đ PATCH NOTES - 0.3.4.29
[h3]NEW FEATURES[/h3][hr][/hr]
- [p]Players can now hold the torch forward to set inflammables on fire instead of interacting with the inflammables[/p]
- [p]Players now unlock migration when launching a game world[/p]
- [p]Characters will relearn everything they had already learnt[/p]
- [p]This means that when new items are added or moved, players will unlock them if they âshouldâ have them unlocked[/p][p][/p]
- [p]Removed the warning pop-up when trying to damage an asset on a corrupted island[/p]
- [p]Added a warning pop-up when trying to plant a seed onto something other than a Seed Mound[/p]
- [p]Added and updated several quests, notifications, and missing keys in-game and in the Island Creator[/p]
- [p]Modified the Early Access pop-up to include information about save incompatibility and the legacy branch[/p]
- [p]Modified +1 Insight\\Knowledge pop-up messages for clarity[/p]
- [p]The whole Tech Tree is now visible but with greyed out silhouette icons[/p]
- [p]Island Creator:[/p]
- [p]Added 15 degree rotation snapping while holding CTRL[/p]
- [p]Added icons for Fallen Heights foliage[/p]
- [p]Added an icon for HindranceWeb[/p]
- [p]Added an icon for Barrier Sportox[/p]
- [p]Folder reorganization[/p]
- [p]New folder: Circuitry [/p]
- [p]New folder: Life Tree[/p][p][/p]
- [p]Fixed an issue with un-sailable zone colliders[/p]
- [p]Islands spawned close to the un-sailable zones are now accessible[/p]
- [p]This fix applies to all existing worlds[/p]
- [p]Fixed several island and puzzle-related issues[/p]
- [p]These fixes only retroactively apply to undiscovered islands in existing worlds[/p]
- [p]The first Life Sapling quest nows ask the player to investigate the Wasteland before asking to investigate the Meditation Pad [/p]
- [p]âDeploy Sailsâ and âClose Sailsâ actions are now correctly reassigned to another key when remapped in the key bindings menu[/p]
- [p]The "Analyze Mykter fiber on the Research lab" now gets checked off after performing the action[/p]
- [p]Removed the leftover âChange Speciesâ prompt in the HUD when holding Wild Seeds[/p]
- [p]Fixed an issue that caused the UI to disappear after opening the pause menu while interacting with a helm[/p]
- [p]Relinked Anomaly pickup SFX[/p]
- [p]Lost Shipwrecks are no longer sailable[/p]
- [p]Corruption barriers, corruption chests, and corruption cores now display appropriate strain suffixes[/p]
- [p]Corruption barriers warnings now display the appropriate strains and terms[/p]