]Critter Habitats now behave like Vivariums[/p]
  • [p]Insects can now spawn at the base of trees[/p]
  • [p]Storm cool-down rate has been increased[/p]
  • [p]Crops that used to only spawn on unhealthy island now spawn on corrupted island[/p]
  • [p]Corrupted islands will now have better random rewards[/p]
  • [p]Removed unhealthy and fresco island tracking from the Stormchaser[/p]
  • [p]Reishi mushroom now takes 10 minutes to grow[/p]
  • [p]Modified the chest loot tables [/p]
  • [p]Modified the construction cost of Wax Hexes decorations
    [/p]
[h3]BUG FIXES[/h3][hr][/hr][h3]General[/h3]
  • [p]Fixed several issues where some objects disappear forever when players move too far away from them [/p]
  • [p]Fixed several issues where objects are no longer present if on a home island that is spawned on another world[/p]
  • [p]Fixed several broken puzzles that could not be completed [/p]
  • [p]Fixed collision issues for several objects [/p]
  • [p]Fixed several art assets that had missing or incorrect textures [/p]
  • [p]Fixed several issues where some UI assets and icons would appear blurry[/p]
  • [p]Fixed several issues where players could not pick up and/or reach important resources/items required to solve puzzles [/p]
  • [p]Fixed several issues where players could walk through solid walls or become stuck between objects [/p]
  • [p]Fixed several issues where teleporting to an island would place the player inside its terrain [/p]
  • [p]Fixed an issue where Creative Mode would reset the Knowledge Stone data[/p]
  • [p]Fixed an issue that allowed the player to ‘fuel the fire’ infinitely[/p]
  • [p]Fixed an issue that caused a soft-lock when changing Inventory keybind to Menu button on controller[/p]
  • [p]There is now a smoother transition between 1st and 3rd person views[/p]
  • [p]Removed all leftover garlic icons from menus [/p]
[h3]Building[/h3]
  • [p]Many building objects no longer clip through the floor when placed on terrain [/p]
  • [p]Fixed issue where some building parts would always appear misaligned when placed with snap mode [/p]
  • [p]Pyrologic connections built in single player should remain connected if the island where they are located is spawned in a multiplayer world [/p]
[h3]Combat[/h3]
  • [p]Fixed several issues that made Blocking ineffective [/p]
[h3]Graphics / UI[/h3]
  • [p]Removed several placeholder art assets[/p]
  • [p]UI notifications overlap less often when triggered [/p]
  • [p]Fixed several quest-related issues[/p]
  • [p]Fixed several localisation issues and missing strings[/p]
  • [p]Fixed issues where bats would not appear correctly in their habitats [/p]
  • [p]Fixed several controller-related menu display and navigation issues[/p]
  • [p]Fixed several issues where some menus would show incorrect or misleading information [/p]
  • [p]Fixed issues with Z-fighting on several assets and islands [/p]
  • [p]Fixed an issue where the corruption nodes would visually disappear at certain angles[/p]
  • [p]Fixed an issue where two hair colour icons were incorrectly swapped in the character creator[/p]
  • [p]Fixed a collision issue that caused the camera to clip through frescoes[/p]
  • [p]Fixed a visual bug with shadows caused by the change in Unity versions[/p]
    • [p]Major shaders have been recompiled but some assets might still cause artifacting[/p]
[h3]Stability[/h3]
  • [p]Fixed several issues where players could crash in single player and multiplayer when letting the game idle for long periods of time [/p]
  • [p]Fixed several specific scenarios that could lead to a crash[/p]
  • [p]Fixed a rare circumstance where a save could fail and bring the user back to the main menu[/p]
  • [p]Fixed an issue that caused servers to rewrite the log in duplicate[/p]
[h3]Resources[/h3]
  • [p]Fixed issue where sometimes beehives would not produce honey [/p]
  • [p]Fixed issue where several critters and animals did not spawn as intended [/p]
  • [p]Fixed an issue where cutting down the Orange Twined Oak tree did not drop the correct seed[/p]