🌀 PATCH NOTES - 0.3.4.27
[h3]NEW FEATURES[/h3][hr][/hr]
- [p]The Lost Decoration Sketch and Sketch Fragments have been added to some chests[/p]
- [p]The Lost Decoration Sketch is a consumable item. Consuming it unlocks a random decorative piece from a biome the player has already discovered.[/p]
- [p]3 Sketch Fragments can be combined in the Workbench to craft a Lost Decoration Sketch.[/p]
- [p]New opal decorations have been added (only available in Creative Mode for now)[/p]
- [p]Frog L/M/S[/p]
- [p]Pedestal[/p]
- [p]Pedestal with Frog Happy/Neutral/Sad[/p]
- [p]Chandelier L/S[/p]
- [p]Trellis Wall 1x2/2x2/2x1[/p]
- [p]Trellis Floor 2x2/2x1[/p]
- [p]WallDecor[/p]
- [p]WallDecorFramed[/p]
- [p]Decorative vines can now be built (they are automatically unlocked when obtaining the wild seeds of the corresponding biome)[/p]
- [p]Fallen Heights cave vines have been added to the Island Creator[/p]
- [p]Emerald Isles cave vines now drop Wild Seeds[/p][p][/p]
- [p]Critter charge recharge time has been increased. When an island has depleted all its critter charges (placed all its critters on the island), it should now take longer before even more critters appear. [/p]
- [p]The flora need of islands has been greatly reduced. Players should now be able to remove a lot more plants and trees before the island becomes unhealthy.[/p]
- [p]The seed mound has been lowered in the tech tree, now appearing as a mandatory tech after the home flag[/p]
- [p]The loot of tutorial chests has been made less overwhelming; they no longer drop advanced resources[/p]
- [p]The HP of resources has been greatly reduced to prevent gathering frustrations[/p]
- [p]Serrated Bones can now be stored in the bone stockpile[/p]
- [p]Tools charged attacks and combo finale damage multipliers have been standardised[/p]
- [p]Resources and Ruins have had their HP re-balanced for a smoother tool progression[/p]
- [p]All corruption features will drop samples when destroyed with a coated weapon[/p]
- [p]Barriers[/p]
- [p]Corruption Cores[/p]
- [p]Nodes
[/p]
- [p]Various fixes on several islands floating/missing assets, broken puzzles, wrong barriers)[/p]
- [p]Minor polishing to Life Sapling wastelands[/p]
- [p]Added dead grass to some islands[/p]
- [p]Added foliage to some islands [/p]
- [p]Polished destruction building to have less construction pieces leftover after destruction [/p]
- [p]Removed dead grass on seed mounds[/p]
- [p]Added opal decorations to the Red Cliff Wonder Islands[/p]
- [p]These changes will only apply to new worlds for now, but they will be applied to undiscovered islands in existing worlds in a future patch.
[/p]
- [p]The correct texture of the impassable storms in the 2nd ring has been added to the Table-Map[/p]
- [p]Player homes now appear with the proper home icon and with a drop shadow on the Table-Map[/p]
- [p]The glider exhaustion and heat stroke gauges no longer overlap the glider boost circle[/p]
- [p]Fixed an issue where bold texts on a particular font asset were too thick[/p]
- [p]Added tooltip hovers to crafting menu[/p]
- [p]The in-game chat will automatically fade out after 10 seconds of inactivity
[/p]
- [p]New hindrance SFX[/p]
- [p]Corruption waste destroy, support beam destruction, inflammable web, sick tree destroy, fix habitat[/p]
- [p]Corrected the timing of Guardian VOX spawnÂ
[/p]
- [p]Fixed an issue where custom islands made with the Island Creator were not spawning correctly[/p]
- [p]Fixed collider issues with destroyable rocks and trees[/p]
- [p]Arrows should no longer get stuck in them[/p]
- [p]Critters should be easier to gather[/p]
- [p]Fixed an issue that could cause issues when cutting down small trees in multiplayer[/p]
- [p]Fixed an issue where the “save the leviathan” achievement could not be acquired[/p]
- [p]It should now unlock at the end of the cutscene[/p]
- [p]If you have already saved the leviathan in your world, it can be unlocked upon landing on one of its islands[/p]
- [p]Fixed an issue where tamed animals could stop functioning properly when transferred between worlds due to the lack of an internal clock[/p]
- [p]Fixed an issue where constructions destroyed by beams were not playing the correct audio[/p]
- [p]Fixed issue with Windstone Lamp textures not showing up properly[/p]
- [p]Updated the Decorational Pots texture[/p]
- [p]Control prompts for Life Wind mini-game now displays the correct text[/p]
- [p]Habitats have been blacklisted to prevent unlocking them through creative mode[/p]
- [p]Removed some Life Tree assets from the Island Creator[/p]
- [p]The customization station's cost no longer requires blue and purple dyes (those were FH resources, but the station is unlocked in EI)[/p]